Sheep's Map Thread - New Map - 11/26/23
FEATURED MAP https://www.heroscapers.com/download...20edge_3S7.png Requires: 1 RotV, 1 FotA, and 1 RttFF .PDF Download Rise of the Valkyrie Base:
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Swarm of the Marro Base:
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Battle for the Underdark Base:
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Marvel The Conflict Begins Base*:
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Start an online game with any of my maps at heroscape.org/ohs |
Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Didn't think it was possible to do it with 2 FotA... props to you.
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Actually it has 3 Castle sets of Ladders. ( 58 )
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Considering that few sets were used, well done! Very well done!
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
http://api.photoshop.com/v1.0/accoun...=1321835833000
I especially like the giant fridge, located on the highest battlement. What a great, thoughtful way to allow those poor saps on guard duty to enjoy a cold beverage! Well done! |
Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Thanks everyone so far for the positive feedback!!!!
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Wow... A Helm's Deep map I actually have the terrain to make... Great job!
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Did you take note that it uses 3 sets of castle ladders?
Also, I'm trying to get this .pdf'ed but if you want to raw VS File I'll send you it. |
Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Sorry for the double post, but I have change some of the map (still same requirements), but I have taken out all the ruins in the front, and where there is an opening on the western side of the castle where the river runs through I have added a two-hex ruin (from RotV) in there. It is to sybolize where the Berzerker blows up the wall. Sadly though the top is not removable as it is part of a 7- or 9-hex from the FotA. Once I have the chance I will build the map again and take some new pictures.
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
Helm's Deep VS File
Follow the link and find the file, you will you won't. Updated OP Sorry but I could not get this pdf'ed so it is the raw VS file. |
Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
http://www.mediafire.com/imgbnc.php/...916dad6e6g.jpg
So, I though "Hall of Fiends" was really cool. The height on the back end is a neat pull (so you probably don't need a t-glyph on that hex specifically), but you might be able to maximize the LoS blockers a little better; open up a few more foot paths - narrow and cavernous to follow the style. I'm not sure that Wannok or t-glyphs are a problem on OM1, but there's no pull to the red-left end of the map, so you could probably put Wannok there and water block it. Since rats are such a mess in the tight spaces, I like having the two t-glyphs to give something for heroes. :) |
Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
I have decided to make this my official map thread for the sake of making another thread. So without further a due, I present, Hall of Fiends V.2:
https://lh5.googleusercontent.com/-8...h204-k/HS1.jpg I don't why picnik won't let me add numbers (for my full username). Darn picnik and I really don't want to use paint. Any suggestions? I am free to all suggestions and criticism. I will hopefully have an updated version of Helms Deep up within the next week, too. |
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