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#13
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Re: capsocrates' maps - Reset and Helplessness Blues -5/1/11
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I'm not entirely sure. I like those glyphs, I feel they're less overpowered than some of the others that are often used (+1 atk or defense, for instance). I feel like I've also seen it done a number of times before, but I suppose when I think about most of the maps I've downloaded from here they've had random glyphs. Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#14
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Re: capsocrates' maps - Reset and Helplessness Blues -5/1/11
Having the highest point be only 1 hex can be fine (denies it to powerful units like Q9, Nilf, Braxas, etc.). My concern stems from the fact that Raelin can get there in a single OM and it overlooks some very desirable real estate. Moving it just one space over, so that it's 7 flying spaces, will make a huge difference.
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#15
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Re: capsocrates' maps - Reset and Helplessness Blues -5/1/11
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This is still in its formative stages, but as an idea, what do you think of this, or something like it? I'll need to make it bigger, I think. Pocket Full of Posies
Spoiler Alert!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#16
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Re: capsocrates' maps - Reset and Helplessness Blues -5/1/11
It looks like a very intriguing starting concept. It could definitely benefit from some more fleshing out, though (and don't forget to include a spot for the Hive in the SZ).
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#17
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Re: capsocrates' maps - Reset and Helplessness Blues -5/1/11
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#18
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Re: capsocrates' maps - Mulberry Bush and Posies added -5/2/
And here is a more fleshed out rendition of Pocket Full of Posies.
Pocket Full of Posies
Spoiler Alert!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#19
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Re: capsocrates' maps - Mulberry Bush and Posies added - 5/2
Alright, all the maps have been updated to reflect modifications made as a result of feedback.
Reset
Spoiler Alert!
Helplessness Blues
Spoiler Alert!
Pocket Full of Posies
Spoiler Alert!
Mulberry Bush
Spoiler Alert!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#20
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Re: capsocrates' maps - Mulberry Bush and Posies added - 5/2
Any glaring errors I should fix or minor changes I should make that would make those four maps at the top of the OP better?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#21
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Re: capsocrates' maps - Mulberry Bush and Posies added - 5/2
Awesome maps, capsocrates!
I especially like Pocket Full of Posies. In fact, I was looking for a map to build to run some playtesting on soon (next week or so), and I might try out Posies. I love when people try working with the idea you implemented into Mulberry Bush, though I do worry with that one on both its size and some of the outer pieces not seeing play. I'm not sure how easy it would be, but if possible it might be nice to add some more height around the outside of the map. I also really like Helplessness Blues, it should make for some really fun quick games. I do worry, though, about both of the side-jut-outs not seeing much use (especially the tips). Sure, range will generally go for height, but with the small size of the map and the road, I think melee will be on them too quickly for them to get to the height. Reset is also a nice looking one: it both actually looks cool and I think it should play well. I really don't have any complaints or worries about that one. Again, awesome maps, capsocrates; and if not Posies, I'll try to get one of your maps up soon and tell you what I think after I get a couple games. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#22
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Re: capsocrates' maps - Mulberry Bush and Posies added - 5/2
Reset: The placement off the Ruins and rock outcrops look good, I like that melee figures can go from cover to cover then flank the opponent. I'm always a sucker for elevated water, but that's more my personal taste. The shadow and glyph placement looks soiled, the aesthetics look good to, which is always a bonus. All in all it looks good, it has no glaring holes that I can see.
Helpless Blues: I feel like the far sides of the map will see little if any action. Also I would like some elevation in the middle between the roads. I do like the use of the water to channel the figures to the sides. Pocket Full Of Posies: Maps with close starting zones can be very tricky, and without some playtest it's hard to discern it's problems. Flying melee units can get the jump on figures, but range figures for the most part will have to leave themselves vulnerable to a counter attack, if they go for quick attacks right off the bat. The middle looks well thought out and balanced. It looks like a fast, fun and unique map. Mulberry Bush: I like the concept of this map, but in my opinion it has some problems. As you already said the footprint looks really big, maybe to big, I'm not sure how much space there is per table. A good part of the map looks like it wont see much action, especially the spaces right in back of the starting zones and the edges of the map. If I had to choose two to submit to R˙chean map contest I would choose Pocket Full of Posies and Reset. |
#23
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Re: capsocrates' maps - Mulberry Bush and Posies added - 5/2
Thanks a lot for the feedback, guys! Its in the .pdf, but I didn't put it in the OP until just now: there's a special rule for Pocket Full of Posies that no figure can pass through or over the columns by any means. Should I have any exceptions to that? Or just specify that it only affects fliers and stealth fliers?
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Thanks for the input! I'm leaning that way also. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#24
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Re: capsocrates' maps - Mulberry Bush and Posies added - 5/2
Reset:
The first thing I notice about this map is the very long sight lines. It's interesting to see in the narrative you took advice from Killometer about this map, because it is a feature a number of his maps have. I like playing melee so I'm always looking at maps wondering if there is a reasonable way for melee on Side A to approach parked range on Side B and on this map I don't see it. Helplessness Blues: I was once told by one of the good cartographers on the site that every hex should be potentially useful. It made sense to me, and as I look at this map I see a lot of space that would not likely have any traffic on it, ever. I think moving the side glyphs all the way out to the ends, or near the ends, of the points on the side might help, though I'm also eyeing the stray water hexes on low ground near the start zones. The ones on the outside edge of the map. What are they there for? Pocket Full of Posies: *This* is my kind of map. This looks like a mad_wookiee creation and I love it. Lots of LOS blockers but still space for range to do its thing, varied terrain and interesting choices everywhere. I'm a big fan of Pocket Full of Posies. |
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