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Maps & Scenarios Battlegrounds and scenarios |
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#13
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Re: Kolakoski's Scenarios
Quote:
Krug serves the same function, but doesn't provide the same level of "priority kill" as a Hydra(that is, until he takes a couple hits). Note: If you want an excuse for why concentration-powers won't work, well...look at the weather!! It's a stinking hurricane!! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#14
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Re: Kolakoski's Scenarios
Well met!
For another approach, see my newest scenario: The Dark Alliance! http://www.heroscapers.com/community/blog.php?b=1862 |
#15
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Re: Kolakoski's Scenarios
Well met!
New cardtable-sized map for The Dark Alliance! |
#16
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Re: Kolakoski's Scenarios
Well met!
Added Sherman's Battle of Amon Hen. |
#17
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Re: Kolakoski's Scenarios
Well met!
Added chas' Avalanche! and my own The Lost City of Ashra! I am particularly proud of the latter, and hope you all will play/comment upon it. Last edited by kolakoski; January 2nd, 2012 at 01:17 AM. |
#18
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Re: Kolakoski's Scenarios
Well met!
Pictures and a few changes (and clarifications in comments) just posted. We'll be playing on 1/20 rather than in February. |
#19
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Re: Kolakoski's Scenarios
Well met!
Final version of The Lost City of Ashra!, with new (and complete) Map pics, up! |
#20
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Re: Kolakoski's Scenarios
Well met!
Final version of The Giant Grove of Utgar! (with pics) up. http://www.heroscapers.com/community/blog.php?b=1956 |
#22
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Re: Kolakoski's Scenarios
Well met! It has been suggested that I bump this with more recent ones. However, I cannot properly copy pictures and links from my Blog. Last edited by kolakoski; February 26th, 2023 at 12:29 AM. |
#23
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Re: Kolakoski's Scenarios
[Reserved]
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#24
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Re: Kolakoski's Scenarios
Well met! Below is the scenario (recently edited for clarity) for my next Hosting (3/18/23) of our monthly NYCG4 game. The Treasure of Xualtiaca! Map. Dignan’s Sacrifice. http://www.heroscapers.com/downloads//sacrifice_ev7.jpg Remove original glyphs. Replace Start Zones with Swamp Water tiles (level zero). Place three power side down glyphs equidistant from each other on second level of Sand pyramid. Place a Brandar’s Chest on top of Sand pyramid. Place Water tiles on both sides of table and all around the island (at least five deep). Place new Start Zones in Water hexes on each team's end of the table (at least five hexes away from the nearest map hex. Armies. For however many players, two teams. Each player will have a 12-hex longboat containing 600 points worth of figures (only Classic (no Marvel), C3V/SoV, and AoA). Longboats. Longboats may not be attacked. Longboats may be boarded and used by any player. Any unengaged figure in a longboat may move it one space during its movement phase, and/or one space when moved by a Special Power. For instance, Admiral EJ-1M’s Boarding Party Special Attack allows a Pirate or Captain figure to move 4 spaces. The figure, if in a longboat, may instead move it one space. A hero may move a longboat one space per move, while a squad may move it as many spaces as there are figures in that squad instead of their normal movement. Longboats may only move in Water or Swamp Water hexes. Treasure. The Brandar’s Chest represents the Treasure. It may be moved by any two unengaged figures by Order Marker on one of them, at the speed of the slowest one, minus one. No special movement powers or flying may be used. It may only be so carried on land hexes or on a longboat. Xualtiaca Fire Ants. They operate as their own team, have their own cards and OMs, and initiative rolls. They appear on the glyphs (other than Brandar’s Chest). No player’s non-Ant units may move onto or through the glyphs. To prevent teams just moving the same Ants back and forth, each team will have its own card of Ants (designated by color or different sculpt). There are six squads per card, with infinite respawning. However, even when under a team’s control, Ants will always take leaving engagement attacks and Swarm Sting attacks against all non-Ant figures. Conversely, a team's non-Ant units may attack that team's Ants. Ants may not attack other Ants, even those controlled by an opponent. The Play. Teams roll for initiative. The team that loses initiative will take the first turn with its Ants, and alternating taking turns with theirs thereafter.* Victory Conditions. The team that carries the Treasure back to its Start Zone wins.** My AoA units for this scenario: 130 Shiori 125 Bok-Bur-Na 80 Dreadnaughts 80 Bonny 120 Frostclaw Paladins 110 Ordo Borealis *For example, with three players per team: If Ants win initiative, they take turns 1, 4, and 7. The player teams take turns 2, 5, and 8, and 3, 6, and 9, respectively. The player team with the lowest initiative takes the first Ant turn, and teams alternate taking Ant turns thereafter. So, in this case: Initiative order: Ants, Team 1, Team 2. Ants turn 1 taken by Team 2. Then Team 1, Player 1; Team 2, Player 1; Ant turn taken by Team 1; Team 1, Player 2; Team 2, Player 2; Ant turn taken by Team 2; Team 1, Player 3; Team 2, Player 3. **Optional Xualtiaca Ant Army Rule. If there is an odd number of players, one may play as the Xualtiaca Fire Ants team. If none of the other players win within ten Rounds, the Ant player wins. Last edited by kolakoski; February 26th, 2023 at 04:33 PM. |
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