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Old August 19th, 2013, 12:47 AM
RoninValentina's Avatar
RoninValentina RoninValentina is offline
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Bay Area Brawl - NHSD '13

Let's get the band back together, gentlemen! Another Brawl approaches!

When: Saturday, Oct. 19th 2013 - 11am to 6:30/7pm.
Where: Ronin Games in Castro Valley.

Attendees
1.) cmgames
2.) Personwholives
3.) Serenity
4.) Zyx
5.) Carnival Man
6.) Carnival Boy
7.) CaptNoodleloaf
8.) RoninValentina
9.) BastionKain
10.) Nano41510 (?)
11.) Sanguinius
12.) Sanguinius' brother
13.) Jerry22

The Format: Hero Conquest

Players will bring one 600 army consisting of unique and uncommon heroes only, as well as OMs and dice. Be aware there is a 10 hex army limit! C3V and SoV units will allowed, but no Marvel. The object of Hero Conquest is not simply to eliminate your opponent, but to gain Conquest Points. These are gained by controlling (occupying) the Conquest Glyphs on the map at the end of each round, and award players one Conquest Point per Glyph controlled. Figures within 3 spaces of a Conquest Glyph (no LoS required) cannot be healed by any ability and additionally lose the benefit of defensive bonuses or augmentations provided by powers and special abilities of any other friendly figure.
(Why I'm implementing this: Having Conquest Glyphs negate bonuses from friendly units is here specifically to counter Raelin, especially since you would never have to place an OM on her to benefit from her. It also should make contention of Conquest Glyphs a little more cutthroat.)

Each match will be played in 50 minute rounds, and the winner will be the army with the most Conquest Points, or by being the first army to reach 15 Conquest Points. When time is called, the current round is finished. If the players are tied, at the end of a match, or if somehow both players reach 15 Points at the end of the same round, both players roll a d20. High roller removes one Conquest Glyph from the board, and then the second player removes a second Conquest Glyph. At this point, the game continues until a player scores a Conquest Point. Any units killed after time is called may not use Fight On.

In addition, every unique and uncommon hero gains the following abilities:

Tactical Movement - After revealing an order marker on this card and completing a turn with this hero, choose a different hero you control. The chosen hero may move normally but may not use powers that occur before or after moving. The figure selected with Tactical Movement does not have an attack phase. Powers that passively augment movement, such as Stealth Flight, Phantom Walk, or Carry work normally, but any movement power that could damage or actively impair your opponent during movement, such as Trample Stomp, may not be used during a move granted by Tactical Movement.
(Why I'm implementing this: This is to help keep the action more fast paced in a game with using only heroes, but is not intended to grant OM free offense.)

Fight On - When this hero is killed, place the figure on its card, unless you choose to use a power that allows it to be placed on another figure's card. Mindshackled figures are returned to their original owner upon death. At the start of the next round, before Order Markers are placed, you may return one destroyed Hero that you control that has been placed on its card to your start zone, removing all figures, wound, and status markers from its card. If the selected figure has a power that uses status markers, the figure regains the use of any power markers up to its normal limit that are not currently placed on another figure. (Why I'm implementing this: This is to ensure that the focus of the match remains on contention of Conquest Glyphs, though killing your opponent helps with map control.)

Maps:
Here are three maps for testing purposes. Note that there will be no glyphs in this format, save for Conquest Glyphs, represented by either Brandar Glyphs or any glyph face down.

Spoiler Alert!


The rules listed above are pretty much the final version of them for this event. I've put a good amount of thought into this so far, with some generous imput from some other players, but any questions, concerns, and above all, any playtesting you may do, please post about here in this thread. I think this format will be fast paced and interesting. Let me know what you think, and keep the date above in mind! Bay Area Brawl is only 2 months away. I hope to see all you awesome Nor-Cal Scapers there.


- Heroscape is a standing game. -

Last edited by RoninValentina; October 17th, 2013 at 12:24 AM.
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