The Book of Master Splinter
The Book of Master Splinter C3G IDW SUPER SECRET EXCLUSIVE 58 HAND AND FOOT http://heroscapers.com/c3g/released/...nter_comic.png Comic PDF http://heroscapers.com/c3g/released/...inter_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Teenage Mutant Ninja Turtles Gravity Feed set. Its model number and name are #011 / Splinter _________________________________________________________________ Character Bio - The adoptive father of Leonardo, Donatello, Raphael and Michelangelo, Master Splinter is also their teacher and sensei, training them in the art of ninjitsu so they are able to survive not only a world that will never understand them, but also the attentions of the murderous Shredder and his Foot Clan. Protective of his sons - perhaps overly so - as well as sage and wise, Splinter always advises caution, and will go to whatever lengths necessary to defend his family. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Master Splinter - Breathing
NAME = MASTER SPLINTER
SECRET IDENTITY = SPLINTER SPECIES = RODENT UNIQUENESS = UNIQUE HERO CLASS = SENSEI PERSONALITY = WISE SIZE/HEIGHT = MEDIUM 4 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENCE = 6 POINTS = 230 THE WAY OF NINJITSU Once per round, after any attack dice, defense dice, or the 20-sided die is rolled for Splinter or a Ninja Turtle you control, you may add or subtract a skull, shield, or 4 from that roll. FATHER'S DEVOTION If a Ninja Turtle you control is destroyed by an opponent's figure, you may place any unrevealed Order Markers from its card on this card and, if Splinter is unengaged, you may immediately place him on an empty shadow tile or any empty space within 3 spaces of the destroyed Ninja Turtle's previous placement. For the rest of the round, when Splinter attacks, he may attack one additional time. BREAKING BALANCE When attacking an opponent's adjacent figure with a normal attack, or when defending against a normal attack from an adjacent figure, if the opponent rolls more skulls than shields and Splinter is not destroyed, you may inflict a wound on that figure. Tiny and huge figures are not affected by Breaking Balance. |
Re: The Book of Master Splinter - Breathing
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Re: The Book of Master Splinter - Breathing
I feel like all 3 of these powers are 2 or more powers crammed into one. Some streamlining may be in order.
FATHER’S DEVOTION seems like a bit of a theme break to me unless the Turtles are wounded. He’s trained them to fight, I don’t really see him stepping in and taking over unless a turtle is thoroughly beaten and about to be killed. I also don’t think he needs the extra attack die with everything going on in Master of Ninjitsu. I see what you’re trying to do in Master of Ninjitsu, but I think all the rerolling is just confusing. Maybe find a simpler boost than rerolling (which requires a lot of verbiage) or only leave it on attacking and bump his defense to 6. |
Re: The Book of Master Splinter - Breathing
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Wisdom of the Rat literally is two powers smashed together - he originally had Ninja Focus from Leo as a separate power, but someone suggested putting them together. I'd be happy separating them, especially since Leo has 4 powers. With Master of Ninjitsu, I really would like the effect to trigger on both attack and defence, as I essentially want this to be a twist on MMA. Really, though, I'm not super set on the re-roll, I just want it to be a boost based on the opponent rolling skulls to represent them being 'off balanced'. |
Re: The Book of Master Splinter - Breathing
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Wisdom of the Rat is fine and will be useful for the overall team so I don't mind it being two powers since they are both slim short and easy to understand. I've never been huge on the Father's Devotion either. I see the Turtles interjecting more when they think he is in trouble... Wisdom of the Rat as is Break up Ninjistu into 2 powers one offense and one defenese...such as Counter Strike and the move/attack part as the second power. |
Re: The Book of Master Splinter - Breathing
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In the end though, I really want to get across his protectiveness of his sons. I don't want him to just feel like a generic 'Master' - more than that, he is their adoptive parent, and he should play as such. |
Re: The Book of Master Splinter - Breathing
Him saving the OM and bumping their roll seems like pretty fatherly actions to me...If it's the theme of the name use the name there.
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Re: The Book of Master Splinter - Breathing
I like the design, but I agree that it's going to need a little paring-back. If I had to immediately simplify a little, I'd probably swap out Master of Ninjutsu for MMA and scrap the d20 bit from Wisdom of the Rat (he's already doing three other things for the Turtles).
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Re: The Book of Master Splinter - Breathing
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I see his card as what he can offer to this specific family and not what he can be the master of. Those powers that the Turtle's have are why these powers link him narrative to them. The current Father power could generically be used as a master of any NINJA and not just the ones he acts as a father too. Your current Fatherly Devotion power could be named Ninja Protection and no one would have any clue that it was to represent him being the father of the TMNT save from the word Turtle being in the power. |
Re: The Book of Master Splinter - Breathing
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