The Book of Judge Mortis
The Book of Judge Mortis C3G 2000AD WAVE 24 THEY CAME FROM BEYOND! http://www.heroscapers.com/c3g/relea...rtis_comic.png Comic PDF http://www.heroscapers.com/c3g/relea...ortis_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the INDY set. Its model number and name are #115-117 / Judge Mortis. _________________________________________________________________ Character Bio - Judge Mortis is in a perpetual state of disintegration, and his touch causes his victims to decay extremely rapidly. Like Fire and Fear, he spent his early years as a trainee Judge at Law School, Deadworld's equivalent to Mega-City One's Academy of Law, and graduated after Judge Death. He quickly developed an admiration for Sidney's methods and beliefs and became one of his three lieutenants, sharing his comrade's zeal for passing arbitrary death sentences. (From wikia) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips-
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Re: The Book of Judge Mortis - Brainstorming
NAME = JUDGE MORTIS SPECIES = UNDEAD UNIQUENESS = UNIQUE CLASS = DARK JUDGE PERSONALITY = MORBID SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 5 POINTS = 165 DARK JUDGEMENT After revealing an Order Marker on the Army Card of another Undead Unique Hero you control and immediately before attacking with that Hero, if Judge Mortis is engaged, he may attack an opponent's figure with his normal attack. DECAYING TOUCH When Judge Mortis attacks an adjacent figure with his normal attack, and at least one skull is rolled, the defending figure immediately receives one unblockable wound before defense dice are rolled, or two unblockable wounds if it is a destructible object. DIMENSIONAL TELEPORT At the end of each round, if Judge Mortis is on the battlefield and there are two or fewer Wound Markers on this card, you may place him on any empty space on the battlefield. When Judge Mortis is moved with Dimensional Teleport, he may not be placed adjacent to an opponent's figure and will not take any leaving engagement attacks. |
Re: The Book of Judge Mortis - Brainstorming
Art ...
Comic
Spoiler Alert!
Background
Spoiler Alert!
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Re: The Book of Judge Mortis - Brainstorming
I think you missed a step. You forgot to PM the heroes :p
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Re: The Book of Judge Mortis - Brainstorming
doh. I started St. Patty's early. :)
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Re: The Book of Judge Mortis - Brainstorming
Decaying touch seems like it should be limited to either each one of your numbered OMs revealed or one opponent, then it is maxed out at 3W per turn. As it stand now you it could be inflicting 6W per round in a 1 on 1 game, 9W per wound in a 3 player game, 12W per round in a 4 player game, etc.
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Re: The Book of Judge Mortis - Brainstorming
I like the look of it, for the most part.
I would drop the X OM restriction from The Shield. It's already "once per game", no need for the X. Also, "instead of attacking" implies that an Attack phase must be eligible to be skipped, but I think it should be reworded to be more clear that the figure must be taking a turn. Otherwise, it could be read that it can be used anytime a DJ moves or is moved, including with Dimensional Teleport. He'll be pretty swingy depending on the matchup. Melee squads will hate him, and melee heroes aren't a fan. On the other hand, heavily ranged armies will be delayed at best. Mortis could be super nasty with throwers though. Pair him with Magneto (II) and have the potential for 6 auto-wounds in a single turn. |
Re: The Book of Judge Mortis - Brainstorming
Yeah. He may be better with Magneto then with the other Dark Judges.
I think Magneto(II), Blob and Mortis could be vicious, then you could squeeze in Judge Death or Fear or go with another static attack like War Machine(~shiver). I could see dropping his Defense by one to lower his survivability. I have to agree with you YK on the OM trigger. If it went off your opponent you could still get a ton in multi-player games, so limiting it to your OMs may be the way to go. Lots of thanks on this one. I believe Margloth came up with Decaying Touch. Viegon convinced me to make The Shield a glyph(instead of using the X OM). Karat helped a ton on the wording for the glyph/power. |
Throw Rug
So most people that can move figures have a range of 4ish allowing them to safely sit outside the shield and toss a dark judge off the glyph and it goes bye bye. Is this okay?
~Dysole, probably doing this out of order |
Re: The Book of Judge Mortis - Brainstorming
I don't like Decaying Touch as is. It doesn't feel like decay at all at this point. To me, decay would do one of two things in a mechanical sense, erode at one's defense or erode at one's life. It could be argued that this does erode away one's life, but personally, I'd much rather see it tied to his normal attack than as a passive type of power :2cents:
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Re: The Book of Judge Mortis - Brainstorming
Ohh, I kind of like the idea of decaying touch eroding an adj. figures defense. The auto wounds from both decaying touch and the shield seem like double dipping, changing decaying touch to defense gives him two different tricks. Then you could leave it as written on the numbered OM reveal. Put him next to Superman and bring his defense down considerably. The race would be on to destroy Mortis before you get to the end of the round if you also had Blob locking him in place so you could not escape. If you can still move, take the LEA and move on to a new target. I don't know if this fits from a theme stand point though.
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Re: The Book of Judge Mortis - Brainstorming
My thoughts:
1) The Decaying Touch in the SP right now is too strong. Limiting it to your OMs only would work nicely, though I do like some of the other ideas being discussed. 2) I'd prefer to see his "The Shield" power limited so you can only use it when he takes a turn. It'd be simpler and also be interesting tactically because you'd have to put an OM on him when you wouldn't normally. 3) I like the glyph, but I worry that right now it'll be way too strong against certain match-ups (melee, particularly squads), but useless against others (range and any tossers). I don't have any ideas right now, but it'd be nice if we could level that out a little. |
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