Forum: Misc Customs Project Forum
July 27th, 2012, 11:38 AM
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Replies: 445
Views: 56,443
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Forum: Custom Units & Army Cards
July 27th, 2012, 11:34 AM
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Replies: 67
Views: 23,589
Re: White Knight's Kanto Pokemon (1 - 151)
Wow, I haven't been on in forever, sorry about that. I took up a number of projects in the past couple months, haha, including creating artwork for a game my friend was planning on creating. Sadly,...
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Forum: Custom Units & Army Cards
June 4th, 2012, 08:49 AM
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Replies: 67
Views: 23,589
Re: White Knight's Kanto Pokemon (1 - 151)
Yeah, I thought Charmeleon would take out at least 2 Pokemon. The problem is he was never able to use Rage. He did not take a single wound until Sandslash finally landed Rollout, which hit 2 more...
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Forum: Custom Units & Army Cards
June 2nd, 2012, 02:24 PM
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Replies: 67
Views: 23,589
Re: White Knight's Kanto Pokemon (1 - 151)
Ok, first I would like to apologize for the delay. I ended up spending Wednesday with my girlfriend, and Thursday turned out to be a video game/Poker evening at a friend's house. Friday I spent with...
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Forum: Custom Units & Army Cards
May 26th, 2012, 02:02 PM
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Replies: 67
Views: 23,589
Re: White Knight's Kanto Pokemon (1 - 151)
OK here we go, first test run. I quickly made 2 teams of 200 points.
Team 1- Arbok, Raticate, Caterpie
Team 2- Fearow, Zubat, Venonat
I played this game on a map that I just made on the spot....
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Forum: Custom Units & Army Cards
May 26th, 2012, 11:34 AM
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Replies: 67
Views: 23,589
Re: White Knight's Kanto Pokemon (1 - 151)
Yeah, that's true. It just seems like they should have some sort of poison move in order to get a slight advantage over grass and bug pokemon. I see your point though. I don't know, it just feels...
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Forum: Custom Units & Army Cards
May 25th, 2012, 06:54 PM
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Replies: 67
Views: 23,589
Re: White Knight's Kanto Pokemon (1 - 151)
I am currently putting together a couple armies for my play test tomorrow, and I noticed that Zubat's and Goldbat's basic attacks are normal-type. I don't know if you did that for balance reasons or...
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Forum: Misc Customs Project Forum
May 25th, 2012, 06:40 PM
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Replies: 445
Views: 56,443
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Forum: Custom Units & Army Cards
May 24th, 2012, 08:26 PM
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Replies: 67
Views: 23,589
Re: White Knight's Kanto Pokemon (1 - 151)
I recommend changing the roll chance of confusion to 1-10, both for the sake of balance and to be consistent with Pokemon games (a pokemon has a 50% chance to hurt itself when confused in the video...
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Forum: Misc Customs Project Forum
May 24th, 2012, 07:40 PM
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Replies: 445
Views: 56,443
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