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Battlefields of Star Wars Scape HoSS Maps and Scenarios


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  #1  
Old June 28th, 2013, 10:21 PM
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The Holocron of Moisture Farms

The Holocron of Moisture Farms Map

HoSS Master Set - A New Hope

A HoSS Competitive Map

Original design by Typhon2222


Required sets: 2 BftU

______________________________________________________________

Map Bio - Tatooine. Desert planet of sand and rock, where a few hardy settlers eke out a harsh existence amidst the watelands on their moisture farms. Using moisture vaporators, they collect precious molecules of water from the arid atmosphere and pump them into underground chambers where, protected from the scorching heat of Tatooine's twin suns, crops can be raised. But who will defend them as the arm of the Empire grows longer?....
______________________________________________________________

-Special rules and Clarifications-
OPTIONAL TATOOINE RULE:
At the end of each round, roll the 20-sided die once for each figure you control. If you roll an 18 or higher, that figure receives one unblockable wound. Tusken Raiders, Jawas, Droids and figures on the Moisture Vaporator Glyph are not affected by this optional rule.
______________________________________________________________

-Strategy, Tactics and Tips-
• TBA
-Heroscapers Community Contributions-
• First playtest: Arch-Vile
• Second playtest: Yodaking
• Third playtest: Heroscaper2010
• Fourth playtest: Arch-Vile
• Fifth playtest: Heroscaper2010
• Map created by: Typhon2222

Last edited by Porkins; February 22nd, 2018 at 01:32 AM.
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  #2  
Old July 2nd, 2013, 12:59 PM
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Typhon2222 Typhon2222 is offline
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Re: The Holocron of Moisture Farms

I really like the optional Tatooine scenario rule! Really adds to the theme. Provides incentive to grab the glyphs too.

Out of curiosity, how did you playtesters find the map?
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  #3  
Old July 2nd, 2013, 02:00 PM
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Re: The Holocron of Moisture Farms

Quote:
Originally Posted by Typhon2222 View Post
I really like the optional Tatooine scenario rule! Really adds to the theme. Provides incentive to grab the glyphs too.

Out of curiosity, how did you playtesters find the map?
I, unfortunately, don't have two BftU sets so I was unable to build this map, but the playtesters that did play it, loved it. Thanks for designing such a beautiful map for us!
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  #4  
Old July 2nd, 2013, 02:24 PM
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Re: The Holocron of Moisture Farms

I loved the map! Even though the outcome of both:

I played Tuskens x8 (400pts) vs. Obi-Wan + Luke + C-3PO + R2 (280) and the Tuskens crushed both times (winning with at least half of their army left).

I'd like to try some Imperials vs. Obi-Wan + Luke + 3PO + R2 sometimes. It would seem thematic...

"These blast marks are far too accurate for Tusken Raiders."

Maybe this time Luke won't be too late to save his Aunt and Uncle...

My Maps
Tournament Record: 28-28: .500!
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  #5  
Old July 2nd, 2013, 02:57 PM
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Re: The Holocron of Moisture Farms

I proxied the map using RotV + Marvel & Castle pillars for the rocks, and I found it really fun.
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  #6  
Old July 5th, 2013, 07:04 AM
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Re: The Holocron of Moisture Farms

Oh nice, so glad to hear it played out well for you gents.

I tried to design something that would give characters with Force Leap some fun options. Hope it worked out.

A wee question: is the PDF of the build instructions going to be posted sometime?
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  #7  
Old July 5th, 2013, 10:36 AM
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Re: The Holocron of Moisture Farms

Quote:
Originally Posted by Typhon2222 View Post
Oh nice, so glad to hear it played out well for you gents.

I tried to design something that would give characters with Force Leap some fun options. Hope it worked out.

A wee question: is the PDF of the build instructions going to be posted sometime?
Yes, once the Rulebook guy makes .pdfs of the pages and uploads them.

(It will probably be Monday. In the meantime, you can find the build instructions in the Rulebook.)
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  #8  
Old July 13th, 2013, 07:53 AM
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Re: The Holocron of Moisture Farms

Ohmigosh, the PDF looks AMAZING.

You guys are....deeply impressive.
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  #9  
Old July 21st, 2013, 01:01 AM
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Re: The Holocron of Moisture Farms

Gents, I know that you tweaked the original version of Moisture Farms for aesthetic reasons, to make more sand and less rock visible. Thumbs up on that. Only problem though is that this tweaked version can't be built with only 2x BftU. That MS doesn't include any 3-hex Sand tiles.

Also seems that this version includes a single extra 1-hex Dungeon tile on the bottom layer.
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  #10  
Old July 21st, 2013, 01:43 PM
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Re: The Holocron of Moisture Farms

Quote:
Originally Posted by Typhon2222 View Post
Gents, I know that you tweaked the original version of Moisture Farms for aesthetic reasons, to make more sand and less rock visible. Thumbs up on that. Only problem though is that this tweaked version can't be built with only 2x BftU. That MS doesn't include any 3-hex Sand tiles.

Also seems that this version includes a single extra 1-hex Dungeon tile on the bottom layer.
Actually, it was changed for the Tusken Raiders. But we might have missed something in the rebuild--we'll take a look at it. Thanks.
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  #11  
Old July 21st, 2013, 03:41 PM
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Re: The Holocron of Moisture Farms

Quote:
how did you playtesters find the map?
While I didn't playtest the map per se, I did use it recently for my C3V playtesting (though without scenario rules) and thought it played very well! I like the scenario option, though, and next time I rebuild the map will have to give that a try.
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  #12  
Old September 4th, 2013, 11:05 AM
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Re: The Holocron of Moisture Farms

Quote:
Originally Posted by White Knight View Post
Quote:
Originally Posted by Typhon2222 View Post
Gents, I know that you tweaked the original version of Moisture Farms for aesthetic reasons, to make more sand and less rock visible. Thumbs up on that. Only problem though is that this tweaked version can't be built with only 2x BftU. That MS doesn't include any 3-hex Sand tiles.

Also seems that this version includes a single extra 1-hex Dungeon tile on the bottom layer.
Actually, it was changed for the Tusken Raiders. But we might have missed something in the rebuild--we'll take a look at it. Thanks.
I forgot to mention: White Knight fixed the problem mentioned above and the map pdf has been updated so that it can be built with 2x BftU. At some point the rulebook version will also be updated.
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