Forum: Battle Reports
March 10th, 2010, 04:08 PM
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Replies: 3,898
Views: 291,162
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Forum: Battle Reports
March 8th, 2010, 04:14 PM
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Replies: 3,898
Views: 291,162
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Forum: Battle Reports
March 5th, 2010, 04:03 PM
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Replies: 3,898
Views: 291,162
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Forum: Battle Reports
March 2nd, 2010, 04:00 PM
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Replies: 3,898
Views: 291,162
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Forum: Battle Reports
February 21st, 2010, 03:06 PM
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Replies: 3,898
Views: 291,162
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Forum: Battle Reports
February 9th, 2010, 04:05 PM
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Replies: 3,898
Views: 291,162
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Forum: Battle Reports
February 2nd, 2010, 08:42 PM
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Replies: 3,898
Views: 291,162
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Forum: Battle Reports
February 1st, 2010, 02:31 PM
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Replies: 3,898
Views: 291,162
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Forum: Heroscape Strategy Articles
January 28th, 2010, 09:25 PM
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Replies: 40
Views: 3,216
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Forum: Competitive Armies Discussion
January 23rd, 2010, 10:00 PM
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Replies: 128
Views: 10,590
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Forum: General
January 23rd, 2010, 09:04 PM
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Replies: 13
Views: 1,875
Re: I Need Opinions!
I hope you realize that system is ridiculously unbalanced and gives your side a huge advantage. For me something like that would detract from the fun of the game. I would think about changing it if I...
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Forum: Competitive Armies Discussion
January 23rd, 2010, 12:16 PM
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Replies: 128
Views: 10,590
Re: Marvel vs. Vipers
I think Marvel would crush the guards. At least with the vipers it's close, but the guards without frenzy and only having 78 guards it wouldn't even be close.
As for the drudges, that would be...
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Forum: Maps & Scenarios
January 21st, 2010, 08:45 PM
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Replies: 16
Views: 1,676
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Forum: Competitive Armies Discussion
January 21st, 2010, 04:04 PM
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Replies: 128
Views: 10,590
Re: Marvel vs. Vipers
On flat ground, it breaks down pretty easily.
Vipers do an average of a little over a third of a wound per attack, and die about half the time to counterstrike. They attack about four times per...
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Forum: Scapers Online
January 14th, 2010, 10:15 PM
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Replies: 9
Views: 956
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Forum: Official Rules & FAQ's
October 27th, 2009, 07:36 PM
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Replies: 24
Views: 2,133
Re: Road Movements
Don't worry we all have:drool: days.[/quote]
You have days when you drool alot?[/quote]
Can you try to get over the fact I like emotions?
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Forum: Official Units
October 27th, 2009, 07:25 PM
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Replies: 41
Views: 3,457
Re: Qs=Deathwalkers 2.0
But they DON'T have different ideas behind them, they are both supposed to be hard-to-kill units, Q9 is just improved because he has more than 1 life.
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Forum: Official Rules & FAQ's
October 27th, 2009, 07:21 PM
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Replies: 24
Views: 2,133
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Forum: Official Units
October 27th, 2009, 07:13 PM
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Replies: 41
Views: 3,457
Qs=Deathwalkers 2.0
First we had deathwalker 9000, with an epic 9 defense he seemed unbeatable, but then he quickly ran into a problem, 1 life. A lucky roll would send that 140 points down the drain. leaving people...
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Forum: Official Rules & FAQ's
October 27th, 2009, 06:51 PM
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Replies: 14
Views: 1,899
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Forum: HeroScape General Discussion
October 22nd, 2009, 08:58 PM
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Replies: 1,129
Views: 133,350
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Forum: HeroScape General Discussion
October 21st, 2009, 09:35 PM
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Replies: 1,129
Views: 133,350
Re: D&D Heroscape Information Thread
That is because the set is designed for a purpose other than our usual symmetrical map deathmatches. It was designed to imitate a kind of dungeon crawl, obviously different from the way of playing...
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Forum: HeroScape General Discussion
October 21st, 2009, 07:37 PM
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Replies: 1,129
Views: 133,350
Re: D&D Heroscape Information Thread
I've been trying to build a VS map with the DnD set, it's so hard because most terrain comes in 1 or 3s. (It's almost as if they want force us to buy multiple sets...)
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Forum: Maps & Scenarios
October 21st, 2009, 07:33 PM
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Replies: 72
Views: 15,882
Re: World of Weirdscaper: The Map Thread
:jawdrop::jawdrop::jawdrop::jawdrop::jawdrop::jawdrop::jawdrop::bowdown::bowdown::bowdown::bowdown::bowdown:
:passout::passout::passout::passout::passout::passout::passout:
That about sums it up....
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Forum: General
October 19th, 2009, 03:21 PM
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Replies: 22
Views: 1,466
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