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-   -   The Book of Ruined Battlement (https://www.heroscapers.com/community/showthread.php?t=33038)

Griffin October 18th, 2010 01:27 AM

The Book of Ruined Battlement
 
The Book of Ruined Battlement

C3G MARVEL FANTASTIC FOUR MASTER SET
FANTASTIC FORCES UNITE!


http://heroscapers.com/c3g/released/...Battlement.png
Card PDF

The destructible object used for this unit is a Herocape terrain piece from the Fortress of the Archkyrie Expansion set.

_________________________________________________________________

Object Bio - These ruined battlements are merely rubble, and though they can be used to step up and gain some height in a pinch, they can also be used as weapons, because when they are finally destroyed, the debris of mortar and bricks can injure anyone in their path.
_________________________________________________________________

-Type of Destructible Object-
  • Destructible Object: A Destructible Object can be targeted, destroyed, and removed from play the same way a figure is. See HERE for additional C3G Destructible Object rules.
-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • Because each figure adjacent to a Ruined Battlement receives a wound with the Debris special power, it is possible to set up a chain of Ruined Battlements and deal hefty damage to an opponent's figure(s).
-Heroscapers Community Contributions-

Griffin October 18th, 2010 01:27 AM

Re: The Book of Destructible Object: Ruined Battlement
 
NAME = RUINED BATTLEMENT

SIZE/HEIGHT = SMALL 1

LIFE = 1

DEFENSE = 4

DEBRIS

When a Ruined Battlement is destroyed, any figure on top of the Ruined Battlement, and all figures adjacent to it receive 1 wound. A figure that occupies a Ruined Battlement when it is destroyed is placed on the same space the Ruined Battlement was on and will not take any leaving engagement attacks.

Spoiler Alert!

Griffin October 24th, 2010 12:04 PM

Re: The Book of Destructible Object: Ruined Battlement
 
Pics on the front page. Thanks Hahma.

Griffin October 27th, 2010 04:34 AM

Re: The Book of Destructible Object: Ruined Battlement
 
Hey Gr3ny, we need a card here please.

Griffin October 31st, 2010 07:50 AM

Re: NEED TEST-The Book of Destructible Object: Ruined Battle
 
Not only do we need one last test here, but we could also use a card.

Hahma October 31st, 2010 11:36 AM

Re: NEED TEST-The Book of Destructible Object: Ruined Battle
 
Got test done and will post it later. I'll just post the Army Test 1 from Zoom's playtest to this and to the regular battlement and the throwing DO's thread.

IAmBatman October 31st, 2010 01:30 PM

Re: NEED TEST-The Book of Destructible Object: Ruined Battle
 
You da man, Hahma! :-)

Hahma November 1st, 2010 12:14 AM

Re: NEED TEST-The Book of Destructible Object: Ruined Battle
 
Here's the Test for Ruined Battlement, Battlement, Throwing DO rules and Zoom's Army Test 1. :D

Army Test 1/ Does it pass? Pass
Played on Ruins of Pine Tree Marsh map with 4 Battlement DO’s and 2 Ruined Battlement DO’s in play.

Zoom (250) Absorbing Man (260) Grundy (290) Green Goblin (230) and Spidey (160) for 1190 points

Vs.

Martian Manhunter (300) Wonder Woman (300) Flash (250) Black Canary (190) and Green Arrow (150) for 1190 points.

R1 Grundy moves toward hill with 2 Battlements. Martian Manhunter moves toward Grundy and Directives Black Canary and Green Arrow 4 spaces each toward hill in opposite corner from Grundy, also with 2 Battlements. Grundy moves but can’t reach Battlement yet to throw. MM moves to top of hill Grundy is climbing and attacks with height but misses and then throws a Battlement at Grundy but no damage to either Grundy or Battlement (which is now a Ruined Battlement). MM Directives BC, GA, WW and Flash 4 spaces each. Green Goblin moves adjacent to a Ruined Battlement and attacks normal Battlement adjacent to Martian Manhunter and destroys it (if for nothing else than to keep MM from throwing it) and then GG throws Ruined Battlement at Flash but whiffs attack roll. Wonder Woman moves and Lassos Green Goblin to a lower space and pounds him for 3 wounds.

R2- WW wins initiative and kills GG with a 4/2 attack with height. Absorbing Man moves and attacks WW with Ball and Chain but misses. MM moves and attacks with height vs. Absorbing Man but misses with a 2/3 attack, he then Dispatches BC, WW, GA and Flash 4 spaces each. Absorbing Man moves to height and picks up Ruined Battlement and throws it at BC and GA but whiffs the attack roll. MM moves adjacent to Absorbing Man and misses with a 2/2 attack and he couldn’t Directive anyone. Grundy abandons the hill to get closer to the action that has moved to middle and opposite corner of map.

R3 – MM was hoping to win initiative in order to get away from Absorbing Man, but AM won it and Power Absorbed MM’s 6 defense to boost his attack up to 8 and then clobbered MM with a 5/1 attack for 4 wounds to the Martian. MM can now fly away to height and is out of ranged attack range so he throws a Ruined Battlement at AM for no wound, but the Ruined Battlement takes a wound and is destroyed, thus Debris puts a wound on Absorbing Man and knocks an Absorb Marker off to reduce his attack to 7. Directive allows Green Arrow to move to height. Grundy moves and attacks Flash but he Evades. WW moves to top of hill with MM on is and BC+GA on lower tier, then she Lassos Absorbing Man below her for a 4/4 attack as he stands tall against her. Zoom moves adjacent to WW, AM, BC and GA to release Lasso bond on AM and then attacks Black Canary for 3 wounds with a 4/1 attack. Martian Manhunter attacks with height vs. AM but misses with a 2/2 attack and Directs WW away so she can Lasso again next round.

R4 – Grundy spoils WW’s plan and moves adjacent to her and lays a 5/0 attack on her for 5 wounds. WW can’t Lasso anyone now, so she attacks Grundy for 2 wounds. Absorbing Man moves up to top of Hill to get adjacent to MM and kills him with a monstrous 6/3 attack with 7 attack dice. MM dead, no turn. Zoom goes back and forth from engagement with BC to try to put last wound on her with Negative Speed Force attack, but because of move eating elevation, he only gets 2 attacks and misses both. Flash moves adjacent to Absorbing man and puts a wound (2) on him with FF attack to remove another marker (4).

R5- Grundy kills WW with a 2/1 attack. WW dead no turn. Absorbing Man attacks (6) vs. Green Arrow but misses with a 1/1 attack. Flash misses 4 attacks vs. AM. Zoom misses a couple NSF attacks vs. BC (he should have attacked normally as his 5 attack might have gotten through to put last wound on her, but he had hoped to do so on first attack and then get an attack vs. Green Arrow). Flash puts another wound (3) on AM and takes another Absorb Marker off (3).

R6- The tide is starting to turn for the JL’ers. BC wins initiative and risks hurting GA when she lets lose with a 4 skull Canary Cry attack that put 1 wound on Zoom, 1 wound on GA (sorry babe) and 3 final wounds on Absorbing Man. Nice!. Absorbing Man is dead, no turn. Flash then moves to where AM was and has height for a normal attack vs. Zoom and kills him with a 4/0 attack (4 skulls for the attack roll and 4 skulls for the defense roll). Absorbing Man dead, no turn. Flash moves to put 1 wound (3) on Grundy. Zoom is dead, no turn.

R7- Grundy attacks Flash but he Evades. Green Arrow Skill Shot kills Grundy. BOM 10, Spidey moves and kills BC with his Web attack. Flash moves and misses normal attack vs. Spidey. BOM 14, Spidey leaves engagement to Swing up adjacent to Green Arrow and puts a wound on him. Flash moves and attacks Spidey but misses with a 1/3 attack.

R8- Flash attacks Spidey but he Senses it for a miss. BOM 5, Spidey misses Green Arrow. Flash misses Spidey with a 1/1 attack. BOM 2, Spidey kills Green Arrow. Flash lays down a 3 skull attack, but Spidey Senses it for a miss. BOM 11, Spidey misses Flash.

R9- Flash misses as Spidey Senses and misses. BOM 9, Spidey puts 1 wound on Flash. Flash hits Spidey back for 1 wound. BOM 6, Spidey misses Flash. Flash misses Spidey b/c of SS. BOM 15, Spidey misses Flash b/c of Evade.

R10- BOM 3, Spidey misses Flash. Flash puts a wound (2) on Spidey. BOM 8, Spidey misses Flash. Flash misses Spidey with a 4 skull attack b/c of SS. BOM 11, Spidey misses Flash. Flash misses Spidey.

R11- Flash misses Spidey b/c of SS. BOM 15, Spidey misses Flash b/c of Evade. Flash kills Spidey with a 4/0 attack after Spidey just missed SS with a roll of 10.

Flash wins with 1 wound on T3R11.

Zoom did okay. He used his speed to move far enough from SZ to break up Lasso on AM. He put 3 wounds on Black Canary but was sucker punched by Flash with a 4 skull attack in which Zoom also rolled 4 skulls, but too bad that doesn’t help him, so he died.

Fun game with some massive attack rolls vs. bad defense rolls. But there were some big defense rolls later that save people’s bacon.

DO’s were subtle and fun. Sometimes you can just happen to use them when not planning on it beforehand as circumstances sometimes offer the option to throw them. 1 attack die is subtle enough that it’s kind of hard to hurt someone even if you roll a skull, but if you can throw it to a higher space, then at least you can get 2 dice to attack with. Once the Battlement is thrown, it lands as a Ruined Battlement, so then if it misses the defense roll against itself, then that’s where the wounding can really be fun.

Overall fun game and it felt I still like Zoom at 250 as he just ran into some bad non-Evade luck at the wrong time. Same thing would have happened to Flash.

A3n November 6th, 2010 10:14 PM

Re: NEED TEST-The Book of Destructible Object: Ruined Battle
 
Card.

Cheers

Griffin November 25th, 2010 08:59 AM

Re: The Book of Destructible Object: Ruined Battlement
 
We need a PDF.

A3n November 25th, 2010 04:29 PM

Re: The Book of Destructible Object: Ruined Battlement
 


Cheers

IAmBatman November 25th, 2010 07:47 PM

Re: The Book of Destructible Object: Ruined Battlement
 
Quote:

Originally Posted by A3n (Post 1272712)

Cheers

Cool. Updated.


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