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-   -   The Book of General Zod (https://www.heroscapers.com/community/showthread.php?t=40111)

Griffin March 20th, 2012 03:20 AM

The Book of General Zod
 
The Book of General Zod

C3G DC WAVE 13
THE ADVENTURES OF SUPERMAN


http://heroscapers.com/c3g/released/...lZod_comic.png

Comic PDF

http://heroscapers.com/c3g/released/...alZod_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Superman set.
Its model number and name are #053 / Zod.

_________________________________________________________________

Character Bio - Long ago on Krypton, Zod was a respected General. When the Kryptonian Science Council discovered that two of their most revered scientists, Jor-El and Non, had determined that in a short matter of time, Krypton would suffer geothermic upheaval that would destroy the entire planet, they branded the two as heretics and sent General Zod and his militants to Jor-El's laboratory to arrest he and Non. The Science Council administered a stern warning to them, and set them free. But when Zod learned that the scientists were correct, he left the military to join Non's mission to alert the people of Krypton to the impending doom. Soon, the Council ordered that Non be lobotomized to silence his stirring of the people. This drove Zod and his loyal follower Ursa to begin a rebellion and overthrow the Council. The three were eventually caught and sentenced to death, but Jor-El defended them, and instead had them sent to the Phantom Zone.
Eventually, with the freeing of the bottled city of Kandor, Zod, Ursa, and Non were pardoned for their crimes and were set free. But it wasn't long before Zod took military control of the surviving Kryptonians and waged a war against Earth. Were it not for Superman, Earth would have certainly become a New Krypton.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • General Zod may activate an Unique Kryptonian Hero with his General of New Krypton special power. Current Unique Kryptonian Heroes.
  • General Zod may activate Kryptonian Soldier Heroes with his General of New Krypton special power.
  • General Zod may roll unblockable dice against chosen figures adjacent to Kryptonian Spies with his General of New Krypton special power. Current Kryptonian Spies.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-Revaluation TestsCard Updates:
7 March 2021 - Class changed to Conqueror

Griffin March 20th, 2012 03:21 AM

NAME = GENERAL ZOD
SECRET IDENTITY = DRU-ZOD

SPECIES = KRYPTONIAN
UNIQUENESS = UNIQUE HERO
CLASS = CONQUEROR
PERSONALITY = EGOMANIACAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 5
ATTACK = 4
DEFENSE = 6

POINTS = 350


GENERAL OF NEW KRYPTON
After revealing an Order Marker on this card and instead of taking a turn normally, you may do up to two of the following:
* Take a turn with 1 Unique Kryptonian Hero you control.
* Move up to 2 Kryptonian Heroes you control. Then, you may make an immediate attack with any Kryptonian Soldier that moved.
* One at a time, for each Kryptonian Spy you control, choose a figure engaged with that Kryptonian Spy and roll 1 unblockable attack die against that figure.
Each option may only be chosen once per player turn, and a figure cannot move or take a turn if it has previously moved this turn. General Zod may be the chosen Hero.

KNEEL BEFORE ZOD
When Zod attacks an adjacent figure, roll two additional attack dice and if Zod has height advantage, the adjacent defending figure rolls two fewer defense dice.

KRYPTONIAN DEFENSE
When rolling defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

SUPER STRENGTH

FLYING


A3n March 20th, 2012 04:01 AM

Re: The Book of General Zod - Designing
 
Quote:

KNEEL BEFORE ZOD
When Zod attacks an adjacent figure, roll two additional attack dice and if Zod has height advantage, the defending figure rolls two fewer defense dice.
If he has a range of 1 isn't he always attacking an adjacent figure & thus always has an attack of 6. Or am I missing something?

Otherwise looks good. :up:

Griffin March 20th, 2012 04:26 AM

Re: The Book of General Zod - Designing
 
He has a ranged attack.

Hahma March 20th, 2012 06:49 AM

Re: The Book of General Zod - Designing
 
Looks good. It will be fun to see him get height advantage and attack Darkseid and reduce his defense. :D

A3n March 20th, 2012 07:03 AM

Re: The Book of General Zod - Designing
 
Quote:

Originally Posted by Griffin (Post 1580544)
He has a ranged attack.

Quote:

Last edited by Griffin : Today at 06:29 PM.
Yes I see that ;)

tcglkn March 20th, 2012 07:52 AM

Re: The Book of General Zod - Designing
 
Looks good. :up:

IAmBatman March 20th, 2012 09:33 AM

Re: The Book of General Zod - Designing
 
I really dig Kneel Before Zod. :-)

Looks solid all around. My only questions involve whether or not we want small tweaks on his general power for theme and clarity.

GENERAL OF NEW KRYPTON
After revealing an Order Marker on this card and instead of taking a turn with Zod, you may:
* take a turn with 1 Unique Kryptonian Hero you control; or
* move up to 2 Soldier Heroes you control; or
* choose 1 Spy you control and roll 1 ublockable attack die against any figure adjacent to the chosen Spy.

My theme question is, do we want to restrict him to moving only Kryptonian Soldiers or activating Kryptonian Spies? Thematically, especially considering the power title, his commanding Captain America or Chameleon, or humans in general, seems a bit odd (typically this guy hates humans and they hate him right back!). It seems like he'd still have plenty of great options even with a Kryptonian restriction, so I don't think it'd damage his playability any - just make it more factional.

tcglkn March 20th, 2012 09:35 AM

Re: The Book of General Zod - Designing
 
Good catch Bats. I'd definitely support Kryptonians only. Plus we've got plenty of Soldier synergy coming in down the road no reason to force it in here.

Griffin March 20th, 2012 01:26 PM

Re: The Book of General Zod - Designing
 
I am good with making it Kryptonian specific. It is thematic. I was thinking about Vipers having Warlord Bonding and there being more than one Warlord that isn't a Viper. But, we don't have to match that aesthetic. This guy is xenophobic at his core.

IAmBatman March 20th, 2012 01:29 PM

Re: The Book of General Zod - Designing
 
For sure. I don't mind opening up less thematic connections on synergy powers sometimes, but with his xenophobic nature that you mentioned, it would have felt "off" to me here.

Spidey'tilIDie March 20th, 2012 10:07 PM

Re: The Book of General Zod - Designing
 
Would you be willing to bump his Defense up to 7? I guess I just think of this guy as the second most BA Kryptonian to Superman. He already has quite a bit less life. I could also see his Attack up to 5, but I'd settle for Defense only bump.


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