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-   -   The Book of Bob, Agent of Hydra (https://www.heroscapers.com/community/showthread.php?t=31303)

Master Tang July 13th, 2010 04:53 PM

The Book of Bob, Agent of Hydra
 
The Book of Bob, Agent of Hydra

C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 1
THE LAW AND THE LAWLESS




Mini PDF

The figure used for this unit is a Heroclix figure from the DC Origin set.
Its model number and name are #001 / Hydra Footsoldier.
Its model number and name are #002 / Hydra Technician.
Its model number and name are #003 / Hydra Officer.
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Character Bio -Bob is, in every respect, a normal guy. He signed up for HYDRA believing that they have a dental plan (which they don't), and made $40,000 a year. Bob kept a blog while he was at HYDRA, primarily remarking about the mundane like complaining about the commissary food. When Agent-X was captured when a pharmaceutical company hired him to infiltrate HYDRA, the mercenary known as Deadpool mounted a rescue operation to free him and in the process liberated (kidnapped) Bob. Bob now assists Deadpool in his wacky adventures and acts as Deadpool's loyal pet....er...sidekick.
_________________________________________________________________


-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • If Deadpool receives a wound, Bob can move if he's within clear sight and possibly wound the attacking figure.
_________________________________________________________________


-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
Card Updates:
7 March 2021 - Card changed to Enthusiastic Mercenary, added Secret Identity

quozl July 13th, 2010 05:12 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
NAME = BOB, AGENT OF HYDRA
SECRET IDENTITY = BOB DOBALINA

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = ENTHUSIASTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 2

MOVE = 6
RANGE = 6
ATTACK = 2
DEFENSE = 2

POINTS = 25


HIDING PLACES 301
When adjacent to any terrain, obstacle, or destructible object with a height higher than Bob's base, Bob cannot be targeted for an attack by a non-adjacent figure.

DEADPOOL'S #1 FAN
If you control Deadpool and he is within clear sight of Bob when an opponent's figure inflicts one or more wounds on Deadpool with a normal or special attack, you may immediately move Bob up to 6 spaces. If Bob ends his movement within 6 clear sight spaces of the attacking figure, roll the 20-sided die. If you roll 12 or higher, the attacking figure immediately receives one wound.

TACTICS OF RETREAT 101
Bob never takes leaving engagement attacks. When Bob begins his turn engaged, he may move an additional 4 spaces if he ends his move not adjacent to any enemy figures.


Spoiler Alert!

Adam Souza July 13th, 2010 05:24 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
Green Arrow and Black Canary are linked with Cupid's Kiss. I don't really see an issue with Bob being tied to Deadpool.

quozl July 13th, 2010 05:26 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
Not a problem but just less interesting to me.

Griffin July 13th, 2010 05:27 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
Human
Unique Hero
Sidekick
Loyal
Medium 5

LIFE 3 (or 4) I think 3 to keep his cost down.
MOVE 5
RANGE 5
ATTACK 3
DEFENSE 3 This Superscape after all. :-)
POINTS 60?

HIDING PLACES 301

If Bob is attacked while adjacent to terrain that is at least 5 spaces higher than his base, and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 1-7, roll defense dice normally. If you roll an 8 or higher, Bob takes no damage ignore all damage that would be inflicted by the attack.

DEADPOOL'S #1 FAN
If Bob is within 4 5 clear sight spaces of Deadpool an opponent's figure, and that figure attacks Deadpool an Insane figure you control with a normal attack and that Insane figureDeadpool takes receives any wounds from that attack, you may roll the 20-sided die. If you roll a 14 or higher, the attacking figure immediately takes receives one unblockable wound.

I don't think we need Hero to Hero specific synergy here, I think that synergy with an Insane figure would make him more draftable, and Deadpool would still be the best choice. Deadpool or the Insane figure doesn't have to be close to Bob for Bob to shoot the opponent's figure, but the opponent's figure does. Also, I think that this power should have the same range that Bob has for his normal attack since it is basically reflecting that. I love how this power will work well with Deadpool's Wisecrack power.

TACTICS OF RETREAT 101
Bob never takes leaving engagement attacks.

I don't know how necessary this power is, and it would be nice if Bob only had two very useful powers.





Below is my rewrite without any red marks.

Human
Unique Hero
Sidekick
Loyal
Medium 5

LIFE 3
MOVE 5
RANGE 5
ATTACK 3
DEFENSE 3
POINTS 60?

HIDING PLACES 301

If Bob is attacked while adjacent to terrain that is at least 5 spaces higher than his base, and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 1-7, roll defense dice normally. If you roll an 8 or higher, Bob takes no damage.

#1 FAN
If Bob is within 5 clear sight spaces of an opponent's figure, and that figure attacks an Insane figure you control with a normal attack and that Insane figure receives any wounds from that attack, you may roll the 20-sided die. If you roll a 14 or higher, the attacking figure immediately receives one wound.

Master Tang July 13th, 2010 05:35 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
I kind of liked bob with Disengage, because it let him run away, which he does a lot. it felt kind of thematic, but I will make the changes that you asked for Griff.

Wolvie July 13th, 2010 05:36 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
Duuude! his already awesome, why would you change him:)
After griffin's suggestions, I see why ?
But I would keep all 3 powers though

Scapemage July 13th, 2010 05:48 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
I like this guy, but this is the Brainstorming Phase, aren't you jsut supposed to gather ideas? I don't thnk a write-up should be posted until the design phase, as collective ideas can completely change your design (as it did with mine).

Griffin July 13th, 2010 05:51 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
Hey man, I am wrong plenty of times, and this could be one of those times. If the Disengage is Iconic for him, by all means keep it, but I think it would be nice from a game designer aspect to have only two powers and a lower cost.

Master Tang July 13th, 2010 05:51 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
Well these are ideas to work with. Powers can be added, subtracted, or changed at the whim of the people. I just wanted to show people the general direction i want to go with this character.

Also, Griff I understand where you are coming from, but I think that the Disengage-like power would be a nice touch of theme for the card.

Griffin July 13th, 2010 05:53 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
Quote:

Originally Posted by scapemage921 (Post 1142325)
I like this guy, but this is the Brainstorming Phase, aren't you jsut supposed to gather ideas? I don't thnk a write-up should be posted until the design phase, as collective ideas can completely change your design (as it did with mine).

Not true really. The Hero Brainstorming phase is much different than anything we do here or that you guys would be use to. We take singular notes months in advance on what each one of us is looking for on a design. Then the LD leads the initial design and 'may' draw from that pool if he wants to. We want to see the LD's creativity and leadership, it is encouraged.

Balantai July 13th, 2010 05:53 PM

Re: Bob, Agent of Hydra: Brainstorming Phase
 
Before I even read anything, I just want to say: AWESOME!


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