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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #25  
Old July 12th, 2010, 06:41 AM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

I like how Jesse James was done. Another cowboy for HS is a good thing IMO.

Does the Winchester SA benefit from double attack? If not, you are going to have to specify in the wording of the SA.

Overall, he seems to be very well priced and hopefully will receive some use in your house.

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NE Ohio Tourney - TBA
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AotV - Colliding the minis of AotP with the world of HS.
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  #26  
Old July 12th, 2010, 01:00 PM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

Quote:
Originally Posted by flameslayer93 View Post
I like how Jesse James was done. Another cowboy for HS is a good thing IMO.

Does the Winchester SA benefit from double attack? If not, you are going to have to specify in the wording of the SA.

Overall, he seems to be very well priced and hopefully will receive some use in your house.
Thank you. Jesse James is a favorite for both me and my other comrades.

Also, the double attack specifies a normal attack only. The Winchester (albeit benefiting from height advantages) is a special.

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  #27  
Old July 12th, 2010, 01:07 PM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

New cards! Some Kyrie Renegades, a squad of NAVY SEALs, and the Genie of the lamp! (Lamp included)

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  #28  
Old July 12th, 2010, 07:49 PM
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flameslayer93 flameslayer93 is offline
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

I like the idea Klar was built around, he is a commander who follows his own brand of "the rules".

His pricing seems very nice and he could probably be great in many armies with that +7 initiative roll. For his outlaw bonus however, may I suggest a range that it'll work in. 6 paces should do the trick.

Very good work with this one ORnR.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #29  
Old July 12th, 2010, 08:27 PM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

Quote:
Originally Posted by flameslayer93 View Post
I like the idea Klar was built around, he is a commander who follows his own brand of "the rules".

His pricing seems very nice and he could probably be great in many armies with that +7 initiative roll. For his outlaw bonus however, may I suggest a range that it'll work in. 6 paces should do the trick.

Very good work with this one ORnR.
Why thank you.

A range of six for the bonus is acceptable

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  #30  
Old July 14th, 2010, 11:26 AM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

The genie is a really neat concept. I'd like to see that played out in a game.
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  #31  
Old July 14th, 2010, 11:57 AM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

Quote:
Originally Posted by NovaRaptor View Post
The genie is a really neat concept. I'd like to see that played out in a game.
Thank you, next time I can wrangle my friend over with enough time to set up a game, I'll throw Mr. Genie in.

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  #32  
Old July 17th, 2010, 03:03 AM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

Update! Indiana Jones, Davy Jones, and James Norrington up and ready for the critics!

Preview of what shall come up over the Weekend:

Spoiler Alert!


Thank you again all souls brave enough to step foot on this page!

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  #33  
Old July 17th, 2010, 10:44 AM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

Old Rough and Ready I call you!

Indiana doesn't have a price so I'll assume you want a suggestion. I'd venture as far as 130 points. But I think he could even go a little higher. A couple of tests should do the trick.

James Looks to be an incredibly powerful hero. His price seems pretty good considering your opponent can choose to power themselves up. Flintlock is lethal and will likely be the way your gaming group will go most of the time.

Davy Jones is simply unplayable. Most of the time the startzones won't include water in them, therefore he can't be used at all. His Fear of Death is way overpowered when considering squads. I would change it to +3 for each killed squad figure in that squad.

Overall, many great concepts that I hope your enjoying!

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #34  
Old July 18th, 2010, 12:05 AM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

Quote:
Originally Posted by flameslayer93 View Post
Old Rough and Ready I call you!

Indiana doesn't have a price so I'll assume you want a suggestion. I'd venture as far as 130 points. But I think he could even go a little higher. A couple of tests should do the trick.

James Looks to be an incredibly powerful hero. His price seems pretty good considering your opponent can choose to power themselves up. Flintlock is lethal and will likely be the way your gaming group will go most of the time.

Davy Jones is simply unplayable. Most of the time the startzones won't include water in them, therefore he can't be used at all. His Fear of Death is way overpowered when considering squads. I would change it to +3 for each killed squad figure in that squad.

Overall, many great concepts that I hope your enjoying!
Indiana doesn't have a price? Whoops, knew I forgot somethin'

James is tough, but flintlock mat be toned down.

With Davy Jones, I'll have to think of something (maybe start in closest water space?) he is the red herring, difficult to design properly.

Thanks again!

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  #35  
Old August 17th, 2010, 06:56 PM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

New Figures and Edits!

Edits:
Davy Jones (hopefully playable, but still may never see the field)
Indiana Jones (now has a cost!)
IRA Soldiers (now Terrorists)
Jarmen Kell (much more lethal...)
Klar (restriction on bonus)

New:

Lancelot, Bedivere, & Galahad all join the Round Table!

The great Black Knight from Monty Python has come!

War Machine and Iron Man join the Ranks!

Coming Soon (cards done, just finalizing)

The A-Team!

My Customs (Check Em' Out!)
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  #36  
Old August 17th, 2010, 07:44 PM
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Re: ORnR's Customs- Pirates, Outlaws, Sci-Fi, Real-life, mov

You've got some great concepts and cards here, ORnR.
You did a nice job with the genie.
I did some genies myself a while back. I always thought it would be fun to have one on the battlefield. Imszu was my favorite to use. I did 4 different ones...
Imszu
Kaddiel
Xi Fan
Sadiyah

I also recently mad an Aladdin fig so of course I had to make a Genie of the Lamp and a Genie of the Ring glyph as well.

I look forward to seeing your A Team cards.
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