Re: Groot (Initial Playtesting)
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C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Groooooot
Army Test 1
Map: Elm Street
Units: Team 1 (1,050): Groot (250), Star-Lord (250), Drax (350), Rocket Raccoon (200)
Team 2 (1,000): Fantastic Four
Pre-game thoughts: We realized post-game that we had played the Guardians 50 points too high! Still, I think the hands-on experience was valuable. I also played this game with Toy on TTS, so my notes may be kinda shoddy as I sometimes miss details while playing.
Summary of the game:
Spoiler Alert!
Round 1: T2 wins initiative
-Drax rushes rushes in and Groot follows behind, carrying Rocket
Round 2: T2 wins initiative
-Ben throws a car at Drax, inflicting 2 wounds
-Johnny inflicts 2 wounds on Drax with Flame On
-Drax inflicts 1 wound on Reed
Round 3: T1 wins initiative
-Drax lets loose on Ben, inflicting 4 wounds
-Sue takes out Drax
-Star-Lord catches up to the fight, inflicting 1 wound on Johnny
-Johnny inflicts 1 wound on Groot
-Reed inflicts 1 wound on Groot
-Groot stops Johnny’s movement
-Rocket inflicts 1 wound on Reed
-Groot inflicts 1 wound on Reed
-Sue inflicts 1 wound on Groot
-Johnny inflicts 1 wound on Groot
Round 4: T1 wins initiative
-Rocket blasts away at Reed, inflicting 2 wounds
-Groot stops Johnny’s movement
-Reed takes out Groot
-Rocket takes out Reed
Round 5: T2 wins initiative
-Ben inflicts 3 wounds on Rocket
-Rocket drops a bomb, inflicting 1 wound on Sue
-Rocket takes out Sue
-Rocket drops bombs, taking out Ben
Special power usages:
Normal attack: 1 wounds inflicted (1 on Mister Fantastic)
Entangling Roots: Used 2 times, mainly to stop Human Torch from using Flame On
Rocket and Groot: Used repeatedly, letting Groot and Rocket be an effective tag-team
Ragtag Protection: Not used.
Who won? List figures remaining in the winning army (include life remaining for heroes): Star-Lord (2/5 wounds), Rocket (3/4 wounds)
Post-game thoughts: Obviously hard to gather balance data with a 50 point advantage, but I think the Guardians (me) also rushed Drax out too early which hurt them in the long run. Kinda shocked I never used Ragtag Protector - there may have been 1 opportunity to use it that I just missed, right about when Drax died, but otherwise Groot was such a high priority target that it didn’t feel important.
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Army Test 2
Map: Conflict Chernobyl
Units: Team 1 (1,000): Groot (250), Star-Lord (250), Gamora (300), Rocket Raccoon (200)
Team 2 (1,000): Fantastic Four
Pre-game thoughts: We set Groot’s move at 6 in this second game. I also played this game with Toy on TTS, so my notes may be kinda shoddy as I sometimes miss details while playing.
Summary of the game:
Post-game thoughts: Groot generally felt effective here, maybe a bit too powerful?
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Army Test 3
Map: Castle Dracula (Custom Map)
Units: Team 1 (1,100): Groot (250), Rocket Raccoon (170), Moondragon (230), Martinex (200), Charlie-27 (250)
Team 2 (1,100): Superior Spider-Man (260), Peter Parker Spider-Man (250), Spider-Woman (170), Takuya Yamashiro Spider-Man (120), Leopardon (270), Spider-Bots (30)
Pre-game thoughts: Groot and Otto are Moondragon’s Pawns. Groot has +1 Attack and Otto has -1 Defense.
Summary of the game:
Spoiler Alert!
Round 1: T1 wins initiative
-Groot inflicts 2 wounds on Peter
-Charlie takes out a bot
-Peter would inflict 2 wounds on Charlie, but Groot eats one of those wounds
Round 2: T2 wins initiative
-Peter would inflict 1 wound on Rocket, but Groot eats that wound
-Peter would inflict another wound on Rocket, but Groot eats that wound
-Rocket inflicts 2 wounds on Ashley and takes out a Bot with BFG
-Ashley would inflict 1 wound on Rocket, but Groot eats that wound
-Rocket takes out the last Bot
Round 3: T1 wins initiative
-Charlie inflicts 1 wound on Ashley
-Peter would inflict 3 wounds on Rocket, but Groot eats 1 of those wounds
-Leopardon arrives and takes out Groot
-Charlie takes out Ashley
-Charlie inflicts 2 wounds on Leo with BFG
-Rocket inflicts 1 wound on Peter
-Leo takes out Rocket
Round 4: T2 wins initiative
-Leo inflicts 2 wounds on Charlie
-Leo inflicts 2 more wounds on Charlie
-BFG spidey dead 2 wound Leo
-Leo takes out Charlie
Round 5: T2 wins initiative
-Leo inflicts 2 wounds on Moondragon
-Leo inflicts 2 wounds on Marty
-Otto inflicts 1 wound on Moondragon, but Moondragon counters and inflicts 1 wound back
-Marty inflicts 1 wound on Otto
-Moondragon counters Otto, inflicting 1 wound
Round 6: T2 wins initiative
-Otto inflicts 1 wound on Moondragon
-Leo takes out Marty
-T1 had OM1 and OM2 on Marty, so they lose those turns
-Leo takes out Moondragon
Special power usages:
Normal attack: 2 wounds inflicted (2 on Peter Parker,)
Entangling Roots: Used 0 times
Rocket and Groot: Used
Ragtag Protection: Used 5 times (1 wound from Charlie-27 > Groot, 4 wounds from Rocket > Groot)
Who won? List figures remaining in the winning army (include life remaining for heroes): Superior Spider-Man (3/5 wounds), Spider-Man Japan (0/4 wounds), Leopardon (3/6 wounds)
Post-game thoughts: I feel like the Spiders ended up being a bad matchup for this Guardians build, since the GotG were really leaning on the BFGs for firepower…and the Spiders were able to avoid bunching up and stayed up in Rocket/Charlie’s faces. Groot feels like less of a natural fit for this Rocket, but he’s still not bad. Being able to cheat height advantage on an enemy with BFG is nice and gives some strategic depth.
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Here's the changes Toy and I made during the 2nd game;
Quote:
MOVE = 6
ENTANGLING ROOTS
Once per round, when a Small or Medium enemy in clear sight moves onto or over a space within 5 spaces of Groot, you may stop that figure's movement. It cannot use Flying until the end of your next turn.
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I'm pretty happy to move ahead with those at 250, but if somebody wants to see another game to make up for my error in the first, I can do that!
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