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Old October 6th, 2011, 02:34 PM
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Re: The Book of Gorilla City Warriors (Playtest Phase)

And our first playtest is in...

Quote:
Originally Posted by Gurei-Ornery
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Gorilla City Warriors

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST
/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST
/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________

Army Test
- Does it pass, Yes or No? Pass

- What should be the unit's point value? 125
- Give a brief overview. GCW, with few targets (ie heroes), are able to effectively swarm and use their Telepathic Troop; Giant Swat is a nice counter however. Grodd was able to hit with Cognizant Control early on to gum up the Avengers strategy. He made this a seesaw. The GCW were streaky and because of Giant Swat, weren’t getting many 6 dice attack early on.
Map: Quasatch Playground
Units: Gorilla Grodd and 4x GCW (725 pts) vs Captain America (C3G), Sub-Mariner, Giant-Man and Wasp (720)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Pass

- What should be the unit's point value? 125
- Give a brief overview. This seemed like it was unfair from the outset. SWs were dominating early, not allowing GCW to get close. Finally, Jean Grey stepped up to stop the bleeding, tossing GCW forward and yanking SW toward the front lines. This is a fun combo once you get the hang of it.
Map: Quasatch Playground
Units: Jean Grey and 4x GCW (680 pts) vs Super Skrull (Kl’Rt) and 3x Skrull Warriors (670)
Spoiler Alert!
The only problem I can see is that Cognizant Control shouldn't be used with the Warriors, since it requires an Order Marker on Grodd... so that probably turned the tide a bit, even though it was ultimately a loss in that match.

They seem a bit weak if anything in the first one, but did surprisingly well even without a Simian (that second match was about perfect), so 125 seems fair enough.
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