ScapeCon Battle Reports
Starting a thread for any and all ScapeCon Battle Reports!
I'm just going to do quick summaries of all of the non-Championship event games because there were so many. Championship report to come later.
VC Delta
Spoiler Alert!
Army: Death Knights x3, Air Elemental x2, Khousmet, Vulcanmech Incendiborgs. I thought the Khousmet Incendiborg combo had a lot of potential and wanted to give it a try with a Delta-repriced Khousmet using the DKs as a bonding screen.
Round 1 vs. SamuelFrost4 (Einar Imperium x3, Kiova, Marro Warriors)
Imperium are tough in Delta. Barely eked out a win with my last Death Knight taking down Kiova. W
Round 2 vs. vegie dad (Capuans x3, Spartacus, Gladiatrix x3)
Gladiatrix with a 25% discount is a good deal. Got rolled, just didn't have the firepower to compete. L
Round 3 vs. Phantom (Grok Riders x3, NGS, MBS, Bahadur)
Grok Riders on fire sale are a fine melee squad. Got rolled, just didn't have the firepower to compete. L
Round 4 vs. Deroche (Drudge x7, Re-Tak-Shi, Raelin)
The best game for the Incendiborgs, blowing up Re-Tak-Shi to cripple the Drudge offense thanks to Ulaniva. Barely eked out a win with my last Death Knight taking down Raelin. W
I was happy to go 2-2 here since I don't think it was as good of a build as I hoped it would be. I honestly think I would have been better off going with a pure Death Knight build. The Incendiborgs were just a little too pricy for the firepower they were giving me, and they're a little too slow to get next to Khousmet on height.
Good Old Days
Spoiler Alert!
Army: Deathchasers x4, Raelin, Nerak, MBS, Swog
For me the Good Old Days are all about rolling 12 Raelin and Nerak backed Chasers across the board and smashing things.
Round 1 vs. Chris Perkins (Rats x2, Q9, Marro Warriors, Raelin, Marcu, Isamu)
Chris had a fantastic mini-Rat pod with only one Rat OM that made it almost impossible to crack Q9 and Raelin, putting him between the two trees of Turmoil. That gave him a great place to blast Chasers, and my Chasers didn't have a great showing on defense. L
Round 2 vs. Son of Chompy (Zombies x5, Deathwalker 8000)
Zombies were a little outclassed here, and Deathwalker died to the first attack it faced. W
Round 3 vs. ISB3 (Zelrig, Stingers x4)
Battle Rush made Majestic Fires a nonfactor, and the Stingers didn't have the activations per turn to deal with the Orcs running them down. W
Round 4 vs. NecroBlade (Raelin, Greenscales x2, Guilty, Isamu) Necro played a very cautious game to protect Nilfheim, but the move glyph still allowed me to find openings and pound the dragon in. W
I was a little sad with this 3-1, since I really wanted the Chasers to take it home at such a perfect point total for them, but I think I played well and got some good wins.
Anything Goes
Spoiler Alert!
Army: Redcoats x2, Raelin, Captain America, Eltahale, Isamu. I wanted to play Captain America backed Redcoats, since with a low figure limit I felt like activations per turn would be low too, and Reds can really punish that. Having never played in a mixed Marvel tournament before, I wasn't anticipating the Surfer-fest that this format would be.
Round 1 vs. Vminer (Captain America, Frost Giant, Omnicron Snipers x1, Fen Hydra, Isamu, Otonashi) Frost Giant had a good game taking out my Raelin, but once I got the pod set up I was in a good spot. W
Round 2 vs. MegaSilver (Taelord, Stingers x3, Iron Man) Mega's more mobile ranged offense pod matched up well into my slower ranged defense pod. His Stingers didn't do great because I had some fantastic defense rolls with my Redcoats. But his second wave of Iron Man held out and swept my army. L
Round 3 vs. Retlaw (Q9, Q10, Hounds x3) I really struggled to kill the hounds, but they really struggled to kill me more. Q9 managed to make it to the top double-hex perch of the Jabberwock and was a nuisance, but I took him down. W
Round 4 vs Garenex (Silver Surfer, 4th Mass x2, Sgt. Drake RotV, Eldgrim) I was really worried about playing against Surfer, but it didn't go that badly. Surfer only had one attack per turn, so I sprinted Redcoats across the board to threaten the sleeping Blues in the startzone and took unusually successful potshots on Surfer when available. W
Glad to have gotten to try Marvel for the first time in a competitive setting since the games were so different, thought this was a really cool format to try.
Sideboards
Spoiler Alert!
I thought this was a really exciting format. There was actually a format in Chicago in 2012 that ran this exact thing, but I was still learning the game and just had a variety of Knight builds. Have never seen it since then.
Army: Raelin, Rats x3, Kaemon, Krav, Hydra, Q9, Marcu. Not the most underground figures anyone has ever played, but my goal was to have things that added up to 420 really nicely. 420 points is a multiple of 60, and everything in here is a multiple of 60, with the exception of Raelin and Krav, who together are 180, which is a multiple of 60, so it really works out well for a variety of things I can tech behind the Rat screen for particular matchups. Basically, 120 + 120 + 180 = 420, and I used that math a lot of times.
Round 1 vs. Major Q23 (My army: Major Q9, Rats x3, Raelin, Marcu | Q23's army: 4th Mass x3, Alastair, Sam Brown, Kyntela)
I broke my 120 + 120 + 180 rule and went 20 points under this game because I really want Raelin-backed Q9 against 4th. The actual game wasn't that exciting. Q23 went aggressive with 4th early, so I had to sacrifice a lot of Rats to protect my Raelin, but once Q9 climbed the Jabberwock hill it was over. W
Round 2 vs. Dysole (My army: Krav, Raelin, Kaemon, Rats x3 | Dysole's army: Deathchasers x4, Raelin, MBS, Nerak, Isamu)
This was basically a Reverse the Whip of my loss to Chris Perkins's Rats the day prior, on the same board. I followed Chris's lead and built a very thick wall of Rats and fired over with mostly Kaemon sometimes Krav. My Rats had great defense rolls and Dysole's Chasers never could crack in. W
Round 3 vs. JohnnyFrisbee (My army: Krav, Raelin, Hydra, Rats x3 | Johnny's army: Knights x3, Sir Gilbert, Raelin)
Thinking that Raelin backed Knights are slow but hit hard, I went Hydra this time. I also put OM1 on Raelin, which was a major mistake. Knights won initiative, hit two big dispatch rolls, and caught a Krav that I had set up on the thin 1 hex part of the Forest Fire startzone before I even took a Rat turn. I was in a terrible spot and had to put all my faith in the Hydra. Somehow that worked out. I threw a lot of Rat OMs, tried to play Hydra very cautiously. Once I ran out of Rats I had to play Hydra aggressive, and I started to just have absolutely insane Hydra defense rolls, shrugging off every Gilbert boosted attack the Knights threw without ever losing a head. I won the game on points due to lava wounds at the end of the last round. Probably the game I was most outplayed over the convention, can't really give enough compliments to JohnnyFrisbee and Earl of Sandwich for their play this weekend. Sometimes you just get lucky and win these. W
Round 4 vs. ISB3 (My army: Q9, Rats x3, Hydra | ISB3's army: Q9, Rats x2, Marro Warriors, Raelin)
I didn't really want to take the near mirror matchup of picking the Q9 build of my first game, but I also couldn't really ride Krav. I decided to go with Hydra, for hitting power against Q9, but that meant no Raelin since I needed a Q9 of my own for Rats. Unfortunately, my Q9 never got to shoot at Rats. My Q9 unloaded 9 Queglix shots into Raelin, killing her, but ISB3's Q9 took Ulaniva and dropped Q9 in two shots of 5 and 6. I maybe should have seen it coming and used Rats more heavily, but it was brutal rolls. I tried to flood Q9 with Rats the following round, and one of the Rats actually got 2 wounds on Q9 with a single potshot. My Hydra was never able to get Q9 though as ISB3 played his Rats very well. L
Again, really liked this format. Thought it was really fun that I had a different army in all four games. More people went the "build two good armies both of which have Raelin" route, which is fair, but I had fun trying to construct something good for every game.
General Wars
Spoiler Alert!
Army: Sacred Band x3, Redcoats x2, Parmenio, Marcus. This General Wars was really similar to the one we did at Online Con last summer, but the figure limit bumped from 18 to 24 which really enables builds like this. I love playing the Marcus + Redcoats pod, and thought it was fun to bring Sacred Band sincerely to a cheese tournament.
Round 1 vs. Major Q23 (Cutters x3, Brutes x2, Mezzos x1, Fen Hydra)
This game I did not even activate Redcoats or Marcus. In the first round I lost four Greeks to a strike force of Valda-backed Cutters. Over the next two rounds I did not lose any more. Parmenio and the Greeks claimed Valda from the Cutters after the initial losses and then rolled over the board with its aid, and some great defense rolls. Q23 was coming directly off his tough Championship win to this game so I'll cut him slack for this one. W
Round 2 vs. UnseenShadowz (Charos, Greenscales x3, Syvarris)
This was the build I won the prior Online Con General Wars with. It's good, but there's more tools to kill Charos without a strict figure limit, and I think I had the best one available in 10th x2 and Marcus. I built a screen with the Greeks and then launched 4x4v6 attacks on Charos from low ground to slowly bring him down. W
Round 3 vs. MrWookie (Heavies x2, Blades x2, Nerak, Grimnak, Tornak)
This game I had a magnificent Greek screen. I stumbled into a perfect double space denial on the Aeon road with Parmenio and a Greek that blocked Grimnak from getting any Chomps without extreme aggression into Redcoat range. After Round 1, I never put an order marker on the Greeks again and went straight Redcoats to blast through the entire army. W
Round 4 vs. Garenex (Blades x4, Grimnak, Nerak, Tornak, Marro Warriors, Isamu)
This mega 27-hex powerhouse build was what Chris Perkins was running in the other semifinals match. It was going to be tough, but I had done an online test game of this matchup Chris Perkins before the Con, and the key to it was focusing down the Blades' heroes first, to destroy Chomp and their attack boost, and leave them as 2/2 peons. That's how this game went, and I was helped by Garenex's poor Grimnak defense rolls. The Blades and Tornak themselves did a lot of work, but not enough for the Marros to clean up. I pushed aggressively on the Marros with 6 move Redcoats, breaking Marcus pod formation, to close out the game. W
Chris Perkins won the other semifinal, and since we were in different Generals we became General Wars cochampions, as the event was out of time. Chris Perkins had two other unplayed side event championship games to play that night, and since the two of us had already played the match once, it felt like a fine ending to me. I had a lot of fun playing the Greeks and taking them to some big wins.
Three-Headed Hydra
Spoiler Alert!
My team was me, my dad, and Chris Perkins. Our builds were:
Chris: Cutters x4, Charos, Guilty
Vegie Dad: Mohicans x5, Brave Arrow, Theracus
vegietarian18: Nagrubs x5, Tor-Kul-Na, Zetacron
I thought our builds were solid with smooth matchups, which is important when the other team sets matchups, but Chris and I pretty significantly overlooked how good Zombies were going to be, and all three of our builds were quite bad into Zombies.
Round 1 vs. UnseenShadowz (Charos, Drones x4, Guilty)
This game was bound to come down to a Charos vs. Tor-Kul-Na duel and it did. Tor-Kul-Na had fantastic shields, and got Charos down to 1 life, wbut died. Zeta was able to clean Charos up, and then rolled clutch shields to take down Guilty. On the other games of the series, Chris Perkins was soundly defeated by Earl of Sandwich's Zombies, but my dad pulled out the win over johnnyfrisbee's Cutters, but Johnny had maybe gone too hard for the multiplayer championship the night before and forgot to put a squad of his Cutters on the board until about halfway through their game. W
Round 2 vs. Deroche (Zombies x5, Syvarris, Theracus)
I had to take the Zombies since my teammates' armies were even worse into them. Many Nagrubs were turned into Zombies, but Tor-Kul-Na killed many many Zombies. Syvarris came out when Zombies got low, and I had a fun play where I ate one of my own engaged Nagrubs that was in my way to catch the elf archer before he ran away. On the other games, my dad was pretty soundly defeated by Tagawa Samurai Archers, while Chris Perkins got a crucial narrow win over NecroBlade's Blades. W
Round 3 vs. Dragon Ruler (Sacred Band x4, Parmenio, Valguard)
We were about 70% through a pretty tight game that I was narrowly losing when I realized that Dragon Ruler had been moving the Band five spaces all game when he didn't have Marcus in his army. We chose to play it out, hoping that either our teammates would decide the series, but that didn't happen, with my dad defeating HoundsRule's Hounds and Chris Perkins losing the Cutter mirror to OEAO. I lost the match in the startzone when TKN couldn't find the tramples he needed on the Greeks; there were about 5 Greeks and a 3-life Parmenio remaining. Dragon Ruler thought/thinks that the match wasn't impacted by the mistake, but I pretty strongly disagree; 50+ move points of extra development over the five rounds before I noticed the mistake gave the Greeks sizable advantages. I don't disagree that I had chances to win even with the mistake, but I don't think the mistake didn't impact the game. I feel bad about it because it was certainly an honest mistake, but it was a very impactful one, and he had played it that way in his prior games too. The end solution was to throw this game out, leave the series tied 1-1, neither of our teams advancing to the next round, and the undefeated IS/ISB3/Q23 team taking the title.
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