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This is a neater way of storing my playtests for my customs that I want other people to be able to see. I mostly intend on posting about units that I'd like to submit to the SoV.
Misc Customs My various classic customs that don't fit into a self-contained faction.
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Masha Shingai vs. Praetorian Guard

Posted December 7th, 2019 at 05:07 AM by Astroking112
GROUNDS OF ASHRA by Jaes Shurrig

Glyphs: Wannok (Wound), Kelda (Healer)
Astro: Masha Shingai, Tagawa Samurai Archers x4, Izumi Samurai, Raelin (500)
Leo: Felix, Avita, Roman Legionnaires x3, Marcus Decimus Gallus (500)

SURVIVING UNITS:
5x Tagawa Samurai Archers
~110 Points Left

GAME SUMMARY:
Both Leo and I made a beeline for Wannok early on. I managed to make it there first and pod up effectively with Raelin, clearing out some Legionnaires with a boosted Counterstrike. Leo's Praetorian Guard customs then rolled in and almost one-shotted my Raelin with their spear throws, but they failed to break through my TSA barrier thanks to some solid defenses. I managed to get in some lucky potshots against Felix, and Masha got a Fiery Retribution to finish him off.

By that point, I had effectively podded up in the center of the map with a squad of TSA. They kept taking shots at the Legionnaires and Marcus...
Comments 0 Astroking112 is offline
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3 Player Draft in the Swamp of Swampy Things (Pt. 2)

Posted November 23rd, 2019 at 03:21 AM by Astroking112
Played on a Spontaneous 3-Player Map
Objective: Kill the Player to Your Left
400 Points
No Glyphs

Picture of Map:


Current Version of Masha:


Astro: Masha Shingai, Kozuke Samurai, Agent Carr, Tetsuo Tyrell
Trying to kill Nathan

Nathan: Rujin, Syvarris, Deathstalkers, Wyvern
Trying to kill Nick

Nick: Ogre Pulverizer, Mind Flayer Mastermind, Elite Onyx Vipers, Sentinels of Grax
Trying to kill Astro

GAME SUMMARY:
My Kozuke got blasted by Syvarris on their approach, but one managed to engage him the next turn. Nathan then decided to try to stall the game by swiping away my Kozuke and protecting him from Nick, so that I couldn’t die before Nick did. Meanwhile, Nathan advanced Rujin and his Deathstalkers through the swamp to assassinate the Ogre Pulverizer....
Comments 0 Astroking112 is offline
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3 Player Draft in the Swamp of Swampy Things (Pt. 1)

Posted November 23rd, 2019 at 03:05 AM by Astroking112
Updated November 23rd, 2019 at 03:21 AM by Astroking112
Played on a Spontaneous 3-Player Map
Objective: Kill the Player to Your Left
400 Points
No Glyphs

Picture of Map:


Current Version of Masha:


Astro: Tetsuo Tyrell, Sentinels of Grax, Elite Onyx Vipers, Rujin
Trying to kill Nathan

Nathan: Wyvern, Mind Flayer Mastermind, Deathstalkers, Ogre Pulverizer
Trying to kill Nick

Nick: Syvarris, Agent Carr, Kozuke Samurai, Masha Shingai
Trying to kill Astro

SURVIVING:
Rujin (unwounded), 2x Sentinels of Grax, 2x Elite Onyx Vipers
Masha Shingai (unwounded)

GAME SUMMARY:
Nick went after me early on with Syvarris and Agent Carr, but Rujin healed away any damage that they dealt. Tetsuo came out to try and steal some turns with them, but he failed on Agent Carr and finished off Syvarris in one...
Comments 0 Astroking112 is offline
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Unreliable Seishin vs. Gladiators (The Final Attempt)

Posted November 17th, 2019 at 04:07 AM by Astroking112
Updated November 23rd, 2019 at 03:41 AM by Astroking112
TICALLAN TOWER by Sir Heroscape

Glyphs: Gerda (Defense +1), Valda (Move +2)
Astro: Tagawa Samurai Archers x6, Seishin Samurai x7 (600)
Leo: Capuan Gladiators x4, Spartacus, Crixus, Achillean Gladiatrix x1 (610)

Note: The Seishin Samurai had only 3 move instead of 4 (Honor Beyond Death also only gave 3 free spaces of movement). They also each spawn by being placed on Samurai Cards, limiting their respawn capabilities, and can only return to the Samurai card for another spawn if they roll a 13 or higher upon death.

SURVIVING UNITS:
8x Tagawa Samurai Archers, 2x Seishin Samurai (3 unspawned)
~320 Points Left (Counting 90 points of unspawned Seishin)

GAME SUMMARY:
Seishin won initiative and got to Gerda first. Leo claimed Valda, but his advancing Gladiators kept dying the next turn after whiffing against TSA potshots, including his Gladiatrix. This continued for a while until Leo got desperate enough...
Comments 0 Astroking112 is offline
Old

Unreliable Seishin vs. Native Americans

Posted November 10th, 2019 at 07:36 PM by Astroking112
Updated November 23rd, 2019 at 03:42 AM by Astroking112
HALCYON by capsocrates

Power Glyph: Wannok
Treasure Glyphs: Heroic Rune (Attack +1), Unrevealed
Army 1: Tagawa Samurai Archers x5, Seishin Samurai x3, Raelin (495)
Army 2: Mohican River Tribe x3, Brave Arrow, Teeth of the Makwa x3, Kira Jax (500)

Note: The Seishin Samurai were played as Common Heroes like their SoV Submission, but with only 3 move instead of 4 (Honor Beyond Death also only gave 3 free spaces of movement). They also each spawn by being placed on Samurai Cards, limiting their respawn capabilities.

Furthermore, per @Leo Ultra 's suggestion, they gained a fourth ability that is pretty similar to the Skeletons of Annellintia. When they're destroyed, the D20 is rolled, and if they get an 11 or higher, then they return to a Samurai Army Card instead of being removed from the game.

SURVIVING UNITS:
2x Tagawa Samurai Archers, 1x Seishin Samurai
~70 Points Left

GAME SUMMARY:...
Comments 0 Astroking112 is offline

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