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3. M.A.R.S. vs Nagrubs

Posted October 16th, 2018 at 04:25 AM by Astroking112
Updated October 27th, 2018 at 03:01 PM by Astroking112
Note: This playtest was done with an earlier version of M.A.R.S. at 4 attack instead of 2. I also didn't write this report; it was written by Dawn after she played a game against a guest.

Dance of the Dryads (with Lodin and Valda) by Typhon2222
500 Points
Dawn: Zombies of Morindan x4, M.A.R.S., Akumaken, Drow Chainfighter
Guest: Tor-Kul-Na, Su-Bak-Na, Marrden Nagrubs x4

Which units survived?
Drow Chainfighter
Akumaken (no wounds)
M.A.R.S. (1 wound)
~220 Points

Game Summary:
My army had the move bonus almost the entire game, save the very beginning when the opponent had it and shortly afterwards when I forgot I took control of the glyph. That really helped the slow zombies and the slow M.A.R.S.. No Nagrubs were eaten by the opponent to remove wounds, which I think would have helped keep her in the game longer. Two squads of zombies had been killed when only two squads of Nagrubs were killed,...
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Old

C3G Strategy - October 2018

Posted October 16th, 2018 at 04:20 AM by HS Codex

C3G Strategy Guide
Scarlet Spider (Kaine Parker)
By: Ronin


Analyzed Statistics

Left Box Breakdown
Species – Clone
Uniqueness – Unique Hero
Class – Vigilante
Personality – Conflicted
Size/Height – Medium 5

Being a clone comes with a few synergies; two of those are the cloning powers of Arnim Zola and Jackal. Generally, those powers are best used as an insurance policy for very high-value heroes, or as a way of getting your hooks into an opponent’s hero. Scarlet Spider is a respectable mid-level bruiser, but he isn’t nasty enough to be a go-to option for either of them to clone. It is feasible that he could be a backup option for Arnim Zola. Jackal, on the other hand, requires you to commit to a specific
...
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Old

2. M.A.R.S. vs Varkaanans

Posted October 16th, 2018 at 03:50 AM by Astroking112
Updated October 27th, 2018 at 03:01 PM by Astroking112
Note: This playtest was done with an earlier version of M.A.R.S. at 4 attack instead of 2.

Unposted Battle for the Underdark Map (no glyphs)
530 Points
Astro: M.A.R.S., Concan the Kyrie Warrior, Phantom Knights x4, Sonya Esenwein
Leo: Manauvi, Bahadur, Varkaanan Darkclaws, Varkaanan Quickblades, Varkaanan Swiftfangs

Which units survived?
Manauvi (3 wounds)
~44 Points

Game Summary:
Concan flew out and grabbed height in the central hill. Phantom Knights reinforced him as Swiftfangs and Darkclaws moved out. Both sides battled for the height, resulting in the death of 3 PKs, 3 Swiftfangs, and 2 Darkclaw. Concan also sustained 3 wounds due to a poor initial placement.

Bahadur began moving up and killed a knight, but they swarmed him from height at the start of the next round and killed him in a turn. M.A.R.S. mobilized and put 1 wound on Manauvi from height as he approached, using his full...
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Old

1. M.A.R.S. vs Phantom Knights and Zelrig

Posted October 16th, 2018 at 03:43 AM by Astroking112
Updated October 27th, 2018 at 03:01 PM by Astroking112
Note: This playtest was done with an earlier version of M.A.R.S. at 4 attack instead of 2.

Shattered Plains by Dignan
475 Points
Army 1: Zelrig, Phantom Knights x3, Concan the Kyrie Warrior
Army 2: M.A.R.S., Mohican River Tribe x3, Brave Arrow, Venoc Vipers x2, Isamu

Which units survived?
Zelrig (4 wounds), Concan (4 wounds), 2 Phantom Knights
~125 Points

Game Summary:
Zelrig flew out and blew up a squad of vipers and a Mohican. M.A.R.S. marched up and climbed partially up a ladder, gaining height on him to deal a couple of wounds. Unabated, Zelrig blew up a couple more things (dealing 1 wound to M.A.R.S. and killing an adjacent Mohican) before the SoulBorg’s next attack from height highly encouraged him to back off.

With the Mohicans somewhat crippled, the PKs moved in, using Concan as a relay to gain extra defense the turn before they could reach the other side of the field. M.A.R.S....
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