Quote:
Originally Posted by Sir Heroscape
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Taunt feels more thematically similar to Chain Grab than it should to me. It makes enough sense for him to taunt a figure and then attack them, but I think that it makes even more sense for Taunt to activate
after attacking (and is more interesting, too). I know that this makes the ability far weaker, of course, so I'd understand hesitation to change it.
I like Lurk in Swamp, and the combo of these powers is nice and paints a good theme. I'm a little concerned that he might feel underwhelming in practice if you're giving up 70 points for just one more attack of 4 (in most cases, I'd rather take another squad of Ravagers or a heavier hitter), but that would come through in playtesting.