Re: The Book of Red Hood - Design Phase
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Red Hood
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? YES!
- What should be the unit's point value? 180-190 POINTS
- Give a brief overview. Against some units the Red Hood can tear a man to shreds, but against a strong attack he goes down pretty quick. I suspect he'll do great against squads, so 190 seems like a better choice than 180.
Spoiler Alert!
TEST 1
Map: Country Road
Units: Red Hood (190 Points) vs. Black Canary (190 Points)
Red Hood wins; 2 Wounds, 1 Round. They collide on the bridge and Blazing Guns cut Canary to ribbons.
TEST 2
Map: Country Road
Units: Red Hood (190 Points) vs. Black Canary (190 Points)
Red Hood wins; 1 Wound, 1 Round. Almost exactly the same as before, only Canary does even less damage this time.
TEST 3
Map: Country Road
Units: Red Hood (200 Points) vs. Batman (200 Points)
Batman wins; 1 Wound, 2 Rounds. This one took a bit longer but, in the end, Batman's superior stats were able to pound Jason into the dirt.
TEST 4
Map: Country Road
Units: Red Hood (200 Points) vs. Batman (200 Points)
Batman wins; 3 Wounds, 2 Rounds. This is one is a lot closer. A good run with Blazing Guns puts three wounds on Batman, but a bad roll (all blanks!) lets Batman take advantage and knock Jason out.
TEST 5
Map: Country Road
Units: Red Hood (200 Points) vs. Kryptonian Soldier (200 Points)
Kryptonian Soldier wins; 2 Wounds, 2 Rounds. Blazing Guns do some damage, but the Soldier charges in and hits hard before the second round can do him in.
TEST 6
Map: Country Road
Units: Red Hood (200 Points) vs. Kryptonian Soldier (200 Points)
Kryptonian Soldier wins; 3 Wounds, 2 Rounds. It seems like Jason has this one in the bag between his Guns and his Evasion, but two hefty hits are all it takes to finish him off.
TEST 7
Map: Country Road
Units: Red Hood (190 Points) vs. Cloak (195 Points)
Cloak wins; 2 Wounds, 1 Round. Red Hood falls victim to a poorly timed cloaking, dying in the first round.
TEST 8
Map: Country Road
Units: Red Hood (190 Points) vs. Cloak (195 Points)
Red Hood wins; 1 Wounds, 2 Rounds. This time, Darkforce Hunger deals more damage to Cloak than he can dish back to Red Hood, so he goes down.
TEST 9
Map: Country Road
Units: Red Hood (190 Points) vs. Bane (190 Points)
Bane wins; 5 Wounds, 2 Rounds. It's a close one, particularly since Jason can keep height and range, but Bane gets in and ends up winning with a Back Breaker.
TEST 10
Map: Country Road
Units: Red Hood (190 Points) vs. Bane (190 Points)
Bane wins; 1 Wound, 2 Rounds. Even with Jason blocking off height and barricading Bane below, he still gets torn to shreds by a high melee attack.
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Squad Test
- Does it pass, Yes or No? YES!
- What should be the unit's point value? <190 POINTS
- Give a brief overview. Todd is trounced!
Map: Country Road
Units: Red Hood (190 Points) vs. Hawkmen of Thanagar x2 (200 Points)
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Squad Test
- Does it pass, Yes or No? YES!
- What should be the unit's point value? >190 POINTS
- Give a brief overview. Jason is dominant. I'd call it a wash.
Map: Country Road
Units: Red Hood (190 Points) vs. Vampire Minions x2 (180 Points)
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Army Test
- Does it pass, Yes or No? TBA!
- What should be the unit's point value? 180-190 POINTS
- Give a brief overview. The Titans are obviously the much tighter faction here, and it shows - but the Hood is able to dish out some real damage, earning pack his points easily, and things could have gone very differently had Knockout been able to finish off Raven.
Map: Country Road
Units: Red Hood, Ragdoll, Knockout (580 Points) vs. Nightwing, Starfire, Raven (600 Points)
Spoiler Alert!
Teen Titans win; 4 Wounds on Raven, Starfire destroyed, Nightwing unharmed, 4 Rounds.
ROUND 1: Starfire and Raven are able to take the bridge first, but when they attack Jason, both take a wound from Evade and Counter, and Raven takes another from Blazing Guns.
ROUND 2: Raven transfers a wound onto Jason and heals Starfire. Jason moves to hit Dick, who deftly dodges, and in response Starfire (tied down) gets angry, blasting Ragdoll for three. Ragdoll engages Nightwing, who can't hurt him. Jason hops over and shoots Raven again, but takes some hefty hits from Starfire, bringing him up to three - she takes a wound in response.
ROUND 3: Nightwing triggers an immediate Titans Go! - Jason is killed and Knockout takes three wounds. Ragdoll remains entangling, while Raven heals Starfire. Knockout comes in and Grapples with Koriand'r, then, from height, swings for six - Starfire, now Recklessly Engaged, can't stand up to the assault and is killed in one hit. Raven is more resilient and takes none against her next attack.
ROUND 4: The Titans Go, putting a wound on Knockout and killing Ragdoll. Knockout puts another on Raven, but Raven strikes back and, with some good luck, kills her.
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Army Test
- Does it pass, Yes or No? TBA!
- What should be the unit's point value? 160-170 POINTS
- Give a brief overview. Red Hood is able to do some damage to the Sidekicks, but he whiffs against Huntress and that seals his fate. He has the potential to be pretty amazing but has no real answer to the stronger units face-to-face. In this game, he was used as the height grabber and had no means to hold it, which I'd say is his weakness.
Map: Country Road
Units: Red Hood, Hush, Scarecrow, Killer Croc, Clayface (990 Points) vs. Batman: Bruce Wayne, Huntress, Robin: Dick Grayson, Robin: Tim Drake, Batgirl: Cassandra Cain, Spoiler, Commissioner Gordon, 5th Precinct Beat Cops x2 (950 Points)
Spoiler Alert!
Bat Family wins; 2 Wounds on Batman, 1 Wound on Robin: Dick Grayson, Huntress and Robin: Tim Drake destroyed, all others unharmed, 8 Rounds.
ROUND 1: Hush's Vendetta is Batman. Jason heads toward the center, as do the Vigilantes. Tim takes two bullets from Blazing Guns, and Robin takes one from attacking him.
ROUND 2: Huntress moves in and kills Jason with a well-placed Crossbow Bolt. Dick puts one on Killer Croc. Batman throws some 'rangs, then Robin puts another on Croc. Scarecrow tosses some Fear Gas, paralyzing the Bat and everyone around him.
ROUND 3: Scarecrow moves in with his Fear Gas, but Batgirls hits him back with her Premonition. The Bat is paralyzed again, but Hush is ALSO hit by the Premonition, for two. Huntress deals one to Croc, and Robin puts two on the Scarecrow. Croc can put one on Huntress, and the Bat is paralyzed once more.
ROUND 4: Scarecrow makes more Gas. Huntress can't hurt Croc, but Tim comes in and throws a 'rang at Hush for two. Hush tries to cut into Cass, but Batman and Tim kills Hush.
ROUND 5: Batman knocks Scarecrow's block off, then moves on Clayface, who takes two wounds. Croc kills Huntress.
ROUND 6: Croc puts a wound on Robin, while Batman takes two from Clayface. Cass comes in to play.
ROUND 7: Clay and Croc continue to fight with their prey, each close to the end.
ROUND 8: Croc kills Robin, while Clayface takes his second-to-last wound. He goes down right after, and Batman follows up.
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FINAL THOUGHTS: He's amazing in the right situation, but otherwise a sort of unremarkable "shoot lots of times" sort of unit. I could see him at 180 or 190 with the potential to go lower... so I'd start him at 180 and see where that goes.
Last edited by johnny139; August 8th, 2013 at 09:40 PM.
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