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Re: C3G Faction Strategy Guides: Young Justice!

Teen Titans Faction Strategy

Overview
The Teen Titans revolve around the Titan and Sidekick class, with many figures offering synergy to one or both of these classes. There are a huge number of Titans and Sidekicks, so this guide will revolve specifically around the best figures and Nightwing as their leader.

Important Links
Teen Titan Leader
  • Nightwing (Teen Titans) (200) - Nightwing is one of the best leader figures in the game. He is a solid combatant in his own right, with a multi-attacking special attack, a decent ranged attack, and a very annoying defensive ability. His leadership power gives you three turns in one, which is an incredible level of offense. Typically you'll be using Nightwing's Titans Go on turn 1 each round, then using OM2 and OM3 on other figures. (But during the first round, you'll typically want to use Titans Go on turn 3!) Keep him away from anyone with a defense-reducing power or an autowound power, as Nightwing's Acrobatic Mastery will protect him against standard attacks.

Teen Titan Trio
I want to specifically call out these three figures as having an exceptional level of synergy with each other. Each is an excellent Titan on their own, but if these three are paired with Nightwing, you will have a very strong army that is difficult for an opponent to crack.
  • Starfire (210) - Starfire provides the offense of the group with multiple ranged attacks. Keep her on the back lines, as opponents should prioritize her. Your goal is to force opponents to attack your other figures, thus powering Starfire up. Avoid triggering Reckless Engagement except in rare circumstances, as keeping Starfire protected is usually better than getting her killed for an extra wound or two.
  • Raven (190) - Raven is tough to put down with Magical Defense, and she can heal her allies with Team Empath. Try to keep her adjacent to Starfire and Nightwing to heal them, then send the wounds away immediately with Soul Self. It is important to not be too greedy with taking wounds from her allies - once Raven is wounded, opponents will switch focus to her, and you don't want to make their job too easy. But if the opponent leaves killing Raven for last, Soul Self combined with Magical Defense can be game-winning in the endgame. As a Magical Defense figure, Raven can also help round out your army's point total with various spells.
  • Superboy (Kon-El) (Teen Titans) (240) - Superboy is the protector of the group, able to reduce attacks down to a single wound with Titan Protector. Combined with the other three figures, this makes choosing a priority target extremely difficult for opponents (who do they kill first?). Try to keep him unengaged or far enough away from your other Titans that the opponent has to choose between engaging Superboy or going after his allies and leaving Titan Protector active. If Superboy is the first Titan that falls, he's done his job right.

Other Strong Teen Titans
  • Arrowette (90) - Arrowette's Vengeful Fixation is a way to save OMs from dead army cards while getting an offensive punch when doing so. Keep her in the reserves until someone falls and you can get those auto-skulls from Vengeful Fixation. For her cheap cost, she provides a useful (if non-essential) synergy.
  • Arsenal (190) - Arsenal provides even more offensive oomph to the Titans with his Team Cover Fire attack bonding, and Bolas provides some additional support. His biggest weakness is his fragility. Also, Arsenal does not have synergy with Sidekicks, so keep your armies Titans-only with him. Despite this, Arsenal is one of the strongest Titans around, and your opponent should prioritize him.
  • Aqualad (Garth) (60) - Garth bonds with other Sidekicks, which can keep up your turn efficiency on non-Titans Go turns. But his low stats means he typically won't do much. Consider him if you've got a few Sidekicks in your army.
  • Aqualad (Kaldur'ahm) (170) - Kaldur is one of the few ways you can get movement bonding for the Teen Titans. Repositioning a Roy Harper or Raven for free is huge, as is simply speeding up the early game movements. What keeps Aqualad balanced is that Nightwing often wants two OMs each round, limiting the amount of figures Aqualad can move up for free. You can use Kaldur without Nightwing as well, but it's not typically as strong.
  • Bunker (180) - Bunker offers another defensive synergy for the Teen Titans with Psionic Brick Wall, while Platformer assists in speeding up his allies' movement similarly to Aqualad. Generally Raven and Superboy do the protection thing better and it can become unwieldy to add more figures into that core, but Bunker is still a very solid figure.
  • Changeling (190) - Changeling is flexible without doing anything particularly well, but his real strength is his 7 life when combined with Starfire's Protective Fury. If you can force the opponent to attack Changeling, you'll easily have a powered-up Starfire.
  • Cyborg (I) (200) - Cyborg has average stats and you'll rarely use Cybernetic Repair X because Nightwing wants the X Order Marker, but his Charged Sonic Cannon Special Attack can be game-winning in some circumstances. Be wary - you'll have to set your figures up to avoid friendly fire and it takes some time to get Cyborg in place.
  • Kid Flash (Bart Allen) (180) - His Supersonic Punch Special Attack can counter annoying defensive powers. Until you attack, keep him further away from the enemy so he can use it.
  • Kid Flash (Wallace West) (140) - Wallace is one of the few ways besides Nightwing that the Teen Titans can get bonding. He's able to dodge a lot of hits with Speed Dodge. What limits him is that Wallace only bonds with Metahumans, and there are not many Metahumans in the Teen Titans. Bunker, Impulse, or Kid Flash Wally are good partners.
  • Miss Martian (200) - Miss Martian is not reliable, but her Telekinetic Toss can be hugely beneficial. Moving enemies to low ground and away from key figures and dealing them autowounds is strong.
  • Ravager (Rose Wilson) (210) - Another one of the strongest Titans, as Ravager's Flanking Strike lets her move up for free in the early game, letting her be in position for a round 1 Titans Go! attack. She's a monster to take out with Precognitive Calculations and can dish out a lot of damage with Combat Dexterity. Send her after weaker opponents as Precognitive Calculations will be more effective against them.
  • Speedy (Roy Harper) (90) - The other Roy Harpers are similar to Arsenal but attack bond with Sidekicks instead of Titans. However, most Titans builds rely on a few Titans to function well, limiting their effectiveness. If you're using mostly Sidekicks, grab Speedy or Red Arrow, because they're quite powerful in those builds!
  • Wonder Girl (Cassandra Sandsmark) (I) (240) - Cassie is one of the Teen Titans' few tanks. She's durable and can hit back decently hard, and discourages attacks against her with Amazonian Training. If you can force an enemy to attack her, you're in a great position.
  • Wonder Girl (Donna Troy) (140) - Donna provides enemy figure movement, which is a great addition to any build. Keep her in the reserve until you can move her up and lasso someone to low ground as the first turn of Titans Go, then pummel them from height against their now reduced defense.


Army Build Examples:

600 Points
  • Nightwing, Starfire, Raven
  • Nightwing, Artemis, Speedy (Roy), Aqualad (Garth), Batgirl (Cassie)
  • Superboy (Jon), Robin (Damian), Aqualad (Kaldur), Wonder Girl (Donna), Speedy (Roy)

800 Points
  • Nightwing, Starfire, Raven, Cyborg/Miss Martian

900 Points
  • Nightwing, Starfire, Raven, Superboy (Titans), Beast Boy (T-Rex)
  • Nightwing, Artemis, Arrowette, Wonder Girl (Cassandra), Wonder Girl (Donna), Kid Flash (Wallace)

1000 Points
  • Nightwing, Starfire, Raven, Superboy (Titans), Red Robin
  • Nightwing, Starfire, Raven, Cyborg, Changeling, 10 point spell
  • Nightwing, Starfire, Raven, Arsenal, Ravager (Rose)
  • Nightwing, Superboy (Young Justice), Blue Beetle (Jaime), Kid Flash (Wallace), Bunker

1100 Points
  • Nightwing, Starfire, Raven, Superboy (Titans), Wonder Girl (Cassandra), Beast Boy (Cheetah)/20 points of spells

1200 Points
  • Nightwing, Starfire, Raven, Cyborg, Miss Martian, Wonder Girl (Young Justice)
  • Nightwing, Starfire, Raven, Superboy (Titans), Red Robin, Changeling, *any 10 point spell*


Teen Titan options by Point totals:
Spoiler Alert!


*Other strategy links:

Last edited by Arch-vile; January 26th, 2023 at 05:38 PM.
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