Re: IshMEL's Customs: Update 11/6/14.
AGENTS AND SPECIALISTS
Vydar's team of Specialists and other Agents, some Agents recruited by Utgar, and Jandar's Counterintelligence Agents.
Featured Unit: Agent Kelvin
Figures with a § are adaptations of official units, or of someone else's custom. Figures with a ¤ have a card. All units are subject to change, most have not been properly playtested, and some are not housebroken. Use at your own risk. Beware of Double Agents.
Card count: 21. Original units: 19. Adaptations: 2.
Spoiler Alert!
Carr's Companions
Spoiler Alert!
Agent Eva ¤. Double Agent. 90 pts.
Spoiler Alert!
Agent Eva
General: Vydar
Species: Human
Unique Hero
Class: Agent
Personality: Devious
Medium 5
Life: 4
Move: 5
Range: 5
Attack: 3
Defense: 3
Points: 90
Base: Single
Planet: Earth
Double Agent
If there is at least one Order Marker on this card at the beginning of a round, after rolling for initiative, choose an opponent and roll the 20-sided die.
If you roll a 1-3, you must reveal your X Order Marker.
If you roll a 4-14, nothing happens.
If you roll a 15 or higher, the opponent must reveal an X Order Marker.
Kreuger Claw
When Agent Eva attacks an adjacent small or medium figure, it rolls 1 fewer defense die. When Agent Eva makes a leaving engagement attack against a small or medium figure, a skull counts as two hits.
Steady Aim X
If Agent Eva does not move this turn and attacks a non-adjacent figure, she may either roll 1 additional attack die, or add add 2 to her range. When using Steady Aim, add 1 automatic skull if the target has a revealed X Order Marker on its card.
Figure: Tannhauser Yula
Agent Kelvin ¤. Freeze! 100 pts.
Spoiler Alert!
Agent Kelvin
General: Vydar
Species: Human
Unique Hero
Class: Agent
Personality: Tricky
Medium 5
Life: 4
Move: 5
Range: 3
Attack: 3
Defense: 4
Points: 100
Base: Single
Planet: Earth
Icy Helmet
At the beginning of each round, after placing Order Markers, you may remove or replace Agent Kelvin's helmet. If Agent Kelvin is not wearing his helmet, add 3 to his Range and subtract 1 from his Defense.
Freeze Ray
Small and medium figures roll 1 fewer defense die against a normal attack from Agent Kelvin. When attacking any figure with the Lava Resistant special power, Agent Kelvin adds 1 skull to whatever is rolled.
Ice Cold
While Agent Kelvin is on a water or ice space, that space and all same-level water spaces adjacent to him are considered normal ice spaces. Figures do not have to stop their movement on normal ice spaces.
Figure: Mr. Freeze - 023 (Mini (With Card), HeroClix, DC Batman Alpha)
This was a contest entry to use the Mr. Freeze figure. I thought it would be fun to incorporate the removable helmet.
Agent Malichor ¤, arrogant loner, 75 pts.
Spoiler Alert!
Agent Malichor
General: Vydar
Species: Human
Unique Hero
Class: Agent
Personality: Tricky
Medium 4
Life: 4
Move: 6
Range: 1
Attack: 3
Defense: 3
Points: 75
Base: Single
Planet: Earth
I Work Alone
Agent Malichor rolls 1 additional attack and defense die when there are no friendly figures within 4 spaces.
Phantom Walk
Agent Malichor may move through all figures and is never attacked when leaving an engagement.
Cloaking
If there is at least one revealed Order Marker on this card, and there are no unrevealed Order Markers on this card, Agent Malichor has no visible hit zone.
Figure: Knights of the Old Republic #40 GenoHaradan Assassin
Microcorp Strikers ¤, Unique stealthy Squad of stealthiness, 90 points.
Spoiler Alert!
Microcorp Strikers
Vydar
Human
Unique Squad
Agents
Tricky
Life 1
Move 6
Range 6
Attack 3
Defense 3
90 Points
3 Figures
Stealth Tactics
At the beginning of each round, after placing Order Markers, you may move any number of Microcorp Strikers you control up to 4 spaces each. For each Microcorp Striker moved with Stealth Tactics, subtract 2 from your initiative roll. When moving with Stealth Tactics, a Microcorp Striker does not take any leaving engagement attacks.
Stealth Armor 15
When a Microcorp Striker receives one or more wounds, before removing that Agent, roll the 20-sided die. If you roll a 15 or higher, ignore any wounds.
HMD Targeting Special Attack
Range 8 Attack 1
A Microcorp Striker that did not move or attack normally this turn may use HMD Targeting Special Attack against a non-adjacent figure. Small and medium figures targeted by HMD Targeting Special Attack reduce their base Defense to 0.
Figures are:
ODST SMG
ODST Battle Rifle
ODST Magnum Pistols
Design Notes:
Utgar's Agents
Spoiler Alert!
Agent Lilith §¤. Copy of Epic Agent Carr by Soundwarp. 160 pts.
Spoiler Alert!
Agent Lilith
General: Utgar
Species: Human
Unique Hero
Class: Agent
Personality: Tricky
Medium 4
Life: 5
Move: 6
Range: 6
Attack: 3
Defense: 5
Points: 160
Base: Single
Planet: Earth
Phantom Walk
Agent Lilith can move through all figures and is never attacked when leaving an engagement.
Sword of Transgression 3
If Agent Lilith is making a normal attack on an adjacent figure, she rolls 3 additional attack dice.
Quick Shot
After attacking with Agent Lilith, if she is unengaged, she may attack one additional time.
Figure: Heroclix Magdalena
Agent Mistryl ¤. Laser. Whip. 60 pts.
Spoiler Alert!
Agent Mistryl
General: Utgar
Species: Human
Unique Hero
Class: Agent
Personality: Tricky
Medium 4
Life: 4
Move: 6
Range: 1
Attack: 2
Defense: 3
Points: 60
Base: Single
Planet: Earth
Phantom Walk
Agent Mistryl may move through all figures and is never attacked when leaving an engagement.
Laser Whip 11
After moving and before attacking, choose a small or medium figure adjacent to Agent Mistryl. Roll the 20-sided die. If you roll an 11 or higher, the chosen figure cannot roll any defense dice if attacked by Agent Mistryl this turn.
Stealth Dodge
When Agent Mistryl rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.
Figure: Mistryl Shadow Guard
Jandar's Counterintelligence
Spoiler Alert!
I seem to have collected several minis of "women in white," some with guns, some without. Agents seems obvious, but what about a new faction of Agents? My "Specialists" are a team, but they're still fighting for Vydar along with all the other Agents. I get it, Agents are "morally questionable," Soldiers are Valiant and True. But why shouldn't Jandar have some Agents of his own? I present the Counterintelligence Unit!
Agent Ford §¤
Spoiler Alert!
Agent Ford
General: Jandar
Species: Human
Unique Hero
Class: Agent
Personality: Tricky
Medium 4
Life: 4
Move: 5
Range: 6
Attack: 2
Defense: 3
Points: 90
Base: Single
Planet: Earth
Agent Leadership
All Agents you control, except Agent Carter, move one additional space.
Engagement Strike 13
If an opponent's small or medium figure moves adjacent to Agent Carter, roll the 20-sided die. If you roll 13 or higher, the opponent's figure receives one wound. Figures may be targeted only as they move into engagement with Agent Carter.
Small Arms Expert
When Agent Carter attacks non-adjacent figures, she may attack two times, or she may attack one non-adjacent figure rolling 4 attack dice.
Figure: Heroclix Sharon Carter
I can't take credit for Agent Ford, as I've shamelessly lifted her entirely from ZBeeblebrox's Agent Quest. I only changed her to Jandar.
Agent Liu ¤
Spoiler Alert!
Agent Liu
General: Jandar
Species: Human
Unique Hero
Class: Agent
Personality: Devious
Medium 5
Life: 4
Move: 6
Range: 1
Attack: 5
Defense: 3
Points: 110
Base: Single
Planet: Earth
Trickier
Agent Liu rolls 1 additional defense die against a normal or special attack from a Tricky figure. A Tricky figure that is engaged with Agent Liu may not use any special power on its Army Card.
Shadow Dodge 14
If Agent Liu is attacked and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 1-13, roll defense dice normally. If you roll a 14 or higher, Agent Liu takes no damage and may immediately move up to 4 spaces. Agent Liu can Shadow Dodge only if she ends her move not adjacent to any enemy figures. When moving with Shadow Dodge, Agent Liu does not take any leaving engagement attacks.
Whirling Katana Special Attack
Range 1, Attack Special. Roll 4 attack dice. If at least one skull is rolled, she may attack again with Whirling Katana Special Attack, rolling 1 fewer die. She may continue to attack with Whirling Katana Special Attack, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull.
Figure: Heroclix White Tiger
When is a ninja not a ninja? When she's been recruited for the Jandar Counterintelligence Unit! Vanish is from Isamu, Whirling Katana is a renamed C3G Swordsman power. Trickier is my attempt at a power that targets one of the most popular personalities.
Agent Moore ¤
Spoiler Alert!
Agent Moore
General: Jandar
Species: Human
Unique Hero
Class: Agent
Personality: Disciplined
Medium 5
Life: 4
Move: 5
Range: 6
Attack: 3
Defense: 3
Points: 100
Base: Single
Planet: Earth
Agents of Jandar
After revealing an Order Marker on this card, instead of taking a turn with Agent Moore you may move up to 3 Agents you control who follow Jandar up to 4 spaces each. Agent Moore may be moved by Agents of Jandar. A figure moved by Agents of Jandar does not take any leaving engagement attacks.
Coordinated Agent Special Attack
Range 5 Attack 2+Special
If Agent Moore is unengaged, she may use Coordinated Agent Special Attack. When attacking with Coordinated Agent Special Attack, add 2 attack dice for each other Agent you control who is in clear sight of Agent Moore and who is also in range of the target, up to a maximum of +4.
Plan B
If a Unique Agent Hero you control is destroyed within clear sight of Agent Moore, you may move all unrevealed Order Markers from that Agent's card to this one.
Figure: Knights of the Old Republic #39 Echani Handmaiden
That gives you a good set of choices:
1) She commands a group of Jandar Agents to move with disengage.
2) She takes a turn and does a Coordinated Agent attack (kudos to
@ Just_a_Bill
for this idea, although my version is quite different than his.)
3) She takes a turn and makes a normal attack.
4) She's an OM insurance policy.
Agent Rigg ¤
Spoiler Alert!
Agent Rigg
General: Jandar
Species: Human
Unique Hero
Class: Agent
Personality: Tricky
Medium 4
Life: 4
Move: 6
Range: 1
Attack: 4
Defense: 3
Points: 80
Base: Single
Planet: Earth
Phantom Walk
Agent Rigg can move through all figures and is never attacked when leaving an enagagement.
Phantom Strike
After moving normally, you may choose a figure that Agent Rigg move through this turn and roll the 20-sided die. If you roll an 11 or higher, the chosen figure takes one wound.
Figure: Marvel Heroclix Deadpool Colleen Wing #008 common
Agent Walker ¤
Spoiler Alert!
Agent Walker
General: Jandar
Species: Human
Unique Hero
Class: Agent
Personality: Disciplined
Medium 5
Life: 4
Move: 5
Range: 1
Attack: 4
Defense: 3
Points: 110
Base: Single
Planet: Earth
Slash and Dash
After making a normal attack on an opponent's figure, if at least 2 skulls are rolled, Agent Walker may move up to 3 spaces. She does not take any leaving engagement attacks from the figure she just attacked.
Dual Blade Special Attack
Range 1 Attack Special
Target an engaged figure and roll 3 attack dice. Each skull rolled counts as two hits. Set aside any dice that did not show a skull. You may attack again with Dual Blade Special Attack, if possible, re-rolling the dice you set aside. On that attack, each skull counts as one hit.
Figure: Heroclix Rose Wilson
I rather like Dual Blade. I had to crunch some numbers on it to plug into my cost formula. Against a defense of 4, it's about the equivalent of throwing 7A. Since she's Disciplined, she gets the Counterintelligence Unit bonding power. I don't think you'll ever use her normal attack, which is probably a design flaw. Somehow.
Agent Zilar ¤
Spoiler Alert!
Agent Zilar
General: Jandar
Species: Human
Unique Hero
Class: Agent
Personality: Tricky
Medium 4
Life: 4
Move: 5
Range: 6
Attack: 3
Defense: 3
Points: 90
Base: Single
Planet: Earth
Stealth Initiative
At the beginning of the round, if an opponent won initiative, before that opponent reveals an Order Marker you may reveal the X Order Marker on this card to immediately move an Agent you control up to 4 spaces. When moving with Stealth Initiative, an Agent does not take any leaving engagement attacks.
Double Pistol Attack
After making a normal attack, if Agent Zilar is unengaged, she may attack one additional time.
Intelligence Dossier
Agent Zilar adds 1 to her defense when defending against an attack from a Unique figure.
Figure: Heroclix Silver Sable
The Specialists
Spoiler Alert!
Alpha Bravo ¤. Team leader, 110 pts.
Spoiler Alert!
Alpha Bravo
General: Vydar
Species: Human
Unique Hero
Class: Team Leader
Personality: Disciplined
Medium 5
Life: 5
Move: 5
Range: 6
Attack: 3
Defense: 3
Points: 110
Base: Single
Planet: Earth
Specialist Team Leadership
After revealing an Order Marker on this card, you may either take a turn with up to 2 Specialist Heroes you control instead of Alpha Bravo, or take a turn with 1 Specialist Hero you control before Alpha Bravo. A Specialist taking a turn with Specialist Team Leadership must be within 6 clear sight spaces of Alpha Bravo at the start of its turn, and adds 1 to its move number.
Failsafe Orders
If Alpha Bravo is destroyed, before removing her you may move all unrevealed Order Markers from this card to the Army Card of a Unique Specialist or Agent Unique Hero you control within 6 clear sight spaces of Alpha Bravo.
Bio:
Figure: Heroclix Maria Hill 11
Charlie Delta ¤. 2nd in command, 80 pts.
Spoiler Alert!
Charlie Delta
General: Vydar
Species: Human
Unique Hero
Class: Specialist
Personality: Loyal
Medium 5
Life: 3
Move: 5
Range: 5
Attack: 2
Defense: 3
Points: 80
Base: Single
Planet: Earth
Specialist Tactics
After revealing an Order Marker on this card, you may first take a turn with one Specialist Hero you control within 4 clear sight spaces.
Specialist Backup
When Charlie Delta makes a normal attack, he rolls 1 additional attack die if the target is engaged with a Specialist other than Charlie Delta.
Specialist Cover Fire
When attacking an opponent's figure, if Charlie Delta inflicts one or more wounds, you may move one other Specialist figure you control who is within 6 clear sight spaces of Charlie Delta up to 4 spaces.
Bio:
Figure: Agent of S.H.I.E.L.D. #003 Marvel Avengers Movie Heroclix
Echo Foxtrot ¤. disrupt enemy communications, 60 pts.
Spoiler Alert!
Echo Foxtrot
General: Vydar
Species: Human
Unique Hero
Class: Specialist
Personality: Tricky
Medium 5
Life: 3
Move: 5
Range: 5
Attack: 3
Defense: 3
Points: 60
Base: Single
Planet: Earth
Unit Intelligence Briefing
Echo Foxtrot, and all Team Leaders, Agents, and Specialists you control adjacent to her, add 1 automatic shield when defending against a special attack.
Disengage
Echo Foxtrot is never attacked when leaving an engagement.
Disrupt Communications 11
After moving and before attacking, choose an opponent's figure that Echo Foxtrot was adjacent to at any point during her move, and roll the 20-sided die. If you roll an 11 or higher, you may move an unrevealed order marker from that figure's Army Card to the Army Card of another figure on the battlefield that opponent controls.
Bio:
Figure: Checkmate Knight Black #014 Brave and the Bold Heroclix
Juliet Kilo ¤. Team medic, 30 pts.
Spoiler Alert!
Juliet Kilo
General: Vydar
Species: Human
Unique Hero
Class: Specialist
Personality: Merciful
Medium 4
Life: 3
Move: 5
Range: 1
Attack: 1
Defense: 2
Points: 30
Base: Single
Planet: Earth
Combat Medic
After moving and instead of attacking, you may roll the 20-sided die. Add 7 to the result if Juliet Kilo is unengaged. If you roll an 11 or higher, you may remove up to 2 wound markers from this card, or from the Army Card of an adjacent friendly Human Hero.
Gross Anatomy
Juliet Kilo, and all adjacent Humans you control, roll 1 additional attack die when making a normal attack on a Human figure.
Mercy
Juliet Kilo never makes leaving engagement attacks on figures with only 1 Life remaining.
Bio:
Figure: Paramedic #022 Marvel Heroclix Universe Rookie
Mike November ¤. The team tank, 70 pts.
Spoiler Alert!
Mike November
General: Vydar
Species: Human
Unique Hero
Class: Specialist
Personality: Fearless
Medium 5
Life: 4
Move: 5
Range: 5
Attack: 2
Defense: 3
Points: 70
Base: Single
Planet: Earth
Close Combat Specialist
Mike November rolls 2 additional attack dice when making an adjacent normal attack. When defending against a normal adjacent attack, he adds 1 to his defense.
Combat Challenge
If an opponent's figure that is adjacent to Mike November attacks with a normal or special attack, it must attack Mike November.
Defensive Maneuvering
When Mike November is targeted by a normal attack from an adjacent figure, before any dice are rolled, you may move Mike November up to 3 spaces. When using Defensive Maneuvering, Mike November must remain engaged with the attacking figure throughout his move.
Bio:
Figure: H.A.M.M.E.R. Agent #001 Web of Spider-Man Marvel Heroclix
Paula Quelle ¤. Undercover operative, 60 pts.
Spoiler Alert!
Paula Quelle
General: Vydar
Species: Human
Unique Hero
Class: Specialist
Personality: Tricky
Medium 5
Life: 3
Move: 5
Range: 5
Attack: 2
Defense: 3
Points: 60
Base: Single
Planet: Earth
Infiltration
Paula Quelle does not start the game on the battlefield. At the start of each round, before placing Order Markers, roll the 20-sided die. If you roll a 13 or higher, you may place Paula Quelle in your opponent's start zone before taking a turn with Paula Quelle that round. You may only place Paula Quelle with Infiltration once per game.
High Priority Targeting
When attacking a Unique Hero, Paula Quelle adds 1 to her attack for each Order Marker on the target's Army Card. While engaged, Paula Quelle may attack a non-adjacent Hero, unless she is engaged with a Hero.
Bio:
Figure: Heroclix Sasha Bordeaux
Sierra Tango ¤. Explosives, 60 pts.
Spoiler Alert!
Sierra Tango
General: Vydar
Species: Human
Unique Hero
Class: Specialist
Personality: Tricky
Medium 4
Life: 3
Move: 5
Range: 5
Attack: 2
Defense: 3
Points: 60
Base: Single
Planet: Earth
Semtex Special Attack
Range Special Attack 3
Instead of attacking normally, you may reveal the X Order Marker on this card and use Semtex Special Attack. Choose a target that Sierra Tango was adjacent to at any point during her move. All figures adjacent to the target are also affected by Semtex Special Attack, and roll defense separately. Destructible objects roll 3 fewer defense dice against Semtex Special Attack, and may not use any special powers that grant automatic shields. Sierra Tango may be affected by Semtex Special Attack.
Take Cover
Sierra Tango adds 1 to her defense against a non-adjacent attack, if line of sight on any part of her hit zone is obstructed by a figure, object, or terrain adajcent to Sierra Tango.
Disengage
Sierra Tango is never attacked when leaving an engagement.
Bio:
Figure: Talia #019 Brave and the Bold Heroclix
Changed the SA name, for space reasons. Take Cover was modified to match Agent Walker's.
Whiskey X-Ray ¤. Team spotter, 80 pts.
Spoiler Alert!
Whiskey X-Ray
General: Vydar
Species: Human
Unique Hero
Class: Specialist
Personality: Precise
Medium 5
Life: 3
Move: 5
Range: 6
Attack: 3
Defense: 3
Points: 80
Base: Single
Planet: Earth
Infrared Goggles
If this unit makes a normal attack on a non-adjacent figure that is on a shadow space or adjacent to a Jungle Piece, that figure does not receive the normal defense bonus.
Specialist Targeting
If a Specialist Hero you control is adjacent to Whiskey X-Ray when it makes a normal attack on a non-adjacent figure, it has the special ability Infrared Goggles, and may either roll 1 additional attack die or add 1 to its range. Whiskey X-Ray must also have line of sight on the target.
Automatic Weapon Special Attack
Range 4 Attack 2
Before attacking with Automatic Weapon Special Attack, choose a figure within range that is adjacent to the target. If at least one skull is rolled, you may attack again with Automatic Weapon Special Attack, against either the same figure or the chosen figure. You may attack up to 4 times with Automatic Weapon Special Attack.
Bio:
Figure: Hulkbuster Soldier - Marvel - Incredible Hulk HeroClix #004
Yankee Zulu ¤. Sniper, 60 pts.
Spoiler Alert!
Yankee Zulu
General: Vydar
Species: Human
Unique Hero
Class: Specialist
Personality: Precise
Medium 5
Life: 3
Move: 5
Range: 6
Attack: 1
Defense: 3
Points: 60
Base: Single
Planet: Earth
Long-Range Scope
If Yankee Zulu did not move this turn, you may either add 3 to his range, or add 2 to his attack.
Head Shot
If Yankee Zulu has height advantage when making a normal attack on a non-adjacent figure, the defending figure rolls 1 fewer defense die.
Bio:
Figure: S.H.I.E.L.D. Commando #010 Marvel Avengers Movie Heroclix
Also in my custom collection: Agent Valerye by wriggz. Agent on a motorcycle! 110 pts.
Last edited by IshMEL; March 23rd, 2017 at 01:21 PM.
Reason: Added Agent Kelvin.
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