Here's my report. The Drones are pretty cool to play, I loved being able to speed into the shadows or under the castle, then prey on my enemies that were forced to move into melee. I was a little underwhelmed by Acidic Blood, I think I expected it to have a bigger impact then it did, but it did still affect the game, so I can't complain.
Balance-wise, I'm not sure what to say. 130 seems too high for the most part, except one of the Drones in the second game did like 300+ points of damage. The thing is, they are pretty fragile and are a nightmare for OM placement; if used with the right OM management they'll really shine, but I don't see them being very viable without an OM management unit in your army. Overall, unless future tests say otherwise, I'd suggest sticking with the current course; in the right match-ups or on the right maps, they can be scary; but in a lot of games they're going to be a bit underwhelming.
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Alien Drone
- THEME TEST
Pass
- MIRROR TEST
Pass
- BONDING TEST
Pass
- SYNERGIES TEST
Pass
- POWER CHECK
Pass
- FUN TEST
Pass
- FUN COMPETITIVE TEST
Pass
- DRAFTING TEST
Pass
- USAGE TEST
Pass
- STRATEGY TEST
Pass
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Army Test 1
- Does it pass, Yes or No? Tentative Pass
- What should be the unit's point value? 130 seems quite high from this game.
- Give a brief overview. While the Alien Drone team won, it had almost nothing to do with the 4 Alien Drones in the game. Enchantress alone pulled out the win after her Alien teammates failed.
DRONE #1 SUM-UP
Damage:
Normal Attack: N/A
Acidic Blood: 1 Elite League Assassin.
Power Usage/Effectiveness:
Stealth Climbing: Anti-Range effect had quite a bit use. Climbing effect had some use.
Xenomorph Tail Strike: Not used.
Acidic Blood: Rolled 3 total unblockable attack dice, skull rolled 1 time.
DRONE #2 SUM-UP
Damage:
Normal Attack: 1 Hand Ninja.
Acidic Blood: 1 Hand Ninja.
Power Usage/Effectiveness:
Stealth Climbing: Anti-Range effect had quite a bit of use. Climbing effect had some use.
Xenomorph Tail Strike: 2 range used for 1 attacks, attacked while on shadow 0 times.
Acidic Blood: Rolled 1 total unblockable attack die, skull rolled 1 time.
DRONE #3 SUM-UP
Damage:
Normal Attack: 1 Elite League Assassin.
Acidic Blood: 1 Elite League Assassin, 1 Hand Ninja.
Power Usage/Effectiveness:
Stealth Climbing: Anti-Range effect had quite a bit of use. Climbing effect had some use.
Xenomorph Tail Strike: 2 range used for 0 attacks, attacked while on shadow 1 time.
Acidic Blood: Rolled 3 total unblockable attack dice, skull rolled 2 times.
DRONE #4 SUM-UP
Damage:
Normal Attack: N/A
Acidic Blood: 1 Hand Ninja.
Power Usage/Effectiveness:
Stealth Climbing: Anti-Range effect had quite a bit of use. Climbing effect had some use.
Xenomorph Tail Strike: Not used.
Acidic Blood: Rolled 2 total unblockable attack dice, skull rolled 1 time.
Map:
Moon Base (with extra shadow)
Units:
Alien Drone x4, Enchantress (900 points) VS Ra's al Ghul, Hand Ninja x4, Elite League Assassins, Talia al Ghul, Ubu (900 points)
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Army Test 2
- Does it pass, Yes or No? Pass
- What should be the unit's point value? I don't know, 130 I guess.
- Give a brief overview. This game was a little wacky. One of the Alien Drones went absolutely crazy, doing tons of damage; but the other two did pretty much nothing.
DRONE #1 SUM-UP
Damage:
Normal Attack: N/A
Acidic Blood: N/A
Power Usage/Effectiveness:
Stealth Climbing: Not used.
Xenomorph Tail Strike: Never took a turn
Acidic Blood: Never got to roll.
DRONE #2 SUM-UP
Damage:
Normal Attack: N/A
Acidic Blood: 1 wound to Bishop.
Power Usage/Effectiveness:
Stealth Climbing: Anti-Range effect had minimal use. Climbing effect had minimal use.
Xenomorph Tail Strike: Never attacked.
Acidic Blood: Rolled 1 total unblockable attack die, skull rolled 1 time.
DRONE #3 SUM-UP
Damage:
Normal Attack: 1 wound to Code: Blue Officer #1, 2 wounds to Code: Blue Officer #2, 1 wound to Jonah Hex, all 3 wounds to Code: Blue Officer #4, 3 wounds to Lt. Stone, all 3 wounds to Code: Blue Officer #5.
Acidic Blood: 1 wound to Jonah Hex, 1 wound to Bishop.
Power Usage/Effectiveness:
Stealth Climbing: Anti-Range effect had a ton of use. Climbing effect had some use.
Xenomorph Tail Strike: 2 range used for 7 attacks, attacked while on shadow 2 times.
Acidic Blood: Rolled 2 total unblockable attack dice, skull rolled 2 times.
Map:
Moon Base (with extra shadow)
Units:
Captain America (C3G), Wasp (II), Alien Drone x3 (790 points) VS Lieutenant Stone, Jonah Hex, Code: Blue Officer x5, Bishop (790 points)
Spoiler Alert!
PRE-GAME:
Jonah Hex chooses Captain America for his Bounty. Cap and Wasp turn their whole team into Avengers.
QUICK GAME SUMMARY:
Cap and an Alien Drone quickly moved forward to face off against the Lawmen. Due to being able to hide from ranged attacks, the Alien had a strong advantage; and with Cap's boost and the distraction Cap offered, the Alien simply tore through the enemy. Bishop joined the fight in the third round, and over the next couple rounds slowly killed Cap while the Drone took out the Code: Blue Officers, Jonah Hex, and Lt. Stone. With some good dice, Bishop was able to take out the Drones, leaving him and a Code: Blue to face off against Wasp. Wasp moved in and stung the Code: Blue to death, but Bishop proved much to strong for her.
During the First Round: Army 2 wins Initiative (Bishop stays off-board).
ARMY 2: Lt. Stone activates a Code: Blue, then moves two other Code: Blue.
ARMY 1: Cap positions.
ARMY 2: Lt. Stone mobilizes his team.
ARMY 1: Wasp: Drone #3 charges.
ARMY 2: Jonah Hex advances.
ARMY 1: Wasp: Drone #3 fails.
During the Second Round: Army 2 wins Initiative (Bishop stays off-board).
ARMY 2: Lt. Stone: Code: Blue advance and fail.
ARMY 1: Cap puts 2 wounds on Code: Blue #1.
ARMY 2: Lt. Stone: Code: Blue fail.
ARMY 1: Wasp: Drone #3 kills Code: Blue #1.
ARMY 2: Lt. Stone: Code: Blue #3 (who has been slowly climbing the castle) snipes Drone #1 for 1 wound.
ARMY 1: Wasp: Drone #3 puts 2 wounds on Code: Blue #2.
During the Third Round: Army 1 wins Initiative (Bishop Timeslips unto the board).
ARMY 1: Cap uses Shield Throw to take out Code: Blue #2 and put 1 wound on Jonah Hex.
ARMY 2: Bishop fails.
ARMY 1: Wasp: Drone #3 fails.
ARMY 2: Bishop puts 2 wounds on Cap.
ARMY 1: Wasp: Drone #3 puts 1 wound on Jonah Hex.
ARMY 2: Bishop puts 1 wound on Cap.
During the Fourth Round: Army 2 wins Initiative.
ARMY 2: Jonah Hex puts 1 wound on Drone #3, but takes 1 wound from Acidic Blood.
ARMY 1: Cap kills Jonah Hex.
ARMY 2: Bishop puts 1 wound on Cap.
ARMY 1: Wasp: Drone #3 kills Code: Blue #4.
ARMY 2: Bishop fails.
ARMY 1: Wasp: Drone #3 puts 1 wound on Lt. Stone.
During the Fifth Round: Army 2 wins Initiative.
ARMY 2: Bishop fails.
ARMY 1: Cap hides from Bishop and puts 1 wound on Lt. Stone.
ARMY 2: Bishop fails.
ARMY 1: Wasp: Drone #2 moves towards Bishop.
ARMY 2: Bishop kills Drone #1.
ARMY 1: Wasp: Drone #3 kills Lt. Stone.
During the Sixth Round: Army 1 wins Initiative.
ARMY 1: Cap fails.
ARMY 2: Bishop moves.
ARMY 1: Wasp: Drone #3 puts 2 wounds on Code: Blue #5.
ARMY 2: Bishop kills Cap.
ARMY 1: Wasp: Drone #3 kills Code: Blue #5.
ARMY 2: Bishop fails.
During the Seventh Round: Army 1 wins Initiative.
ARMY 1: Wasp: Drone #3 fails.
ARMY 2: Bishop kills Drone #3 (Bishop takes 1 wound from Acidic Blood).
ARMY 1: Wasp: Drone #2 rushes forward.
ARMY 2: Bishop kills Drone #2 (but takes 1 wound from Acidic Blood).
ARMY 1: Wasp moves up.
ARMY 2: Bishop starts to climb.
During the Eighth Round: Army 1 wins Initiative.
ARMY 1: Wasp puts 2 wounds on Code: Blue #3.
ARMY 2: Code: Blue #3 fails.
ARMY 1: Wasp fails.
ARMY 2: Code: Blue #3 puts 1 wound on Wasp.
ARMY 1: Wasp fails.
ARMY 2: Bishop moves up.
During the Ninth Round: Army 2 wins Initiative.
ARMY 2: Code: Blue fails.
ARMY 1: Wasp kills the Code: Blue.
ARMY 2: Bishop advances.
ARMY 1: Wasp fails.
ARMY 2: Bishop kills Wasp.
Bishop with 3 life left.
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Army Test 3
- Does it pass, Yes or No? *shrug*
- What should be the unit's point value? Too hard to tell
- Give a brief overview. This game doesn't offer much except to show how fragile the Drones can be. With bad dice/placement, the Alien Drones fell to the hands of the Yellow Lanterns before they even got to take turns.
DRONE #1 SUM-UP
Damage:
Normal Attack: N/A
Acidic Blood: 1 wound to Alien Drone #2, 1 wound to Alien Drone #3.
Power Usage/Effectiveness:
Stealth Climbing: Had no affect,
Xenomorph Tail Strike: Never took a turn.
Acidic Blood: Rolled 3 total unblockable attack dice, skull rolled 2 times.
DRONE #2 SUM-UP
Damage:
Normal Attack: N/A
Acidic Blood: 1 wound to Alien Drone #1.
Power Usage/Effectiveness:
Stealth Climbing: Had no affect.
Xenomorph Tail Strike: Never took a turn.
Acidic Blood: Rolled 2 total unblockable attack dice, skull rolled 1 time.
DRONE #3 SUM-UP
Damage:
Normal Attack: N/A
Acidic Blood: N/A
Power Usage/Effectiveness:
Stealth Climbing: Had no affect.
Xenomorph Tail Strike: Never took a turn.
Acidic Blood: Was not adjacent to any figures when wounded.
DRONE #4 SUM-UP
Damage:
Normal Attack: N/A
Acidic Blood: N/A
Power Usage/Effectiveness:
Stealth Climbing: Had no affect.
Xenomorph Tail Strike: Never took a turn.
Acidic Blood: Rolled 1 total unblockable attack die, skull rolled 0 times.
Map:
Moon Base (with extra shadow)
Units:
Alien Drone x4, Obsidian (800 points) VS Yellow Lantern (Arkillo), Sinestro Corps Soldier x4, Wasp (I) (800 points)