Forum: Maps & Scenarios
April 8th, 2011, 03:59 PM
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Replies: 5
Views: 640
Castle Advice
Heroscape brothers, I need your help.
I recently acquired a second castle set. However, I am having trouble making balanced maps using the castle terrain. It seems that using the towers and...
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Forum: General
June 26th, 2009, 05:02 PM
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Replies: 132
Views: 6,671
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Forum: Competitive Armies Discussion
June 26th, 2009, 12:07 PM
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Replies: 15
Views: 1,530
Re: Agent Army Help!
That is a really solid army. I think it is the best option. With Krav and Nakita, it would could withstand a lot of attacks from range. You just have to hope that rat screen holds up as long as...
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Forum: General
June 26th, 2009, 11:42 AM
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Replies: 132
Views: 6,671
Re: RIP Michael Jackson
That is a horrible thing to say. You are saying that minors want to be molested by a fifty year old man. Think about that. That is disgusting, and you should be ashamed.
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Forum: General
June 26th, 2009, 06:31 AM
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Replies: 132
Views: 6,671
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Forum: Competitive Armies Discussion
June 24th, 2009, 04:26 PM
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Replies: 17
Views: 1,816
Re: Unique Armies
Nilfhiem-185
Q9-180
Raelin-80
Tarn Viking Warriors- 50
495 points, 9 hexes
Only RotV and Raknar's Vision units. Really straightforward to play. Screen with the Vikings and then blast away...
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Forum: Gen Con
June 19th, 2009, 04:56 PM
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Replies: 32
Views: 2,996
Re: The General Wars Event
I think Cyprien is pretty weak in this event. Cyprien still gets ripped pretty badly by the 4th Mass, who should be all over this tourney. He's not the biggest fan of bonding squads either....
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Forum: Gen Con
June 19th, 2009, 04:13 PM
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Replies: 32
Views: 2,996
Re: The General Wars Event
Some more ideas....
:ullar:
Aubrien Archers x 3- 210
Venoc Vipers x 4- 160
Venoc Warlord-120
490 points, 22 hexes
It would play fast, and might need some lucky frenzies, but it could...
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Forum: Competitive Armies Discussion
June 18th, 2009, 11:24 AM
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Replies: 9
Views: 1,244
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Forum: Competitive Armies Discussion
June 17th, 2009, 03:04 PM
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Replies: 9
Views: 1,244
Re: Army help needed.
I would go with army 3. I think army 2 would probably be the most competitive, but army 3 just looks so fun to play.
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Forum: Competitive Armies Discussion
June 10th, 2009, 03:52 PM
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Replies: 331
Views: 27,536
Re: Main event armies
That is a really strong army. The only tweak I might make is swapping out the Marro Warriors for another squad of reavers. It makes your rat screen alot stronger and saving ten points opens up alot...
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Forum: Competitive Armies Discussion
June 10th, 2009, 01:52 AM
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Replies: 32
Views: 3,587
Re: 510 Point Army Ideas
That is a pretty good orc army. The big problem I see though is that it takes up 29 hexes. Most tournaments have a 24 hex starting zone limit so you would have to lose 5 figures, probably an entire...
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Forum: Competitive Armies Discussion
June 9th, 2009, 03:07 AM
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Replies: 64
Views: 5,521
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Forum: Competitive Armies Discussion
June 9th, 2009, 02:25 AM
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Replies: 331
Views: 27,536
Re: Main event armies
I really like alot of the Minions of Utgar armies floating around so I thought I would try my hand...
Minions x 3- 330
Atlaga- 90
RotV Raelin- 80
500 points, 11 hexes
Not the most...
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Forum: Competitive Armies Discussion
June 7th, 2009, 02:43 AM
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Replies: 14
Views: 2,608
Re: 500 point army critique
I like the core of Kaemon and Cyprien. Those are two solid heroes. I would probably take out Brunak, as their is no lava on the map, and no one who really needs to be carried. I would also take...
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Forum: Competitive Armies Discussion
June 5th, 2009, 08:02 PM
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Replies: 17
Views: 2,292
Re: 525 point armies
Captain America- 220
Deathreavers x 3- 120
Syvarris- 100
Zetacron- 60
Isamu- 10
Otonashi- 10
520 points, 18 hexes
Pretty straight forward army. Screen with the rats while a boosted zeta...
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Forum: Official Units
June 4th, 2009, 10:21 AM
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Replies: 404
Views: 30,519
Re: Capuan Gladiator Discussion Thread
I think I found out why your steam roller failed. You aren't rolling enough dice. Crixus should be inspired by Spartacus and thus rolling four defense. If you don't give your gladiators the...
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Forum: Official Units
June 4th, 2009, 04:32 AM
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Replies: 404
Views: 30,519
Re: Capuan Gladiator Discussion Thread
I think the gladiators definetly encourage larger point totals. 500 is the minimum at which they become really competitive. I think 660 would be their ideal size, to include all 3 heroes and four...
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Forum: Official Units
June 3rd, 2009, 09:40 PM
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Replies: 404
Views: 30,519
Re: Capuan Gladiator Discussion Thread
The glad/blast have the advantage over the MRT because they have more attacks per turn. That is exactly why the gladiators have an advantage over the wolves. You may get more pieces with a wolf army,...
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Forum: Official Units
June 3rd, 2009, 08:58 PM
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Replies: 404
Views: 30,519
Re: Capuan Gladiator Discussion Thread
Reasons the Steamroller build is better than the wolves x 5 with Khosumet, and Marro Warriors at 500 points.
1. The wolves have 3 attacks with an average of 3.85 dice per attack. The gladiators...
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Forum: Official Units
June 3rd, 2009, 08:40 PM
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Replies: 404
Views: 30,519
Re: Capuan Gladiator Discussion Thread
This is all theory, but I don't think the Omnicron's have a change against the Steamroller. With three attacks of 4 and an attack of 6 every turn the gladiators will mow down repulsors before you...
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Forum: Official Units
June 3rd, 2009, 06:44 PM
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Replies: 404
Views: 30,519
Re: Capuan Gladiator Discussion Thread
First, these guys have awesome sculpts. The best in the wave.
Second, they have awesome stats and abilities. Three attacks of four and an attack of 6 every turn is huge. The best in the wave.
...
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Forum: Competitive Armies Discussion
June 3rd, 2009, 06:37 PM
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Replies: 42
Views: 6,432
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Forum: Maps & Scenarios
June 3rd, 2009, 02:20 AM
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Replies: 49
Views: 13,399
Re: Maps by R˙chean
I have played "Island Conflict" and "Mole Hills-Jungle Edition" now. They both provided great, balanced gameplay. Thanks for making and sharing them.
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Forum: Maps & Scenarios
June 3rd, 2009, 02:11 AM
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Replies: 280
Views: 42,752
Re: dok's maps - updated 5/30
The helix series looks amazing. They are the first maps that make me want to buy the fortress. It definetly looks like they would provide some unique game play. Well done.
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