Re: Heroes of Fiction: Design Thread
Since he has a less than 50% chance to succeed, 65 POINTS may be ok. Opinions?
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Re: Kosher
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Sooooo..... Is that basically it on the SP and the SA? And now all we need to do now is agree on points and figure out basic stats? & then Doof is finished?! In this post I would also like to mention that I have a proposal to make to the entire Heroes of Fiction team, just need to word it a little better so that I don't come across as rude or out of place. Will probably have figured it all out by the end of the month if not by next week. |
Re: Heroes of Fiction: Design Thread
No one would take it the wrong way if you just state that you not trying to be rude.;)
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Re: Heroes of Fiction: Design Thread
Afreed and yes...I think Doof is good as posted and 65 points seems right to me.
Edit; DUHHH :p Here is the Updated card http://i287.photobucket.com/albums/l...psgfnrznnn.jpg So I officially give it my :thumbsup: |
Re: Heroes of Fiction: Design Thread
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Just my opinion, but I think @Taeblewalker should begin preparing a Hero considering this one is basically finished. Quote:
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Re: Heroes of Fiction: Design Thread
@CJtheMighty
, constructive criticism is great when applied the right way. This thread has been going far longer than I have been a part of it. I might suggest that if you want too many changes you might want to just do your own customs thread. Since your not a member maybe suggest some changes to the existing members. Team projects are just that, a group of people coming to a consensus of what the team goal is.
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Re: Heroes of Fiction: Design Thread
I believe
@Taeblewalker
,
@Confred
and myself are the only original members of the beginning group who are left. So if any of us have any complete say or any kind of veto power on any changes it will be the three of us. That is not to say we won't consider any new ideas to improve this project
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Well... Here it is.
I propose that a new rule be added/modified to attempt to prevent the team from getting bored due to a custom taking longer than expected and/or getting frustrated due to problems during custom design such as, arguing over a stat/s, a Special Power's specific wording. Or even bringing everything to a halt due to members not being able to check heroscapers because they are busy. The Proposed Rule Addition/Modification: Quote:
(*1) or 3, or one month. The other advantages of this rule include:
Please let me know what you think, everything and anything is helpful. Please do not feel as though you would be offending me if you decide this rule is out of place and/or should not be incorporated into Heroes of Fiction. I came up with this idea with only the interest of HOF in mind, if no one else thinks it would be helpful to HOF, then please say so because, chances are, you have been here longer than I have and have more experience in this area. With best interest in mind -CJ |
Re: Heroes of Fiction: Design Thread
That sounds good because then it would allow new members and therefore pushing everyone to get it done so that you can move on.
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Re: Heroes of Fiction: Design Thread
Testing. I've tried to post twice now. Too much text to lose without patience with it.
Edit: Doof (A) Dr. Doofenshmirtz vs Dr. Heinz Doofenshmirtz As a call sign, the simpler Dr. is by far more common. If you choose Heinz, must needs include Heinz in all of power texts. (B) Scientist vs Evil Scientist Evil Scientist is the shtick. I relate it to Mage vs Archmage, Witch vs Warwitch, Killer vs Serial Killer, Terrorist vs Bioterrorist, etc. test edit: Change in Policy (I ) I propose we allow unattended and absent by Lead designs to be tabled. (I.2 ) I propose tabled designs to be posted in a new section at the bottom of page 1, with a title similar to Tabled / WIP (I.3 ) I propose proposed tabling be required to have thumbs up votes by members. (I.4 ) I propose the thumbs up votes by members to table to be 3. (I.5 ) I propose that nonmembers may request tabling. (I.6 ) I propose no set time for determining something being inactive for too long, instead use "feels" (I.7 ) I propose that any tabled design can be chosen during any member's turn as their chosen character to be drafted and developed, (I.8 ) I propose that any drafted design previously in the Tabled / WIP zone may be halted by member if they deem it to stray too far from original design. The old design would then return to the table and then the current progress becomes a new project for the same character. HoF has the capacity to make different versions of the same character. (II ) I propose the official proper etiquette to draw attention to things to be voted and commented on to be colored blue with an identifying number in parenthesis, such as (II). |
Re: Heroes of Fiction: Design Thread
Good call
@Confred
, I like your policy change ideas. I think that will help HOF keep from getting stagnant.
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Loose change
Good with the changes.
Drake (II) disagrees with point 1. I prefer evil scientist as long as it doesn't look clunky on the card. ~Dysole, who still finds pharmacist as a class hilarious |
Re: Loose change
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I'm not sure yet what's going on with the wording tbh, but how about: NEMESIS MOTIVATION At the start of the game, choose an opponent's Unique Hero to be Dr. Heinz Doofenshmirtz's Nemesis. If an opponent controls Perry the Platypus, you must choose him to be the Nemesis. After revealing an order marker and before taking the turn, the Nemesis may immediately move up to 4 spaces. BEHOLD MY DESTRUCTINATOR SPECIAL ATTACK Range Special. Attack 5. Choose a space within 5 clear sight spaces of Dr. Heinz Doofenshmirtz. All figures on the chosen space and within 3 spaces of the chosen space are affected by Behold My Destructinator Special Attack. Before rolling attack dice, you must roll the 20-sided die. If you roll 13 or lower, an opponent may choose a different space within 5 spaces of Doofenshmirtz to be the chosen space. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Dr. Heinz Doofenshmirtz may attack with his Behold My Destructinator Special Attack once per game. |
Re: Heroes of Fiction: Design Thread
BEHOLD MY DESTRUCTINATOR SPECIAL ATTACK
Range Special. Attack 5. Choose a space within 5 clear sight spaces of Dr. Heinz Doofenshmirtz. All figures on the chosen space and within 3 spaces of the chosen space are affected by Behold My Destructinator Special Attack. Before rolling attack dice, you must roll the 20-sided die. If you roll 13 or lower, an opponent may choose a different space within 5 spaces of Doofenshmirtz to be the chosen space. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Dr. Heinz Doofenshmirtz may only attack with his Behold My Destructinator Special Attack once per game. |
Re: Heroes of Fiction: Design Thread
BEHOLD MY DESTRUCTINATOR SPECIAL ATTACK (O)
Range Special. Attack 5. Once per game, Dr. Doofenshmirtz may attack with his Behold My Destructinator Special Attack. Choose a space within 5 clear sight spaces of Dr. Heinz Doofenshmirtz. All figures on the chosen space and within 2 spaces of the chosen space are affected by Behold My Destructinator Special Attack. Before rolling attack dice, you must roll the 20-sided die. If you roll 13 or lower, an opponent may choose a different space within 5 spaces of Doofenshmirtz to be the chosen space. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Notes: Erevan Sunshadow has his once per game power state that it is once per game at the start of the power text. No figure that I am aware of has come out since Erevan that has a once per game power. The Special Attack was intended to hit three spaces to represent the "Tri-Arc". If you choose within 3 spaces, I think it is actually 4: The chosen space + 3. If this is correct then +2 = the intended 3 spaces. Clear sight is only needed on the chosen space. Clear sight isn't needed to affect the figures, does this need to be stated? I tried a few wording versions and it seemed clunky. I playtested Doof vs Carr. He whiffed his SA and Carr mopped him up. The Nemesis move was a decent enough drawback. I can see Doof dropping to 45 Points. BEHOLD MY DESTRUCTINATOR SPECIAL ATTACK (M) Range Special. Attack 5. Once per game, Doofenshmirtz may attack with his Behold My Destructinator Special Attack. Doofenshmirtz does not need clear line of sight to attack with his Behold My Destructinator Special Attack. Choose a space within 5 spaces of Dr. Heinz Doofenshmirtz. All figures on the chosen space and within 2 spaces of the chosen space are affected by Behold My Destructinator Special Attack. Before rolling attack dice, you must roll the 20-sided die. If you roll 13 or lower, an opponent may choose a different space within 5 spaces of Doofenshmirtz to be the chosen space. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Note: Using Mindflayer wording for clear sight, and removing the clear sight reference adds more text, but may be better and clearer. BEHOLD MY DESTRUCTINATOR SPECIAL ATTACK (J) Range Special. Attack 5. Once per game, Doofenshmirtz may attack with his Behold My Destructinator Special Attack. Choose a space within 5 clear sight spaces of Dr. Heinz Doofenshmirtz. All figures on the chosen space and within 2 spaces of the chosen space are affected by Behold My Destructinator Special Attack. Doofenshmirtz only needs a clear sight shot at the chosen space. Before rolling attack dice, you must roll the 20-sided die. If you roll 13 or lower, an opponent may choose a different space within 5 spaces of Doofenshmirtz to be the chosen space. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Note: Shotgun Johnny's wording may also work. In fact, Johnny “Shotgun” Sullivan may be a good figure of comparison. He's 65 Points. Same Life. Same SA range. +3 NA range. -1 Attack. -1 Defense. -1 SA radius. -2 SA damage. SA isn't limited to once per game. SA doesn't require d20. |
Re: Heroes of Fiction: Design Thread
I like J the best myself
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Re: Heroes of Fiction: Design Thread
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Thus, Current Wording: NEMESIS MOTIVATION (I) At the start of the game, choose an opponent's Unique Hero to be Dr. Heinz Doofenshmirtz's Nemesis. If an opponent controls Perry the Platypus, you must choose him to be the Nemesis. After revealing an order marker and before taking the turn, the Nemesis may immediately move up to 4 spaces. BEHOLD MY DESTRUCTINATOR SPECIAL ATTACK (II) Range Special. Attack 5. Once per game, Doofenshmirtz may attack with his Behold My Destructinator Special Attack. Choose a space within 5 clear sight spaces of Dr. Heinz Doofenshmirtz. All figures on the chosen space and within 2 spaces of the chosen space are affected by Behold My Destructinator Special Attack. Doofenshmirtz only needs a clear sight shot at the chosen space. Before rolling attack dice, you must roll the 20-sided die. If you roll 13 or lower, an opponent may choose a different space within 5 spaces of Doofenshmirtz to be the chosen space. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. alt NEMESIS MOTIVATION (A) At the start of the game, choose an opponent's Unique Hero to be Doofenshmirtz's Nemesis. If an opponent controls Perry the Platypus, you must choose him to be the Nemesis. After revealing an order marker and before taking the turn, the Nemesis may immediately move up to 4 spaces. Request Playtests vs Johnny “Shotgun” Sullivan |
Re: Heroes of Fiction: Design Thread
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Proposed Wording: (Same as previously posted "Current Wording", versions I and II) NEMESIS MOTIVATION At the start of the game, choose an opponent's Unique Hero to be Dr. Heinz Doofenshmirtz's Nemesis. If an opponent controls Perry the Platypus, you must choose him to be the Nemesis. After revealing an order marker and before taking the turn, the Nemesis may immediately move up to 4 spaces. BEHOLD MY DESTRUCTINATOR SPECIAL ATTACK Range Special. Attack 5. Once per game, Doofenshmirtz may attack with his Behold My Destructinator Special Attack. Choose a space within 5 clear sight spaces of Dr. Heinz Doofenshmirtz. All figures on the chosen space and within 2 spaces of the chosen space are affected by Behold My Destructinator Special Attack. Doofenshmirtz only needs a clear sight shot at the chosen space. Before rolling attack dice, you must roll the 20-sided die. If you roll 13 or lower, an opponent may choose a different space within 5 spaces of Doofenshmirtz to be the chosen space. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Proposed Left Side Bar: HUMAN UNIQUE HERO EVIL SCIENTIST TORMENTED MEDIUM 5 Proposed Right Side Bar: LIFE 5 MOVE 5 RANGE 4 ATTACK 3 DEFENSE 3 POINTS 65 Unofficial Card Visual: http://www.heroscapers.com/community...7_original.jpg :thumbsup: |
Solid
Looks good to me. :thumbsup:
~Dysole, observationally |
Re: Heroes of Fiction: Design Thread
I agree here is the (hopefully) Official final card. It has my :thumbsup:
http://i287.photobucket.com/albums/l...psj5bilrgn.jpg |
Re: Heroes of Fiction: Design Thread
May sound silly
@Dysole
, but you need to literally "thumbs up" it for vote to count.
@JC McMinis may I see what the card would look like with the first Destructinator written as Destruct- inator, to break that first large gap in the SA wording? |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Bravo gentlemen, if this is the final card then, well done. I actually started watching a little of this show the other day because my little girl had it on and was enjoying it. Doofenshmirtz is a goofball.:)
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Re: Heroes of Fiction: Design Thread
Thanks JC, much better.
Needs one thumbs up to finish. |
Re: Heroes of Fiction: Design Thread
I'm glad I decided to check in on this project after a few months off of this site. I've read through the thread to catch up on what I missed and really like how Doofenshmirtz has shaped up.
I say yay! :thumbsup: |
Re: Heroes of Fiction: Design Thread
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Dr. Heinz Doofenshmirtz Passes, welcome to HoF! :toast: Who's next - and what is the current list? Add our new members to the end of it. By the time it's their turn, they'll be vets ;) |
Re: Heroes of Fiction: Design Thread
@Confred
, also remember to take me off the list. I still will ease drop in on what you guys are doing though. I still like the project, just don't have the time.:) Good to see this evil Genious getting his due.
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Re: Heroes of Fiction: Design Thread
Mayhap everyone still wanting to be an active member should chime in. Obviously
@TREX
is bowing out as full fledge member. I for one am still in.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
So if I'm correct the Design Lead Queue is:
Taeblewalker Machineking McHotcakes - Captain Jack Confred - Dexter Morgan CJtheMighty Barry allen JC McMinis - Percy Jackson Dysole - Dr. Heinz Doofenshmirtz Edit: Added most recent designs of each player on the list; (TREX - Kratos). Note: By memory; I'll edit any needed corrections. |
Re: Heroes of Fiction: Design Thread
I would like to join if possible.
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Re: Heroes of Fiction: Design Thread
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As for my design, I'm doing Ookla the Mok from Thundarr the Barbarian! I think he should have a power that lets him rend opponents if he hits with both mitts. That would require a double attack. He would fight for Aquilla, so he already bonds with Thundarr. I'm not sure yet what other powers I would give him. Any ideas? |
Re: Heroes of Fiction: Design Thread
Describe the character for us. How does he fit into the source series, what role does he play there? Why would Aquilla recruit him? Does he have any iconic behaviors, abilities? In show power level?
This will be fun. The research portion is one of my favorites. |
Re: Heroes of Fiction: Design Thread
Initial, sketchy, thoughts: He's a melee brute that rips up terrain and throws stuff. He has a bow, but doubtful that aspect will make it to the card (kind of like how Grimnak's bow has no effect).
This period is for brainstorming, describing aspects and functions of the character. It is not about ironing out mechanics, mentioning possible mechanics sure, but the key is to list multiple things and choose from that list to shape the eventual design. |
Re: Heroes of Fiction: Design Thread
WRECK SPECIAL ATTACK
Range 3. Attack 4. Choose a Squad figure, destructible object, evergreen tree, or stalagmite adjacent to Ookla. Destroy the target to attack with Wreck Special Attack. |
Re: Heroes of Fiction: Design Thread
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TREE SMASH SPECIAL ATTACK Range special. Attack 4. Ookla cannot use Tree Shasm Special Attack if he is not adjacent to a tree. After choosing a target adjacent to Ookla, remove the tree from the battle field and you may attack the chosen figure with 4 attack dice. I figured name it Tree Hurl because http://thundarr.wikia.com/wiki/Ookla says "Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to club his enemies" I think he should have an ability that allows him to make terrain so that you can't move over it without flying. |
Re: Heroes of Fiction: Design Thread
Perhaps you guys should create something similar to the C3G Destructible Object Evergreen Tree or the canisters and crates we created for HoSS and allow Ookla to use it in an attack on an adjacent figure.
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Re: Heroes of Fiction: Design Thread
One thing with Ookla are we going to incorporate his fear of water?
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Re: Heroes of Fiction: Design Thread
After watching several episodes, Throwing is kind of his thing. He throws dudes, trees, doors, rocks, into other things.
My Wreck Special Attack is kind of like Chomp + Double Attack. I like that Wreck SA has Range, but not a high value. |
Re: Heroes of Fiction: Design Thread
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Ookla counts water spaces as molten lava spaces. |
Re: Heroes of Fiction: Design Thread
FEAR OF WATER
When counting movement for Ookla, Water spaces are considered Lava spaces.;) |
Re: Heroes of Fiction: Design Thread
How about this instead of sayinghe treats it like molten lava..cause that kinda makes it sound like he is destroyed when enters it, How about
FEAR OF WATER When moving Ookla he may never enter a water space. |
Re: Heroes of Fiction: Design Thread
Ookla must have an unrevealed order marker to enter water spaces. After moving on water, remove an order marker from his card.
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Re: Heroes of Fiction: Design Thread
How about before Ookla enters a water space you must roll the 20 sided die. If you roll an x or lower, Ookla's turn immediately ends. If you roll a y or higher you move move Ookla onto the water space normally.
Water is a lot more prominate than lava so having Ookla treat it the same might make him hard to use IMO. |
Re: Heroes of Fiction: Design Thread
I like what you suggest McHotcakes, It kind of plays out that he was thinking of moving into water but stopped his turn due to his fear of water.
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Re: Heroes of Fiction: Design Thread
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As for Ookla's throw, maybe something like... Ookla Throw After moving and instead of attacking you may choose any non-flying single spaced figure adjacent to Ookla and place it on any empty non-adjacent space with 4 clear sight spaces of Ookla. If the thrown figures is a DO or squad figure, destroy it. If it is hero roll 1 unlockable attack die. After the thrown figure is placed you may also choose one figure adjacent to it, and roll 1 unlockable attack die against it. Wording isn't perfect, but its an idea. |
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