The Book of Harley Quinn (Classic)
The Book of Harley Quinn (Classic) C3G DC WAVE 3 SHADOW OF THE BAT The figure used for this unit is a Heroclix figure from the Hypertime set. _________________________________________________________________Its model numbers and name are #034-036 / Harley Quinn. Its model numbers and name are #132 / Dr. Harleen Quinzel. Character Bio - Harleen became fascinated with the Joker while interning at Arkham, and volunteered to analyze him. She fell hopelessly in love nearly instantly with the Joker during their sessions, and she helped him escape from the asylum more than once. When the Joker is returned to Arkham in a battered and broken state after a battle with Batman, the sight of the injured Joker drives Harley to don the costume and become Harley Quinn, the Joker's sidekick and love. Harley Quinn later joins forces with Poison Ivy, even sharing an apartment together. Through Poison Ivy's seeds Harley Quinn is gifted super-human agility and strength as well as becoming immune to all toxins. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
-Heroscapers Community Contributions- |
Re: Harley Quinn - Harleen Quinzel - Design Phase
NAME = HARLEY QUINN
SECRET IDENTITY = HARLEEN QUINZEL SPECIES = METAHUMAN UNIQUENESS = UNIQUE HERO CLASS = MISFIT PERSONALITY = INSANE SIZE/HEIGHT = MEDIUM 4 LIFE = 4 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 130 INSANE DEVOTION After revealing an Order Marker on the Army Card of any other insane figure you control and taking a turn with that figure, if Harley Quinn is within clear sight of that figure, you may take an immediate turn with Harley Quinn, and you may not take any additional turns with other figures you control. SMILEX BOMB SPECIAL ATTACK Range 5. Lob 8. Attack 6. Choose a space to bomb. Any figure on the chosen space and all figures within 2 spaces of the chosen space are affected. No clear line of sight is needed. Roll 6 attack dice once for all affected figures. Each figure rolls defense dice separately. After all affected figures have rolled defense dice, roll the 20-sided die. If you roll 13 or higher, remove one unrevealed Order Marker at random from each affected figure's Army Card. Smilex Bomb Special Attack may only be used once per game. ACROBATIC MANEUVER When Harley Quinn rolls defense dice against an opponent's attack, one shield will block all damage. For each shield rolled, you may immediately move Harley Quinn one space up to 6 levels up or down. When Harley Quinn moves using Acrobatic Maneuver, she will not take any falling damage or leaving engagement attacks. Original Post:
Spoiler Alert!
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Re: Harley Quinn - Harleen Quinzel - Design Phase
Interesting stuff! :-) I really like the theme of everything. There might be a few bugs to work out in some of the powers, though.
INSANE PARTNERSHIP If Harley Quinn does not inflict one or more wounds when attacking an enemy figure with her normal attack, you may immediately attack the same enemy figure with one figure with the insane personality you control that is within range of that enemy figure. "Defender" just doesn't sound official to me, and "with the X personality" is the official precedent for dealing with personalities. SMILEX BOMB SPECIAL ATTACK The big problem with the bomb SA is that figures are not adjacent to spaces ... |
Re: Harley Quinn - Harleen Quinzel - Design Phase
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If it's too hard I can easily settle for targetting a figure instead of a space, I just thought it would have more of a bomb feel if it didn't have to be a figure you threw it at. Cheers |
Re: Harley Quinn - Harleen Quinzel - Design Phase
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Hmmm, not sure how I feel about this power. If I am understanding it correctly, no one with a Range of 1 can deal her any damage unless she whiffs defense? Sounds a little overpowered to me. Maybe if they could be able to switch to a SA if she moves away, then many could still effect her. I mean currently Superman would have a hell of a time wounding her. Does that really strike you as thematic? |
Re: Harley Quinn - Harleen Quinzel - Design Phase
I think Spidey raises good points, but I think dropping Harley's defense to 3 is the way to go. She'll be a pain for Supes, but she'll whiff eventually on 3 defense (and a lot sooner than on 4). And she shouldn't hurt him much in the meantime.
A3n, I think "figures on adjacent spaces" may, in fact, do the trick there. I agree that I like it being different than the typical explosive attack mechanic. |
Re: Harley Quinn - Harleen Quinzel - Design Phase
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Cheers |
Re: Harley Quinn - Harleen Quinzel - Design Phase
Oh, I like the movement, just not sure how I feel about the Range thing, I guess. I guess some options are a) allow movement if she blocks the attack, b) allow movement either way after attack, c) have her take only a leaving engagement attack then move X number of spaces and take no further leaving engagement or otherwise attacks (so for a possible wound, she would get phantom walk and ignore the attack), OR d) switch to blanks as we have already done this, plus still has possibility of getting hit if within range.
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Re: Harley Quinn - Harleen Quinzel - Design Phase
I still think just lowering her defense to 3 would do the trick. I think a defense of 4 is too high for her anyway, especially given a defensive power.
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Re: Harley Quinn - Harleen Quinzel - Design Phase
Yep I can see dropping the defense to 3 being the fix & will do this & the other update tonight.
Cheers |
Re: Harley Quinn - Harleen Quinzel - Design Phase
She'll still be annoying for Superman this way, but one whiff should do the trick to just about get her killed, and a whiff isn't too hard to pull off with 3 defense. Not to mention, with only a potential move of 3, she won't be getting out of the range of much more than melee attacks.
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Re: Harley Quinn - Harleen Quinzel - Design Phase
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