Velenne |
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- || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm ||
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- || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm ||
Downloads
Member's Files
File | Date | Downloads |
---|---|---|
Shadow of the Mountain : Shadow of the Mountain by Velenne Deep in the frozen plateaus of China, beyond the headwaters of th | January 12th, 2010 | 158 |
Migol's Gate : Migol's Gate by Velenne El'Duran lead them as far as he would take them, the drow scout knowing his | January 14th, 2010 | 414 |
Deep Waters : Deep Waters by Velenne Psalm 20:5 " The purposes of a man's heart are deep waters, but a man of un | January 14th, 2010 | 353 |
C3G - Underground Lair : Uses 1 BftU master set, 1 FotA Castle set, 1 VW lava set, and 1 marvel set Special Rules: Glyph of | March 1st, 2010 | 201 |
Knights of the Daystorm - Complete Game Guide : This is the final, completed version of the Knights of the Daystorm campaign. It includes: 5 compl | March 24th, 2010 | 1,113 |
Fen Orc Fort : Fen Orc Fort by Velenne The Fen Orcs had managed to hold up here for some time behind their decrepi | March 25th, 2010 | 299 |
Slayer : Build Notes: Uses 1 SotM, 1 RttFF, and 1 FotA. Created for the 2010 Richardson Open. Special Rules | April 16th, 2010 | 210 |
Draft map draft : Placeholder | May 26th, 2010 | 148 |
Deep Waters - Teams : .hsc file Original map altered for 28 starting spaces. | March 13th, 2012 | 205 |
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Blog
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Latest Entry
Posted March 25th, 2010 at 04:17 PM
Comments 3
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[Image]
_________________________ _______________________
INTRODUCTION
Welcome! This is the final, completed version of the Knights of the Daystorm campaign. This campaign includes:
- 5 complete scenarios
- 15 new Treasure Glyphs
- 4 new Ancient Artifact cards
- Player's Campaign Status Tracker
- Rules for both the DM and player(s).
There are four element-themed dungeons and one final dungeon called “Sanctuary”. The Knights choose the order in which to complete the elemental dungeons, striving to acquire the Elemental Artifact Key...
Posted July 15th, 2008 at 11:16 AM
Comments 8
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In my previous blog, I asked what you thought you could do to improve Heroscape overall. I've since had a few ideas on ways to improve some existing armies which I'll share now. But first, let's agree on what I mean by "armies":
Armies (n) - A group of themed and synergistic units in Heroscape typically but not necessarily belonging to the same Archkyrie General. Ex: Orcs, Knights, Vipers.
Now on with the show...
Cowboys - I'd love it if these guys had an Ulginesh-type figure that would allow you to easily field them. It would be somewhat conditional though, since cowboys don't work together by nature. Probably a d20 roll that let you take a turn with a different cowboy each time you succeeded with it- almost like a frenzy. A squad of cowboys would help too.
Gladiators - These guys could really use some squad lovin'. It's a scary thought given Spartucus' powerful enhancement but why else would he cost so much? I'd love...
Armies (n) - A group of themed and synergistic units in Heroscape typically but not necessarily belonging to the same Archkyrie General. Ex: Orcs, Knights, Vipers.
Now on with the show...
Cowboys - I'd love it if these guys had an Ulginesh-type figure that would allow you to easily field them. It would be somewhat conditional though, since cowboys don't work together by nature. Probably a d20 roll that let you take a turn with a different cowboy each time you succeeded with it- almost like a frenzy. A squad of cowboys would help too.
Gladiators - These guys could really use some squad lovin'. It's a scary thought given Spartucus' powerful enhancement but why else would he cost so much? I'd love...
Posted June 9th, 2008 at 10:42 AM
Comments 0
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Quote:
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[Image] Sun Tzu said that, and I think he knows a little more about fighting than you do buddy because he invented it! Then he perfected it so that no man could best him in the ring of honor! Then he used all of his fight money to buy two of every animal, and he herded them onto a boat... and then he beat the crap out of every single one of them! And from that day forward whenever there are a lot of animals together in one place it's called a TZU! ...UNLESS IT'S A FARM!! |
A few of us in the custom forum have created a full working ruleset for the game...
Posted June 6th, 2008 at 04:45 PM
Comments 6
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In the name of sheer narcissism, I've decided to collect some of the ideas I've shared in the various WotC feedback threads and post them here. I actually put some thought into these ideas and sincerely believe they have merit in their own right- not because they're mine or anything. Really!
Tell you what: read the first one and if you don't like it you can dismiss me as being a totally self-absorbed, incompetent loony.
Here's what I would do for the next Master Set:
...
Tell you what: read the first one and if you don't like it you can dismiss me as being a totally self-absorbed, incompetent loony.
Here's what I would do for the next Master Set:
Quote:
Yup. I buy them for the terrain mostly. Now that we're 8 waves into this thing and counting, I have so many figures that I feel bad for some of them that collect dust. (Though to be honest, I feel buyer's remorse for purchasing figures I never play.)
For the third master set, I think WotC would positively crush all previous $ale$ numbers if they pulled off a successful modular "Cityscape" model. Imagine several 4-sided buildings with hinges in the corners so you had |
Posted May 22nd, 2008 at 11:17 AM
Comments 12
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There have been numerous threads discussing the fair play and honesty components of Scape. We all remember the devolution and brain-cell loss associated with the Stinger Denial thread, or the events which lead to the creation of the Dice Rolling Magna Carta.
I originally posted this as a thread in the General section of the forum. Folks had some really brilliant submissions! It is important to note that these rules have nothing to do with actual mechanics of the game itself! Only what goes beyond the hexes. The only other rule was that the party foul has to have actually happened in the submitter's presence. So here they are in no particular order:
Heroscape Party Foul #1: Kicking the table and knocking over everything.
Heroscape Party Foul #2: Taking the book or holder of the unit cards onto the toilet with you in order to select your army. In fact, never mix Heroscape with bodily fluids of any kind.
Heroscape Party Foul #3: Bringing...
I originally posted this as a thread in the General section of the forum. Folks had some really brilliant submissions! It is important to note that these rules have nothing to do with actual mechanics of the game itself! Only what goes beyond the hexes. The only other rule was that the party foul has to have actually happened in the submitter's presence. So here they are in no particular order:
Heroscape Party Foul #1: Kicking the table and knocking over everything.
Heroscape Party Foul #2: Taking the book or holder of the unit cards onto the toilet with you in order to select your army. In fact, never mix Heroscape with bodily fluids of any kind.
Heroscape Party Foul #3: Bringing...
Recent Comments
Great blog, although...
Posted August 28th, 2012 at 12:30 PM by Smithy Winfred
That's a great idea!......
Posted October 26th, 2011 at 04:31 PM by Son of Osiris
Sombody's been busy....
Posted March 27th, 2010 at 11:49 AM by AliasQTip
One of the best scenarios...
Posted March 26th, 2010 at 12:49 PM by ZBeeblebrox