quozlSilly quozl, dinosaurs are for orcs! |
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Member's Files
File | Date | Downloads |
---|---|---|
Mountain Spring : | May 21st, 2012 | 406 |
Mountain Spring PDF : | June 16th, 2012 | 224 |
Arkham Asylum : | July 10th, 2012 | 181 |
Arkham Cells : | July 10th, 2012 | 205 |
Skyscrapers : | July 13th, 2012 | 261 |
Gotham Sewers : | July 16th, 2012 | 298 |
Battleship : | August 28th, 2012 | 285 |
Ivy's Greenhouse : | August 30th, 2012 | 188 |
Country Road : | October 30th, 2012 | 208 |
Country Road temp PDF : | November 4th, 2012 | 224 |
Heroscape Missions : Published by HS Codex | November 28th, 2012 | 784 |
Helicarrier mod : | December 21st, 2012 | 192 |
Arkham : | March 25th, 2013 | 203 |
Junkyard Map : | June 23rd, 2013 | 222 |
Sauron's Eyrie fix : | December 18th, 2013 | 213 |
Magic: Arena of the Planeswalkers rulebook : | July 29th, 2015 | 12,862 |
Road Through The Desert Swamp : | November 20th, 2016 | 217 |
Shadow Crypt : Weirded spaces give +1 Defense when attacked by a non-adjacent figure or -1 Defense when attacked by | November 20th, 2016 | 203 |
Ruins of the Castle on the Lake : | November 25th, 2016 | 295 |
Frozen Crypt : | November 25th, 2016 | 236 |
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Blog
View quozl's BlogRecent Entries
Latest Entry
Posted April 26th, 2017 at 12:56 PM
Comments 1
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C3G WAVE 26
[Image]
WOMEN OF WONDER
For C3G's stunning eighth anniversary, we've decided it's the ladies' time to shine! From the lost paradise of the Amazons, to the gritty streets of Gotham, to the prisons and madhouses of the DC universe, these wonderful women have left an indelible mark on the comic book universe.
[Image]
WOMEN OF WONDER
For C3G's stunning eighth anniversary, we've decided it's the ladies' time to shine! From the lost paradise of the Amazons, to the gritty streets of Gotham, to the prisons and madhouses of the DC universe, these wonderful women have left an indelible mark on the comic book universe.
[Image]
BOOSTER #1 | LADY LEAGUERS
The premiere team of the DC Universe has always had its fair share of female fighters. The most prominent, of course, is Wonder Woman, famed for her mercy as well as her fury. Mary Marvel - Captain Marvel to you! - shares the power of SHAZAM! with her brother, while Katana shares her Soultaker with anyone who crosses her. Maxima isn't one for sharing... keep away from her Mate!
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Posted December 27th, 2010 at 11:36 AM
Comments 2
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I went to a tournament yesterday and in two of the games I played it came down to just two figures, one of them a ninja.
In the first, it was a Ninja of the Northern Wind vs. a Krav Maga Agent. They traded attacks for a while but finally, the ninja won.
Then two games later, it came down to Isamu vs. Krug (with only 1 Life left), Isamu attacked but failed, Krug threw his handful of dice but Isamu vanished. That happened a few times but finally, Isamu won.
Never bet against a ninja!
In the first, it was a Ninja of the Northern Wind vs. a Krav Maga Agent. They traded attacks for a while but finally, the ninja won.
Then two games later, it came down to Isamu vs. Krug (with only 1 Life left), Isamu attacked but failed, Krug threw his handful of dice but Isamu vanished. That happened a few times but finally, Isamu won.
Never bet against a ninja!
Posted March 17th, 2010 at 02:19 PM
Comments 9
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So I've been thinking off and on about throwing some Hot Wheels or Matchbox cars in Heroscape and thinking of having matches like I did 20 years ago in Car Wars.
I've just been wondering how to do it.
Do I need turning rules or just let them move like normal Heroscape figures? What about large vehicles that take up more than 2 hexes?
How should I do collision damage?
I'm thinking all vehicle weapons will be special attacks. I'm also thinking that they will be on separate cards and can be purchased separately to customize your vehicles.
What about drivers and passengers? Should I allow figures to go inside the vehicles? Should they be allowed to attack while inside the vehicle? Should they be wounded if the vehicle is damaged?
Lots of stuff to think about. Anyone have ideas?
I've just been wondering how to do it.
Do I need turning rules or just let them move like normal Heroscape figures? What about large vehicles that take up more than 2 hexes?
How should I do collision damage?
I'm thinking all vehicle weapons will be special attacks. I'm also thinking that they will be on separate cards and can be purchased separately to customize your vehicles.
What about drivers and passengers? Should I allow figures to go inside the vehicles? Should they be allowed to attack while inside the vehicle? Should they be wounded if the vehicle is damaged?
Lots of stuff to think about. Anyone have ideas?
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