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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Re: Community Prompts
Nice Oto draft!
I'm going to do the same in a day or two, commenting on everyone's stuff in more detail that is. So much to think about, I wouldn't have thought to 2.0 a lot of these units. |
#26
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Re: Slept On It
Well met! Quote:
Last edited by kolakoski; February 5th, 2024 at 11:25 AM. |
#27
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Re: Community Prompts
Tossing my custom in moments after Shiftrex threw out a very similar idea in the Discord. I had my customs for the early line of Deathwalkers in mind when I made this.
Bio: After ages of improvement, the Deathwalker line has finally reached it's pinnacle: Deathwalker 10000. A dragon's bite means nothing to its heavy armor plating, and the long-range artillery battery wipes entire armies off the map. No more shall the soulborgs fall in battle; long live the Deathwalkers. Card: Mini was found on MyMiniFactory by 3DArtGuy: The model name is Heavy Weapons Mech and is available for $7. I don't know the size but I imagine it would need to be scaled down. It took a lot of searching to find a mini that I felt fit an improved Deathwalker. Overall pretty happy with how this design came out, especially because I feel there is still room for preteen Deathwalkers. |
#28
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Re: Community Prompts
some amazing abilities and a pretty amazing miniature there. I think the only thing that stands out to me is just a general pop culture thing, Obsidian which is just volcanic glass but finds it way into most conversations where people need a black metal
Like the idea of giving it something to protect itself against big attacks tho, means you'll just die to the lone arrow grut arrow but lol! Maybe 10 defense > 9 defense? Thanks for drafting that |
#29
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Re: Community Prompts
Quote:
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#30
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Re: Community Prompts
Quote:
This is a vision for a Denrick that is older, a bit more battle hardened from fighting futuristic and fantastical enemies for the past few years. He wasn't passed over when Jandar was giving out new equipment to Drake. He proved his strength of heart by lifting a titanic weapon once wielded by a Valkyrie Champion. The giant hammer was called Glory Seeker and it imbued him with the power to fly for very short distances when engaging in combat against titans on the battlefield... it also was quite effective against anyone foolish enough to block his path. The weapon is a bit slower, though more powerful, and replaces the clean slice of his coward's reward ability with a blow that staggers the enemy and makes their retreat nigh impossible. Thinking that about 140 is where he would need to be at, given how good knights are, open to raising it. |
#31
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Re: Community Prompts
Denrick is certainly high up there in terms of figures I think would be great for a 2.0. Knowing that the Weston camp had grown, and seemed to have quite a bit of favor with Jandar (hence Sir Gilbert), it's cool to think of Jandar also showing some love to the Weston Champion.
And you did a great job altering his existing powers! He definitely needs an ability that affects at least huge figures, and expanding that with Glory Seeker works really well. I like the thought behind Crippling Blow too, although thematically it's a bit hard for me to picture him getting off leaving engagement strikes with such a large (and slow) weapon. |
#32
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Re: Community Prompts
'Magic Hammer' lol
Yeah that's likely the weakest part of the whole deal. That's why I figured lowering the knight's much better LEA to this is what I envisioned him slowing that down would be like. Something that's a bit cartoony for sure. |
#33
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Re: Community Prompts
Hey everyone,
I want to thank you all for participating in the bi-weekly design prompt. I'll be gathering stuff up on Saturday to link to the front page. You still have time if you haven't made something. If you have submitted more than one thing, please identify which one that you would like me to link up front. Additionally, if you have any ideas you'd like considered for a future prompt please PM me on the forum here. Thanks! |
#34
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Re: Community Prompts
Well met! Link this one: Having found an appropriate figure, I've changed her up a bit. Reiko, Human Ninja from Pathfinder's Iconic Heroes VI Set Name: Moriko General: Ullar Species: Human Uniqueness: Unique Hero Class: Ninja Personality: Disciplined Size/Height: Medium 5 Life: 4 Move: 6 Range: 1 Attack: 4 Defense: 4 Points 110 WHIRLWIND ASSAULT Moriko may attack any or all figures adjacent to her. Roll each attack separately. SICKLE CHAIN SWEEP When Moriko attacks a small or medium figure, roll the 20-sided die. On a roll of 15 or higher, that figure may not roll defense dice when attacked by Moriko. PHANTOM WALK Moriko can move through all figures and is never attacked when leaving an engagement. |
#35
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Re: Community Prompts
Will do
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#36
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Re: Community Prompts
I didn't have time over the past 2 weeks to learn Meshmixer, so I don't have a mini for this design at the moment. But imagine Agent Carr riding Dünd.
---------- AGENT CARR Vydar / Earth / Human / Unique Hero / Agent / Tricky / Large 6 Life 6 / Move 6 / Range 1 / Attack 3 / Defense 5 / Points 160 DEBILITATING GAZE 14 Before moving, you may choose an opponent's figure within 5 clear sight spaces of Agent Carr. Roll the 20-sided die. If you roll a 14 or higher, remove one Order Marker on the chosen figure's Army Card (or cards if your opponent has more than one common card for that figure). MOUNTED RECKONING SPECIAL ATTACK Range 1 + Special. Attack 2 + Special. After attacking normally with Agent Carr, you may attack with Mounted Reckoning Special Attack. When attacking with Mounted Reckoning Special Attack you may either add 5 to your Range or 4 to your Attack. PHANTOM WALK Agent Carr can move through all figures and is never attacked when leaving an engagement. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
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