HoSS Season 1 - Finals are on Moisture Farms The players whose names are first won the diceoff and decide who places first.
Spoiler Alert!
-Special rules and Clarifications-
• TATOOINE RULE:
At the end of each round, roll the 20-sided die once for each figure you control. If you roll an 18 or higher, that figure receives one unblockable wound. Tusken Raiders, Jawas, Droids and figures on the Moisture Vaporator Glyph are not affected by this rule.
HoSS Season 1 - Round 3 is on Wampa Cavern The players whose names are first won the diceoff and decide who places first.
Spoiler Alert!
-Set Up-
• Place a Wampa figure on each of the Green Start Zone spaces. Wampas placed on the Green Start Zone spaces are not in any army. At the beginning of the game, Wampas are hidden and cannot be attacked or targeted for any special power. Any figure adjacent to a hidden Wampa is not engaged with that Wampa. Hidden Wampas never make leaving engagement attacks.
• Place a Glyph of Brandar power side up on the glyph location at the center of the map. At the end of your turn, if you control the Glyph of Brandar, you may take temporary control of one Wampa figure and take a turn with that figure. At the end of that turn, you no longer control that Wampa.
• Once a turn has been taken with a Wampa, that Wampa becomes active. Active Wampas can be attacked or targeted for special powers. Active Wampas always make leaving engagement attacks. If a Wampa is destroyed, it is removed from the battlefield.
-Special rules and Clarifications-
Due to the low ceiling being covered in icy stalactites and the generally confined space available in the Wampa Cavern, the following rules apply:
• If an army contains a huge figure, that figure may not leave the Start Zone.
• Figures may not use special powers which cause them to leave the ground such as Flying, Stealth Flying, Stealth Leap, Force Leap, Grapple Gun, Grapple Arm, etc.
Using an online voice chat utility, such as Skype or Google Hangouts, improves the playing experience considerably.
HoSS Kill 'Em All
Each player brings one 575-point army with a maximum of 24 hexes.
Each army may contain up to one Classic or VC Army Card.*
Each army must contain at least 290-points of HoSS figures.
Eligible HoSS figures include any figures in the Archives
No Marvel or C3G.
*Multiple Common Squads and Heroes count as one Army Card.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Treasure Glyph Rules:
When one of your Unique Heroes ends its movement on a Treasure Glyph that is symbol-side up, you may attempt to pick the Treasure Glyph up. To pick a Treasure Glyph up, roll the 20-sided die.
If you roll a 1-5, you set off the trap. Leave the Treasure Glyph symbol-side-up.
If you roll a 6 or higher, you did not set off the trap, and the figure that landed on the Treasure Glyph now picks up the Treasure Glyph.
Turn the Treasure Glyph power-side up, remove it from the battlefield, and place it on the figure's corresponding Army Card. That figure now controls that Treasure Glyph.
Trap:
If you set off the trap, ice shards are starting to fall from the top of the Abandoned Echo Base. At the end of each round from now on, roll one unblockable attack die against each figure.
Treasure Glyphs:
1-8, Brooch of Shielding (Disengage)
9-13, Heroic Rune (Attack +1)
14-18, Tailsman of Defense, Permanent (Defense +1)
19-20, Potion of Healing (Heal 3 Wounds)
Players in the event:
heroscaper2010
mtl1998
Soundwarp SG-1
MegaSilver
Black_Charos
Arch-vile
weebaer
William099
Dysole
kevindola
Ninja Status
CrazyTankster
Sheep
June 29th, 2014 02:52 PM
Re: HoSS Online - Season 1
I wanted to get this up but I don't expect signups for a little bit considering the Hoth Adventure Pack just came out.
Probe Droid isn't in the template yet, but it should be soon. Also, FX-7 is not an eligible HoSS figure.
Black_Charos
June 29th, 2014 02:54 PM
Re: HoSS Online - Season 1
I don't know any of the figures, but I'd be willing to give it a shot. Give me a day or two to plan out my army (Stormtroopers and Vader, most likely :lol:), but I'd always wanted to give the HoSS stuff a try, and this seems like a good opportunity. Any special rules specific to HoSS I should be aware of?
Sheep
June 29th, 2014 03:03 PM
Re: HoSS Online - Season 1
Quote:
Originally Posted by Black_Charos
(Post 1949511)
I don't know any of the figures, but I'd be willing to give it a shot. Give me a day or two to plan out my army (Stormtroopers and Vader, most likely :lol:), but I'd love to give the HoSS stuff a try. Any special rules specific to HoSS I should be aware of?
And any of the maps with special rules, so I'd look over the Map Holocrons (links are in the maps spoiler above the maps).
Tai-Pan
June 29th, 2014 03:10 PM
Re: HoSS Online - Season 1
"Each army may contain up to one Classic or VC Army Card.*"
Does this mean only 1 Classic Card or only 1 Card of each figure (no doubling up on commons/uncommons)?
Arch-vile
June 29th, 2014 03:18 PM
Re: HoSS Online - Season 1
You can bring multiple copies of commons.
Crixus33
June 29th, 2014 03:20 PM
Re: HoSS Online - Season 1
Too many online seasons, not enough time. This looks awesome, though maybe should have been put off until a few more HoSS cards came out. Either way it looks fun.
Sheep
June 29th, 2014 03:28 PM
Re: HoSS Online - Season 1
Quote:
Originally Posted by Crixus33
(Post 1949517)
Too many online seasons, not enough time. This looks awesome, though maybe should have been put off until a few more HoSS cards came out. Either way it looks fun.
Purposefully made it so that this Season will start when the Classic Online Season is in their Playoffs (Round 1), so if you don't make the playoffs, join! :D
Also, we feel we have enough figures for a variety of armies (as long as people use the Hoth stuff and don't just play Vader/squaddies :razz:)
Like I said in the SP, I don't expect anyone to sign up right now, but I wanted to get it up so people know when sign-ups are due, and so that we can start when the Classic Season is in the playoffs.
Black_Charos
June 29th, 2014 03:33 PM
Re: HoSS Online - Season 1
Quote:
Originally Posted by heroscaper2010
(Post 1949520)
Quote:
Originally Posted by Crixus33
(Post 1949517)
Too many online seasons, not enough time. This looks awesome, though maybe should have been put off until a few more HoSS cards came out. Either way it looks fun.
Purposefully made it so that this Season will start when the Classic Online Season is in their Playoffs (Round 1), so if you don't make the playoffs, join! :D
Also, we think we have enough figures for a variety of armies (as long as people use the Hoth stuff and don't just play Vader/squaddies :razz:)
Darn right... don't nobody else go and do that, you hear :lol:?
Dysole
June 29th, 2014 03:56 PM
Hmmm...
Looks interesting. I'll have to stew on it for a little bit. I can guarantee I won't be playing Vader and Stormtroopers (actually have a hilarious idea that I would totally be doing if this were a Take 2 and may still do anyways). Still need to think about things here.
~Dysole, with some ideas
MegaSilver
June 29th, 2014 04:41 PM
Re: HoSS Online - Season 1: Sign-Ups until July 20th, 2014!
Oh, I'm playing. :twisted:
Soundwarp SG-1
June 29th, 2014 05:03 PM
Re: HoSS Online - Season 1: Sign-Ups until July 20th, 2014!
I'll give this a shot. I have about as much interest in HoSS as I do C3G (none, more or less), but I'm all about supporting online tournaments when I can. More players makes for a more fun experience for everyone else.
EDIT- is there any sort of transparency rule with Soulborgs and Droids?