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-   -   Shurrig's Maps: Tigress (https://www.heroscapers.com/community/showthread.php?t=54232)

Shurrig August 8th, 2017 03:13 PM

Shurrig's Maps: Tigress
 
SHURRIG'S MAPS
Welcome to my map page! I make competitive, multiplayer, and casual, just for fun maps. Hope you find what you're looking for:mrgreen:

Find my OHS maps here!



FEATURED MAP


Tigress
RotV, VW, TJ
http://www.heroscapers.com/community...733&original=1


NEWEST/NOTABLE MAPS

Blackroot: Redux
SotM, RttFF x2
http://heroscapers.com/community/gal...611&original=1

Ceremony
AoA
http://www.heroscapers.com/community...676&original=1

Crumbling Castle
RotV, FotA
http://heroscapers.com/community/gal...612&original=1

Frostclaw Citadel
RotV, FotA, TT
http://heroscapers.com/community/gal...613&original=1

Grounds of Ashra
***Inducted into the ARV***
SotM, RttFF, FotA
http://heroscapers.com/community/gal...706&original=1

Guts
SotM, VW, TJ
http://heroscapers.com/community/gal...607&original=1

Hideaways and Dieways
BftU x2, RttFF
http://heroscapers.com/community/gal...614&original=1

Kuraokami
M:tCB, FotA, TT
http://heroscapers.com/community/gal...609&original=1

Lost Wonder
AoA, BftW, LJ
http://www.heroscapers.com/community...718&original=1

Marauder's Drift
RotV, BftU, FotA
http://heroscapers.com/community/gal...615&original=1

Siroccold
BftU x2, TT
http://heroscapers.com/community/gal...616&original=1

Stechavan
RotV, RttFF, VW
http://heroscapers.com/community/gal...789&original=1

Trodden Path
RotV
http://heroscapers.com/community/gal...618&original=1

Viney Pines
SotM, RttFF x2
http://heroscapers.com/community/gal...606&original=1


Multiplayer Maps

Aubrien Hideout
RotV x2, RttFF x2, ladders/battlements
http://heroscapers.com/community/gal...608&original=1

Toxic Trepidation
SotM, RttFF x2, FotA, VW
http://heroscapers.com/community/gal...661&original=1

Valhalla
All the terrain (check instructions)
http://heroscapers.com/community/gal...617&original=1
Scenario Maps
1 map
Spoiler Alert!

Older Maps
42 maps
Spoiler Alert!

Dr.Goomonkey August 8th, 2017 04:31 PM

Re: Shurrig's Maps
 
Hmm... Judging by your profile picture it looks like there is good potential for some cool maps to pop up here. Unfortunately, I don't think there are any pictures here. :pity:

Welcome aboard the greatest boards out there!

Shurrig August 11th, 2017 01:10 PM

Re: Shurrig's Maps
 
Quote:

Originally Posted by Dr.Goomonkey (Post 2159175)
Hmm... Judging by your profile picture it looks like there is good potential for some cool maps to pop up here. Unfortunately, I don't think there are any pictures here. :pity:

Welcome aboard the greatest boards out there!

Yes, I just started using this site actually and am currently trying to figure out how to post maps from Virtualscape :/

Dr.Goomonkey August 11th, 2017 02:42 PM

Re: Shurrig's Maps
 
Quote:

Originally Posted by JaesShurrig (Post 2159419)
Quote:

Originally Posted by Dr.Goomonkey (Post 2159175)
Hmm... Judging by your profile picture it looks like there is good potential for some cool maps to pop up here. Unfortunately, I don't think there are any pictures here. :pity:

Welcome aboard the greatest boards out there!

Yes, I just started using this site actually and am currently trying to figure out how to post maps from Virtualscape :/

To actually upload a picture to the site itself you have to be a site supporter, by either paying $45 once or $15 periodically, I forget if that's yearly or monthly.

Of course, the option I assume you would prefer would be to use a free image hosting site, such as imgur. Photobucket used to be the go to, but now they charge $400 annually to use pictures you store there.

Once you have your pictures on imgur (or some other one, I just forget the others' names) just right click and copy the image URL, click this button https://www.heroscapers.com/communit...nsertimage.gif , and paste the image URL there.

Shurrig August 24th, 2017 10:01 PM

Re: Shurrig's Maps
 
My maps, feel free to use them! I'll try to be consistent and upload more as I make them, but here are some of the ones I've made on VirtualScape so far
https://drive.google.com/drive/folde...kk?usp=sharing

KaemonAware September 16th, 2017 04:16 PM

Re: Shurrig's Maps
 
Wow that's a whole lot of hidden potential (and a good amount of maps overall!)
Gotta try one of those :D

Shurrig September 17th, 2017 11:27 AM

Re: Shurrig's Maps
 
Quote:

Originally Posted by KaemonAware (Post 2162290)
Wow that's a whole lot of hidden potential (and a good amount of maps overall!)
Gotta try one of those :D

Wow, thanks! Yeah, I'll try to update the link as much as possible, I'm usually just building new maps in my free time, but I'm still learning :D

L0B5T3R September 24th, 2017 01:46 PM

Re: Shurrig's Maps
 
A map of Florida, brilliant!

Shurrig September 25th, 2017 06:41 PM

Re: Shurrig's Maps
 
Quote:

Originally Posted by L0B5T3R (Post 2162945)
A map of Florida, brilliant!

Thanks!

Shurrig February 28th, 2018 06:14 PM

Re: Shurrig's Maps
 
I'm considering submitting this map into the contest going on right now, any suggestions? I've played on it a couple of times and I like how it flows, but let me know what you think! @BiggaBullfrog @Sir Heroscape
https://i.imgur.com/vKIfzfR.jpg

https://drive.google.com/file/d/1LUs...ew?usp=sharing

Sir Heroscape February 28th, 2018 06:42 PM

Re: Shurrig's Maps
 
No initial concerns. I love the theme, the map seems to have pretty good pathing, the Glyphs are well placed...LOS blockers are on the edges, but I think the road really helps Melee speed their way to engage range positions regardless. Overall I really like it.

BiggaBullfrog February 28th, 2018 09:15 PM

Re: Shurrig's Maps
 
Dig the new map, JS! It got me really intrigued and wanting to test it out! Looks cool and it looks like it does have good flow.

A couple things:

I am a little concerned about the center area. A well-placed Deathreaver or Gladiatron can lock down a lot of that area. You could maybe open it up a little (maybe?) or soften the elevation differences at least by lowering it a little (also maybe? not sure how well that would work as far as the build itself goes). I would also consider removing some of those battlements - while they look cool, they're really going to hinder any melee units with a height of 4 or less, and that area has enough chokepoint action going on as-is. They don't all need to come off, and you could maybe rearrange them onto other parts of the map too, but I feel like there should be some access points for those shorter melee guys.

Parts of the map look a little open, especially if you go left from the start zone. It's nothing terrible, but you might play around with trees and extra columns you have to see if you can't find an easy way to lessen the shooting lanes that range has currently. Probably not necessary, but if it's easy and it works, then hey, it was easy and it worked.

Final mild concern is that road has a lot of high ground here (instead of leading to high ground), which gives range a bit of an advantage because they don't have to leave it to have height on most parts of the map, and melee will only be able to engage range at even ground one-by-one. However, it doesn't look terrible on this map. It's another "if it's easy to mess with and works better, then great - if not, the map is still good" things.

Really impressed with this first draft. If any of my suggestions work out for you then awesome, but if not it still looks like something I'd like to play on and try out.


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