October 4th, 2012, 01:34 PM
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Never CoN a CoN man
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Join Date: September 8, 2006
Location: USA - MA - South Shore
Posts: 30,035
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Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
DARK AVENGERS
H.A.M.M.E.R.
THUNDERBOLTS
Designed Dark Avengers:
Iron Patriot (Norman Osborn)
Potential Dark Avengers:
First Team:
Ares
Hawkeye (Lester ???)
Ms. Marvel (Karla Sofen)
Sentry/Void
Spider-Man/Venom (Mac Gargan)
Wolverine (Akihiro)
Second Team:
Ai Apaec
Ms. Marvel (Deidre Wentworth)
Ragnarok
Scarlet Witch (June Covington)
Trick Shot
Wolverine (Tomi Shishido)
Designed Cabal Members:
Doctor Doom
Emma Frost
Namor
The Hood
Potential Cabal Members:
Loki (female)
Norman Osborn
Designed HAMMER Members:
none
Potential HAMMER Members:
HAMMER Agents
Norman Osborn
Superia
Victoria Hand
Original OP:
Spoiler Alert!
This is mostly focusing on the Cabal-era recent stuff in the Marvel universe, where Norman Osborn is in charge of the new "Evil SHIELD" and Evil Avengers and all that evil stuff. He, in and out of Iron Patriot Armor, would be the linchpin. Less than half of these designs are mine, but I feel like it would be good to get this discussion on the ground.
Here's my concept for both Iron Patriot and Norman Osborn, drawing from Margloth and tcgkln's designs and my own:
Spoiler Alert!
NORMAN OSBORN
MUTATE
UNIQUE HERO
MASTERMIND
UNSTABLE
MEDIUM 5
LIFE 5
MOVE 5
RANGE 1
ATTACK 4
DEFENSE 4
170 POINTS
THE CABAL
Add 2 to your initiative roll for each Order Marker on this Army Card or on the Army Card of an Egomaniacal or Treacherous Hero you control.
MASTER MANIPULATOR
After revealing an Order Marker on Norman Osborn's card, instead of taking that turn with Norman Osborn, you may take a turn with any Unique Hero you control within clear sight of Norman Osborn.
GOBLIN WITHIN
If you lose initiative, you may you may not use any other special power on this card and Norman Osborn gains the Super Strength special power.
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IRON PATRIOT
NORMAN OSBORN
MUTATE
UNIQUE HERO
LEADER
UNSTABLE
MEDIUM 5
LIFE 5
MOVE 5
RANGE 4
ATTACK 4
DEFENSE 5
250 POINTS
DARK AVENGERS INITIATIVE
After placing Order Markers, you may reveal the "X" Order Marker on this card. As long as the "X" Order Marker is revealed, Agents, Assassins, and Criminals you control within clear sight of Iron Patriot are considered Operatives instead of what it listed on their card.
OPERATIVE FIELD COMMANDER
After revealing an Order Marker on this card, instead of moving Iron Patriot, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any Operative you control within 8 clear sight spaces of Iron Patriot up to 4 spaces.
DOUBLE ATTACK
When Iron Patriot attacks, he may attack one additional time.
SUPER STRENGTH SYMBOL
FLYING SYMBOL
In addition, we could grab some members of the Dark Avengers. Here's tcgkln's draft of Bullseye-as-Hawkeye with some minor tweaks (making him an Operative and less "straight improvement" on the original Bullseye).
Some spitballing of Mac-Gargan-as-Venom.
Spoiler Alert!
VENOM
MAC GARGAN
SYMBIOTE
UNIQUE HERO
OPERATIVE
FEROCIOUS
MEDIUM 5
LIFE 5
MOVE 6
RANGE 2
ATTACK 6
DEFENSE 5
235 POINTS
SYMBIOTIC SENSES 15
If Venom is attacked and at least 1 skull is rolled, roll the 20-sided die. If you roll 15 or higher, Venom takes no damage and may immediately use his Tendril Swing 3 special power.
TENDRIL SWING 3
Instead of his normal move, Venom may use his Tendril Swing. Tendril Swing has a move of 3. When counting spaces for Venom’s Tendril Swing movement, ignore elevations. Venom may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Venom may not Tendril Swing more than 40 levels up or down in a single Tendril Swing. When Venom uses Tendril Swing, he will not take any leaving engagement attacks. After using Tendril Swing 3, you may use it one additional time.
SYMBIOTIC HUNGER
When Venom destroys a figure, you may remove a Wound Marker from this Army Card. After taking a turn with Venom, if there is at least one Wound Marker on this card and he did not inflict a wound, Venom inflicts a wound on an adjacent friendly figure you control, if possible.
And, hey, why not toss in Moonstone, as a variation on A3n's Meteorite, as we discussed? Maybe stat-tinker a bit.
And tcgkln had some basic ideas for HAMMER Operatives, too, so I'll put those here.
Victoria Hand
Last edited by Ronin; March 5th, 2019 at 03:01 PM.
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