The Book of Supergirl
The Book of Supergirl C3G DC WAVE 7 THE PURSUIT OF JUSTICE The figure used for this unit is a Heroclix figure from the Origin set. _________________________________________________________________Its number and name are #055-057 / Supergirl. Character Bio - Kara Zor-El was the last survivor of Argo City of the planet Krypton, which had survived the explosion of the planet and had drifted through space. When the inhabitants of the colony are slain by Kryptonite, Kara is sent to Earth by her father Zor-El to be raised by her cousin Kal-El, known as Superman. Fearing that she might not be recognized by Superman, Kara's parents provide a costume based on the Man of Steel's own. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips-
|
Re: Supergirl - Design Phase
NAME = SUPERGIRL
SECRET IDENTITY = KARA ZOR-EL SPECIES = KRYPTONIAN UNIQUENESS = UNIQUE HERO CLASS = REFUGEE PERSONALITY = RECKLESS SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 7 RANGE = 1 ATTACK = 6 DEFENSE = 6 POINTS = 320 HEAT VISION SPECIAL ATTACK Range 4. Attack 2 + Special. Choose a figure to attack and roll 2 attack dice, or 3 attack dice if the chosen figure is an Android or Destructible Object. For each skull rolled, roll one additional attack die. Continue rolling an additional attack die for each additional skull rolled until no skulls are rolled. The defending figure rolls defense normally. KRYPTONIAN DEFENSE When rolling defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as additional shields. SUPERSONIC FLYING When using the Flying special power, Supergirl may add 4 to her Move number. If she does, she cannot attack this turn. SUPER STRENGTH FLYING Original Post:
Spoiler Alert!
|
Re: Supergirl - Design Phase
It was a real toss-up to begin with to decide between super breath or heat vision. I went with heat vision mainly because a lot of people seemed to have wanted it on Superman, but also because every thing I thought of for super breath was too complicated & I also really wanted her as simple as Superman.
Cheers |
Re: Supergirl - Design Phase
This is a great start A3n! The defense power is perfect. :up: I also like where you are taking the Heat Vision.
|
Re: Supergirl - Design Phase
Comic art?
A
Spoiler Alert!
B
Spoiler Alert!
C
Spoiler Alert!
D
Spoiler Alert!
E
Spoiler Alert!
F (my personal favourite as I'm an Adam Hughs fan)
Spoiler Alert!
|
Re: Supergirl - Design Phase
I like "D" the best. "F" is a bit too "pin up girl" and everything else has a signature or something else in the art. Pretty much all great looking pictures, though, but I think "D" is the best of a good bunch.
Not much to say on this write up, as I'm liking it. I feel that the wording on Heat Vision could probably be condensed a bit or made a bit more official sounding, but I'm at a loss for actual suggestions at the moment, for which I apologize. |
Re: Supergirl - Design Phase
I like C and D the best (signatures can be easily removed, I've had to do it many times for past C3G cards). I like the powers, too.
|
Re: Supergirl - Design Phase
Quote:
Heat Vision is a power that will be revisited for other K people, and whatever mechanic we create for it now, will either be the standard or at least a template. I think that we need to be very very picky about that power and its application. One thing that I do not like about it right now is its complexity, I would like for it to be a short and simple power if possible.... I am thinking of a D20 roll like Acid Breath in that it inflicts a wound, but if we make it a before attacking power, that would give the K people the incentive to take advantage of the two "attacks" and get into the fight, avoiding the theme break of perching. Also, a limited range will also help with this. I am not sure how I feel about Hyperspeed for Supergirl... it is thematic though because she is the fastest of the K people. OK, I like it. :D |
Re: Supergirl - Design Phase
I think we should just use Hyperspeed instead of renaming it, though. And I don't think it should have a requirement that she not be engaged. If the player wants to take a leaving engagement attack, let them.
|
Re: Supergirl - Design Phase
Quote:
|
Re: Supergirl - Design Phase
Agreed.
Image D. And Heat Vision is an interesting twist, but I don't like that it only has a 50% chance of doing ANYTHING in the first place. Maybe keep the same idea, but change it up a little bit: HEAT VISION SPECIAL ATTACK Range 4. Attack 2+Special. Choose a figure to attack and roll 2 attack dice. Then for each skull rolled, roll one additional attack die. Continue rolling additional attack dice until no additional skulls are rolled. The defending figure rolls defense dice normally. |
Re: Supergirl - Design Phase
Quote:
Cheers |
All times are GMT -4. The time now is 10:48 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.