OHS Season 44: Delta Returns - CONGRATS DOK
Online Heroscape Season 44
DELTA RETURNS
REPORT GAMES HERE
The Quarterfinals are on Highways & Dieways, Swarm Edition.
The dok (4-0) v. knightoflight (3-1) pool of armies is: cut the cheese
* Quahon, Goblin Cuttersx5
Heracles’s final labor X3
* Heracles, Marrden Houndsx3
knightoflight chooses to bid first or second. After armies are picked, dok chooses who places first.
The cleon (3-1) v. quozl (3-1) pool of armies is: That Little Green Guy is a Viper
* Venoc Warlord, Clawfoot Interceptorx2, Sahuagin Raider, Venoc Vipersx6
Marro Madness
* Marro Hive, Marro Dronesx4, Marro Stingersx2
cleon chooses to bid first or second. After armies are picked, quozl chooses who places first.
The grey waves (3-1) v. kevindola (3-1) pool of armies is: Take the Red Pill
* Isamu, Krav Maga Agents, Red Mantis Blade Dancersx5
Gnid Pro Quo
* Taelord the Kyrie Warrior, 53rd North Carolina Sharpshootersx3, Marro Gnidsx4, Sahuagin Raider
kevindola chooses to bid first or second. After armies are picked, grey waves chooses who places first.
superfrog has a bye to the semifinals.
Round 4 is on Song of the Walrus.
Spoiler Alert!
The superfrog (3-0) v. grey waves (3-0) armies are: Morgo-lots of Wolves
* Khosumet the Darklord, Morgoloth, Wolves of Badrux4
Take the Red Pill
* Isamu, Krav Maga Agents, Red Mantis Blade Dancersx5
superfrog chooses who places first.
The dok (3-0) v. sir heroscape (2-1) armies are: cut the cheese
* Quahon, Goblin Cuttersx5
Deadmen Walking
* Iskra Esenwein, Marcu Esenwein, Rechets of Bogdan, Skeletons of Annellintiax4
sir heroscape chooses who places first.
The diggity dingus (2-1) v. knightoflight (2-1) armies are: Lunch money
* Bahadur, Tagawa Samurai, Varkaanan Greyspears, 12th Caucus Riflesx2, Dumutef Guard
Heracles’s final labor X3
* Heracles, Marrden Houndsx3
diggity dingus chooses who places first.
The vegie dad (2-1) v. cleon (2-1) armies are: Dance through the flames
* Vulcanmech Incendiborgs, Red Mantis Blade Dancersx4
That Little Green Guy is a Viper
* Venoc Warlord, Clawfoot Interceptorx2, Sahuagin Raider, Venoc Vipersx6
vegie dad chooses who places first.
The mtl1998 (2-1) v. quozl (2-1) armies are: Gorillinator Warfare
* Jarek Guy, Nakita Agents, Zaeus, Gorillinatorsx2
Marro Madness
* Marro Hive, Marro Dronesx4, Marro Stingersx2
mtl1998 chooses who places first.
The kevindola (2-1) v. boromir96 (2-1) armies are: Gnid Pro Quo
* Taelord the Kyrie Warrior, 53rd North Carolina Sharpshootersx3, Marro Gnidsx4, Sahuagin Raider
* Major Q9, Sahuagin Raiderx2, Templar Cavalryx3
kevindola chooses who places first.
The chris perkins (1-2) v. s1r_art0r1us (1-2) armies are: Fire & Poison
* Vulcanmech Incendiborgs, Xualtica Fire Antsx5
* Venoc Warlord, Air Elementalx2, Aubrien Archersx2, Death Knights of Valkrillx3
chris perkins chooses who places first.
The captain stupendous (1-2) v. vydar_xliii (1-2) armies are: Operation M43lstrom
* Brontos, Rendar Fy, Soontir Van, M-43 Resistance Fightersx3
* Guilty McCreech, Marcu Esenwein, Wastewalker Gage, Dreadgul Raidersx5
vydar_xliii chooses who places first.
The evantage (1-2) v. schismaticsounds (1-2) armies are: Robits
* Omegacron, Omnicron Repulsorsx3, Omnicron Snipersx2
The Inevitable
* Deathcommander Mark 3, Deathwalker 7000, Executioner 616, Deathstalkersx2
schismaticsounds chooses who places first.
The vegietarian18 (1-2) v. dysole (0-3) armies are: No Mercy
* B-11 Resistance Corps, Parmenio, Raelin the Kyrie Warrior [RotV], Sacred Bandx3
It's Peanut Clutter Teddy Time!
* Estivara, Kozil, Fyorlag Spidersx6
dysole chooses who places first.
The bodaciousblood (1-2) v. muskie (0-3) armies are: Ant Legion
* Gen. Simon Fraser, Kaemon Awa, Marcus Decimus Gallus, Red Ants of Aunstromx5
What the Hell!
* Cyprien Esenwein, Marcu Esenwein, Warden 816, Tomb Skeletonsx7
bodaciousblood chooses who places first.
Round 3 is on Battlefield 23.
Spoiler Alert!
The dok (2-0) v. diggity dingus (2-0) armies are: cut the cheese
* Quahon, Goblin Cuttersx5
Lunch money
* Bahadur, Tagawa Samurai, Varkaanan Greyspears, 12th Caucus Riflesx2, Dumutef Guard
dok chooses who places first.
The grey waves (2-0) v. cleon (2-0) armies are: Take the Red Pill
* Isamu, Krav Maga Agents, Red Mantis Blade Dancersx5
That Little Green Guy is a Viper
* Venoc Warlord, Clawfoot Interceptorx2, Sahuagin Raider, Venoc Vipersx6
grey waves chooses who places first.
The superfrog (2-0) v. vegie dad (2-0) armies are: Morgo-lots of Wolves
* Khosumet the Darklord, Morgoloth, Wolves of Badrux4
Dance through the flames
* Vulcanmech Incendiborgs, Red Mantis Blade Dancersx4
superfrog chooses who places first.
The knightoflight (1-1) v. evantage (1-1) armies are: Heracles’s final labor X3
* Heracles, Marrden Houndsx3
Robits
* Omegacron, Omnicron Repulsorsx3, Omnicron Snipersx2
evantage chooses who places first.
The boromir96 (1-1) v. bodaciousblood (1-1) armies are:
* Major Q9, Sahuagin Raiderx2, Templar Cavalryx3
Ant Legion
* Gen. Simon Fraser, Kaemon Awa, Marcus Decimus Gallus, Red Ants of Aunstromx5
boromir96 chooses who places first.
The kevindola (1-1) v. shiftrex (1-1) armies are: Gnid Pro Quo
* Taelord the Kyrie Warrior, 53rd North Carolina Sharpshootersx3, Marro Gnidsx4, Sahuagin Raider
Big Trouble in Little Puddle
* Master Lao Xin, Master Win Chiu Woo, Sahuagin Raiderx2, Shaolin Monksx3
shiftrex chooses who places first.
The quozl (1-1) v. vydar_xliii (1-1) armies are: Marro Madness
* Marro Hive, Marro Dronesx4, Marro Stingersx2
* Guilty McCreech, Marcu Esenwein, Wastewalker Gage, Dreadgul Raidersx5
vydar_xliii chooses who places first.
The mtl1998 (1-1) v. s1r_art0r1us (1-1) armies are: Gorillinator Warfare
* Jarek Guy, Nakita Agents, Zaeus, Gorillinatorsx2
* Venoc Warlord, Air Elementalx2, Aubrien Archersx2, Death Knights of Valkrillx3
s1r_art0r1us chooses who places first.
The sir heroscape (1-1) v. vegietarian18 (1-1) armies are: Deadmen Walking
* Iskra Esenwein, Marcu Esenwein, Rechets of Bogdan, Skeletons of Annellintiax4
No Mercy
* B-11 Resistance Corps, Parmenio, Raelin the Kyrie Warrior [RotV], Sacred Bandx3
sir heroscape chooses who places first.
The dysole (0-2) v. captain stupendous (0-2) armies are: It's Peanut Clutter Teddy Time!
* Estivara, Kozil, Fyorlag Spidersx6
Operation M43lstrom
* Brontos, Rendar Fy, Soontir Van, M-43 Resistance Fightersx3
captain stupendous chooses who places first.
The chris perkins (0-2) v. muskie (0-2) armies are: Fire & Poison
* Vulcanmech Incendiborgs, Xualtica Fire Antsx5
What the Hell!
* Cyprien Esenwein, Marcu Esenwein, Warden 816, Tomb Skeletonsx7
chris perkins chooses who places first.
schismatic sounds has a bye.
Round 2 is on Percolator.
Spoiler Alert!
The dok (1-0) v. quozl (1-0) armies are: cut the cheese
* Quahon, Goblin Cuttersx5
Marro Madness
* Marro Hive, Marro Dronesx4, Marro Stingersx2
quozl chooses who places first.
The boromir96 (1-0) v. cleon (1-0) armies are:
* Major Q9, Sahuagin Raiderx2, Templar Cavalryx3
That Little Green Guy is a Viper
* Venoc Warlord, Clawfoot Interceptorx2, Sahuagin Raider, Venoc Vipersx6
boromir96 chooses who places first.
The diggity dingus (1-0) v. bodaciousblood (1-0) armies are: Lunch money
* Bahadur, Tagawa Samurai, Varkaanan Greyspears, 12th Caucus Riflesx2, Dumutef Guard
Ant Legion
* Gen. Simon Fraser, Kaemon Awa, Marcus Decimus Gallus, Red Ants of Aunstromx5
bodaciousblood chooses who places first.
The grey waves (1-0) v. s1r_art0r1us (1-0) armies are: Take the Red Pill
* Isamu, Krav Maga Agents, Red Mantis Blade Dancersx5
* Venoc Warlord, Air Elementalx2, Aubrien Archersx2, Death Knights of Valkrillx3
grey waves chooses who places first.
The vegie dad (1-0) v. sir heroscape (1-0) armies are: Dance through the flames
* Vulcanmech Incendiborgs, Red Mantis Blade Dancersx4
Deadmen Walking
* Iskra Esenwein, Marcu Esenwein, Rechets of Bogdan, Skeletons of Annellintiax4
sir heroscape chooses who places first.
The superfrog (1-0) v. vegietarian18 (1-0) armies are: Morgo-lots of Wolves
* Khosumet the Darklord, Morgoloth, Wolves of Badrux4
No Mercy
* B-11 Resistance Corps, Parmenio, Raelin the Kyrie Warrior [RotV], Sacred Bandx3
vegietarian18 chooses who places first.
The kevindola (0-1) v. schismaticsounds (0-1) armies are: Gnid Pro Quo
* Taelord the Kyrie Warrior, 53rd North Carolina Sharpshootersx3, Marro Gnidsx4, Sahuagin Raider
The Inevitable
* Deathcommander Mark 3, Deathwalker 7000, Executioner 616, Deathstalkersx2
kevindola chooses who places first.
The dysole (0-1) v. evantage (0-1) armies are: It's Peanut Clutter Teddy Time!
* Estivara, Kozil, Fyorlag Spidersx6
Robits
* Omegacron, Omnicron Repulsorsx3, Omnicron Snipersx2
evantage chooses who places first.
The mtl1998 (0-1) v. muskie (0-1) armies are: Gorillinator Warfare
* Jarek Guy, Nakita Agents, Zaeus, Gorillinatorsx2
What the Hell!
* Cyprien Esenwein, Marcu Esenwein, Warden 816, Tomb Skeletonsx7
muskie chooses who places first.
The arrow grut (0-1) v. shiftrex (0-1) armies are:
* Krav Maga Agents, Me-Burq-Sa, Ne-Gok-Sa, Grok Ridersx3
Big Trouble in Little Puddle
* Master Lao Xin, Master Win Chiu Woo, Sahuagin Raiderx2, Shaolin Monksx3
arrow grut chooses who places first.
The knightoflight (0-1) v. captain stupendous (0-1) armies are: Heracles’s final labor X3
* Heracles, Marrden Houndsx3
Operation M43lstrom
* Brontos, Rendar Fy, Soontir Van, M-43 Resistance Fightersx3
knightoflight chooses who places first.
The vydar_xliii (0-1) v. chris perkins (0-1) armies are:
* Guilty McCreech, Marcu Esenwein, Wastewalker Gage, Dreadgul Raidersx5
Fire & Poison
* Vulcanmech Incendiborgs, Xualtica Fire Antsx5
chris perkins chooses who places first.
Games are played using the online Heroscape interface. Check the spoiler for a how-to-play video.
DELTA ARMY BUILDER SPREADSHEET (make a copy for your own use - also note we are using the Delta VC tabs, not the Delta Classic tabs)
EVENT FORMAT:
- Each player submits one army of up to 490 points. VC Allowed, no Marvel. Standard 24-hex startzone restrictions apply when placing your army. Airborne Elite, Rechets of Bogdan, and Bound Heroes count towards this limit.
- Instead of the normal prices for cards, use the prices from this updated Delta price spreadsheet, listed above. Note that because VC is allowed in this event, we are using the Delta VC tabs, not the Delta Classic tabs.
You can copy the ARMY BUILDER SPREADSHEET to construct your own armies.
The regular season will last four weeks, with one game each week. Players will play the army they bring for all four weeks. After the regular season ends there will be a single elimination bracket for the top finishers (all players with a 3-1 record or better). For the single elimination bracket only, games will be played using Reverse Draft:
Maps:
Percolator by Ulysses - Wannok & Valda
Vault of the Lava Stone by Ulysses - Ulaniva & Dagmar
Song of the Walrus by Typhon2222 - Valda & Zawit
Highways & Dieways, Swarm Edition by UPC - Lodin & Yngvild
Battlefield 23 by Flash_19 - Wannok & Lorja Ivor
Mist and Shadow by Flash_19 - Valda & Holdir
Dance of the Dryads by Typhon2222 - Kelda & Lodin
Event Details and Rules:
Spoiler Alert!
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time ControlsIf, at the end of any turn, both of the following conditions are met:
- One player has taken 20 minutes less game time than their opponent according to the app AND
- At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
- Always press the "done" button when your turn is complete.
- If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
- If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
- If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate RuleAt the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
- There is no attack or attacking power* used against an opponent, and
- Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures. SchedulingOnce a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please notify the organizers of the situation. Also notify the organizers if you cannot come to an agreement with your opponent on a time to schedule the game during that week.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players may be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know. Etiquette for watching games
- Only the tournament referees (Dysole, kevindola, dok, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
- Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
DisputesThe tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
Last edited by Dysole; December 30th, 2021 at 06:01 PM.
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