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The ramblings of a designer turned writer turned computer geek turned writer turned designer with way too much time on his hands.
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FFC #31 - Dilmir, themes, and developing rabbit holes

Posted July 23rd, 2019 at 05:29 PM by TGRF
Updated July 24th, 2019 at 04:55 PM by TGRF
TGRF's Fan Fiction Chronicles - Entry #31

It is curious how you can seem to be getting nowhere, and yet at the same time actually be unconsciously figuring out exactly what you think you can't solve.

Take BaoP. For a long time, I was banging my head against it, trying to find a theme to base the first installment on. 'I have to find a theme!' I kept telling myself. 'A theme! I need a theme! Everything starts with the theme!' Indeed, I've been telling myself (and anyone who would listen) this ever since I started writing.

As it turns out, I was wrong. Not completely wrong - you DO need a theme to lend your writing impression-leaving weight. But you do not, as I almost religiously believed, need to start with it. And as I suggested above, I discovered this quite by accident.

I had been trying to work with a vampire-centered tale for an iteration or two, but I had been failing to find a good theme. I would think I had one, but...
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FFC #30 - Taking a break

Posted July 14th, 2019 at 06:12 PM by TGRF
TGRF's Fan Fiction Chronicles - Entry #30

Now that I have gotten more or less moved in and my computer is set up, I've been able to get back into my writing, test the waters, and find out where we stand.

The final fan fiction series is coming. This is a given. It is having difficulties getting off the ground though. There are a few factors contributing to this:
  • I want the installments to show - even if they don't focus on - the war. I've created a history of how the war began, where it stands, and how it will proceed once the series begins. I want to show that. I'm having trouble finding stories which are connected enough to the war.
  • Nothing feels particularly strong. I still don't have any sense of what the next story should be. It is still incredibly easy for me to pause and look at the development, and feel like it's going nowhere or that it is destined to not work out.
  • I keep running into complex problems on unimportant details. Few things
...
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