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Old March 6th, 2022, 01:24 AM
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Re: The Book of Superman Flyover Story - Public Playtest

Quote:
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Superman Flyover

Army Test 1
Map: Conflict Chernobyl (No Glyphs)
Units: Team 1 (1,000): Superman Flyover (100), Batman JLII (190), Captain America (240), Avengers Black Panther (210), Avengers Beast (200), Headpool (60)
Team 2 (1,000): Alien Queen (400), Alien Drone x5 (600)


Pre-game thoughts: Trying to maximize the initiative boost.

Summary of the game:
Spoiler Alert!


Special power usages:
World’s Finest Friend: Used in R3 to protect Batman from a 7 skull attack from the Alien Queen, inflicted 1 wound on the Alien Queen
X-Ray Recon: Initiative boosted 3 times, swung R2’s roll

Who won? List figures remaining in the winning army (include life remaining for heroes): Captain America (4/5 wounds), Black Panther (1/4 wounds)

Post-game thoughts: The initiative swing really helped here. The attack cancellation theoretically helped, but it didn’t really feel like it when Batman immediately fell to Acidic Blood anyways.
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Army Test 2
Map: Castle Dracula (Custom Map)
Units: Team 1 (1,100): Superman Flyover (100), JL Batman (250), JL Batmobile (240), JL Black Canary (220), Booster Gold (290)
Team 2 (1,100): Maximum Carnage (350), Shriek (150), Doppelganger (250), Carrion (150), Demogoblin (200)


Pre-game thoughts: Test with the initiative cap lowered from +8 to +4. Batman and Black Canary are starting the game in the Batmobile.

Summary of the game:
Spoiler Alert!


Special power usages:
World’s Finest Friend: Used in R1 to protect Black Canary from a 3 skull attack from Carnage, inflicted 0 wound on Carnage
X-Ray Recon: Initiative boosted 1 times

Who won? List figures remaining in the winning army (include life remaining for heroes): Batman (0/4 wounds, 3 JL Markers), Batmobile (2/5 wounds, 2 JL Markers)
Post-game thoughts: The JL did tear through Team Carnage here, but that’s more down to Cletus being a wet squib this game. Superman Flyover kept Dinah in the game a touch longer, which definitely had an effect - she took out an enemy unit and soaked up a few attacks before finally falling again.
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: 100 feels right. It’s nothing too spectacular, but helps keep a unit alive, which can matter.

GENERAL THOUGHTS ON THE TESTED UNIT: Feels fun and simple. I think this card and Batman JLII have some nice generalist potential in builds like the Illuminati, but honestly that’s really cool! I think the +4 initiative cap is the right move.
One change I would suggest is removing the OM requirement on the save. It just doesn't feel needed at all.
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