Quote:
Originally Posted by legoboy
I realized in a game a couple of weeks ago that Q9 has a good chance of killing Kravs at range. With his Special Attack, you can get nine shots off each turn. Since the only way to kill a Krav at range is for that Krav to roll blanks, you only need one skull to do the job. I say roll the dice one at a tie against the KMAs, they will strike out sooner than later.
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It also works well against figures like the Sentinels of Jandar, where you just keep attacking them until they whiff. Doubled shields don't matter if you can't roll them in the first place.