The Book of General Zod
The Book of General Zod Comic PDF http://heroscapers.com/c3g/released/...alZod_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Superman set. Its model number and name are #053 / Zod. _________________________________________________________________ Character Bio - Long ago on Krypton, Zod was a respected General. When the Kryptonian Science Council discovered that two of their most revered scientists, Jor-El and Non, had determined that in a short matter of time, Krypton would suffer geothermic upheaval that would destroy the entire planet, they branded the two as heretics and sent General Zod and his militants to Jor-El's laboratory to arrest he and Non. The Science Council administered a stern warning to them, and set them free. But when Zod learned that the scientists were correct, he left the military to join Non's mission to alert the people of Krypton to the impending doom. Soon, the Council ordered that Non be lobotomized to silence his stirring of the people. This drove Zod and his loyal follower Ursa to begin a rebellion and overthrow the Council. The three were eventually caught and sentenced to death, but Jor-El defended them, and instead had them sent to the Phantom Zone. Eventually, with the freeing of the bottled city of Kandor, Zod, Ursa, and Non were pardoned for their crimes and were set free. But it wasn't long before Zod took military control of the surviving Kryptonians and waged a war against Earth. Were it not for Superman, Earth would have certainly become a New Krypton. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
7 March 2021 - Class changed to Conqueror |
NAME = GENERAL ZOD
SECRET IDENTITY = DRU-ZOD SPECIES = KRYPTONIAN UNIQUENESS = UNIQUE HERO CLASS = CONQUEROR PERSONALITY = EGOMANIACAL SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 6 RANGE = 5 ATTACK = 4 DEFENSE = 6 POINTS = 350 GENERAL OF NEW KRYPTON After revealing an Order Marker on this card and instead of taking a turn normally, you may do up to two of the following: * Take a turn with 1 Unique Kryptonian Hero you control. * Move up to 2 Kryptonian Heroes you control. Then, you may make an immediate attack with any Kryptonian Soldier that moved. * One at a time, for each Kryptonian Spy you control, choose a figure engaged with that Kryptonian Spy and roll 1 unblockable attack die against that figure. Each option may only be chosen once per player turn, and a figure cannot move or take a turn if it has previously moved this turn. General Zod may be the chosen Hero. KNEEL BEFORE ZOD When Zod attacks an adjacent figure, roll two additional attack dice and if Zod has height advantage, the adjacent defending figure rolls two fewer defense dice. KRYPTONIAN DEFENSE When rolling defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields. SUPER STRENGTH FLYING
Spoiler Alert!
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Re: The Book of General Zod - Designing
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Otherwise looks good. :up: |
Re: The Book of General Zod - Designing
He has a ranged attack.
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Re: The Book of General Zod - Designing
Looks good. It will be fun to see him get height advantage and attack Darkseid and reduce his defense. :D
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Re: The Book of General Zod - Designing
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Re: The Book of General Zod - Designing
Looks good. :up:
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Re: The Book of General Zod - Designing
I really dig Kneel Before Zod. :-)
Looks solid all around. My only questions involve whether or not we want small tweaks on his general power for theme and clarity. GENERAL OF NEW KRYPTON After revealing an Order Marker on this card and instead of taking a turn with Zod, you may: * take a turn with 1 Unique Kryptonian Hero you control; or * move up to 2 Soldier Heroes you control; or * choose 1 Spy you control and roll 1 ublockable attack die against any figure adjacent to the chosen Spy. My theme question is, do we want to restrict him to moving only Kryptonian Soldiers or activating Kryptonian Spies? Thematically, especially considering the power title, his commanding Captain America or Chameleon, or humans in general, seems a bit odd (typically this guy hates humans and they hate him right back!). It seems like he'd still have plenty of great options even with a Kryptonian restriction, so I don't think it'd damage his playability any - just make it more factional. |
Re: The Book of General Zod - Designing
Good catch Bats. I'd definitely support Kryptonians only. Plus we've got plenty of Soldier synergy coming in down the road no reason to force it in here.
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Re: The Book of General Zod - Designing
I am good with making it Kryptonian specific. It is thematic. I was thinking about Vipers having Warlord Bonding and there being more than one Warlord that isn't a Viper. But, we don't have to match that aesthetic. This guy is xenophobic at his core.
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Re: The Book of General Zod - Designing
For sure. I don't mind opening up less thematic connections on synergy powers sometimes, but with his xenophobic nature that you mentioned, it would have felt "off" to me here.
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Re: The Book of General Zod - Designing
Would you be willing to bump his Defense up to 7? I guess I just think of this guy as the second most BA Kryptonian to Superman. He already has quite a bit less life. I could also see his Attack up to 5, but I'd settle for Defense only bump.
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