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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#1
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Uncommon Heroes in Classic Scape?
I was just wondering today what kinda of Uncommon heroes classic scape will get. Will we get an Uncommon Marro Warlord? An Uncommon Viper warlord? A new Viking hero? Uncommon Soulborgs?
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#2
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Re: Uncommon Heroes in Classic Scape?
Quote:
*Runs away before the flames appear* |
#3
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Re: Uncommon Heroes in Classic Scape?
Well, on the off chance that we ever did get Classic back, I did think of many ideas for uncommon heroes that could be good:
Mounted Dragon Fighter for Jandar; helps the Templar and does good against Dragons Venoc/Armoc Constrictor: Big heavy hitter with something similar to Coil Crush Large Mantis: Aquilla figure, another Predator Space Marine Mech: Based on Grungebob's idea of have several different types of Space Marine figures that work together, I imagine a mech suit type figure would be good as an uncommon hero. |
#4
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Re: Uncommon Heroes in Classic Scape?
Since the debut of the uncommon hero, I've thought that the Deathwalkers should have been uncommon. It would be neat to see a new buff to the 'walkers, and, at their cost, drafting multiples certainly wouldn't be unbalancing. Anyway...
For original classic releases, I'd like to see a decent uncommon for each of the soulborg factions. Also, some other mounted orc heroes as uncommons would be cool. On the DND side of things, I'm really hoping the next wave (or waves-you know they're not going to stop at D3) will have an uncommon Drider. That, and maybe a lizard-rider, would make the Drow feel whole to me. |
#5
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Re: Uncommon Heroes in Classic Scape?
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I hope the Driders are a squad, with THIS as an uncommon hero. Can you defeat a mind such as mine?
Riddler |
#6
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Re: Uncommon Heroes in Classic Scape?
OK so here are my thoughts, maybe with the return of Classic they will change the wave style a little bit. 2 common squad packs, 1 Uncommon/Common Hero pack, and 1 Unique Hero pack. That would be fun. I really like the Uncommon mechanic, I think it should carry into Classic scape. It adds so much to the game. Do you really think a Fen Hydra would have a name? (Who wants a Common Hydra?) I would also like to see some Uncommon Marro figures. I think the Marro faction could use some Uncommon Heroes. (Something like Me-Burq-Sa could be Uncommon)
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#7
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Re: Uncommon Heroes in Classic Scape?
Bob.
Serious now. There have been uniques before that lack names. For example, we had to come up with a name for the Venoc Walord: Mittens. |
#8
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Re: Uncommon Heroes in Classic Scape?
Many people have speculated that when (if) new Classic appears, it will be Science Fiction heavy. Uncommon (or even Common) Heroes would fit in by depicting vehicles, heavy weapons, and special equipment in this setting, which could augment SF squads and unique leaders. (Note that this echoes comments above by Robotech Master and Nate the Dawg).
TCGLKN: You might want to include your post #11 with your post #1. Last edited by chas; July 2nd, 2010 at 09:37 AM. |
#9
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Re: Uncommon Heroes in Classic Scape?
I wonder what % increase there is on a card's value for it to be uncommon as opposed to unique. I would think there should be some slight additional cost, as it is definitely an advantage to be able to field multiples of something in an army (even if they are otherwise treated as unique).
I realize costing involves many, many factors and a careful balancing of those factors. I'm just thinking out loud really. Not looking for a clear answer. I'd don't think uncommons should ever replace uniques (and I don't think they will). I think we have a pretty good balance going now. I think some of the above suggestions are great. Marro is a theme that definitely could allow for some uncommons, if not common, heroes. Likewise, some uncommon grut heroes (champions) would be good. I think thematically the existing ones could've been so, and I'm sure the design team could do a great job creating some more heroes for the Heavies and Blades to bond with. Same thing with Arrows, more common and uncommon beasts (we already have Swog Rider) could be great (Pterodactyl Riders anyone?) Vydar would love to have some some uncommon Qs in his army (though they should not be as tough as the current Q-brothers). An uncommon Armoc Warlord could work. Some uncommon Mohican heroes (maybe "Protectors" or "Elder") could help round out the MRT, though I would also like some more uniques similar to Brave Arrow. The Sacred Band could probably use a common Einar Warlord to bond with. The have MDG who is solid but Parmenio isn't the best secondary option. Last edited by jedilou; July 2nd, 2010 at 09:57 AM. |
#10
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Re: Uncommon Heroes in Classic Scape?
I feel that the gap of difference between Uncommons and Uniques is becoming slim.
I take the Ogre Hulk and Wolf Lord for example. If we keep getting guys like this, I see uniques taking a back seat to uncommons. The Fen Hydra can be thrown into this mix as well. Let's think for a minute down the road. A couple more years from now they're still pumping out DnD. At 3 boosters a year (like this current year) plus another MS, we could be looking at a possibility of 30-40 new uncommon figures. What place will uniques have compared to that. The game is changing and so far I've been ok with it, but this is certainly something that concerns me. This is not even saying how Squads are becoming more rare. We get less squads now than we ever did. I see the game morphing into Uncommonscape. Heroscape is a gateway into a wonderful world of games that I never would've known existed otherwise. |
#11
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Re: Uncommon Heroes in Classic Scape?
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Unique figures allow for more . . . personalized power sets than uncommons do and because of that they'll always have a place in scape. I don't need no instructions to know how to rock.
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#12
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Re: Uncommon Heroes in Classic Scape?
Deathwalker 6000/10000 should be uncommon. As well I could see some Soliders being uncommon, like Lt, Stg, and Col. for the 4th/10th.
There is lots of room for this mechanic in classic scape. |
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