The Book of Doomsday
The Book of Doomsday The figure used for this unit is a Heroclix figure from the Hypertime set. _________________________________________________________________Its model number and name are #094-096 / Doomsday. Character Bio - Born on the planet Krypton during a time when only the strongest creatures could survive, Doomsday was the result of a rapid natural selection process bred to hate all life. Doomsday's body is covered with vicious bony spurs that can pierce even Superman's skin. His endurance makes him almost impossible to kill. He is the epitome of villainous power and strength. With the ability to regenerate after every battle, Doomsday becomes bigger and stronger; therefore no opponent of his has ever defeated him twice. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
Card Updates: 3 January 2021 - Super Leap wording update |
Re: Doomsday - Design Thread
NAME = DOOMSDAY
SPECIES = KRYPTONIAN UNIQUENESS = UNIQUE HERO CLASS = DESTROYER PERSONALITY = RELENTLESS SIZE/HEIGHT = MEDIUM 6 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 7 DEFENSE = 5 POINTS = 390 ADAPTIVE RESISTANCE Doomsday receives one extra defense die for each Wound Marker on this card. EVOLUTIONARY REGENERATION After revealing an Order Marker on this card you may remove one Wound Marker from this card if Doomsday does not move or attack this turn. When Doomsday is destroyed, begin your next turn with a total of 6 Wound Markers on this card. Order Markers may still be placed and revealed on this card. If the last Wound Marker is removed from this card while Doomsday is destroyed, immediately place Doomsday on a space adjacent to any figure you control. SUPER LEAP 50 Instead of his normal move, Doomsday may move up to 10 spaces with Super Leap. When moving with Super Leap, Doomsday has the Flying special power, but may not move up or down more than 50 levels in a single leap. Doomsday rolls 3 fewer attack dice on any turn that he chooses to Super Leap. SUPER STRENGTH |
Re: Doomsday - Design Thread
What happens if Runa Mitonsouls him? Does he just automatically come back?
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Re: Doomsday - Design Thread
Make sure to post the link for this in the Life of a Design thread! :-)
I like the first comic picture for him. I love that he's a Kryptonian and that he and Lex would make a nasty team. I love Super Leap on him, so I'm glad you went there. Adaptive Resistance is a great power too - and thematically I love Evolutionary Regeneration, but I worry about the combination. I could really see lowering his normal defense to 5 given all the bonuses. I don't think it'll make him play weak at all, given how fast his defense will go up. Is there a limit to the number of purple experience markers you can place on the card? For the sake of game balance, I really think there should be (and it should be a low number - 1-3). |
Re: Doomsday - Design Thread
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Re: Doomsday - Design Thread
Wow, I'm thinking 500 points.
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I don't think the Experience Markers are really needed, or will necessarily be balanced. |
Re: Doomsday - Design Thread
I again agree with Bats. :D
I do worry about 7/8/9/10/11/12 defense, 7 life and regeneration. That's painful. :twisted: |
Re: Doomsday - Design Thread
For ADAPTIVE RESISTANCE, what if we lowered his defense to 6 and took the cap off of the power?
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Re: Doomsday - Design Thread
Does green krypton affect Doomsday in the comics?
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Re: Doomsday - Design Thread
Just echoing Bats and Balantai here.
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