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Old May 13th, 2012, 07:19 PM
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Personwholives Randomly Updated Customs Thread

I decided to start trying to get down some of my interesting custom ideas. So here is one I came up with, fiddled with a bit, found a figure for, but haven't gotten to playtest yet.

Giermund the Viking Champion
GENERAL = Utgar
PLANET = Earth
SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = Champion
PERSONALITY = Relentless
SIZE/HEIGHT = Medium/5

LIFE = 3
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 2
POINTS = 65

OVEREXTEND ATTACK
After taking a turn with Giermund, you may place a wound marker on Giermund and take another turn with him. You may use this power only once per round.

RELENTLESS ATTACKERS SPIRIT 1
When Giermund is destroyed, place this figure on any unique Army Card. Giermund’s Spirit subtracts 1 from the defense number on that card.


BIO:
While some warriors are trained to attack and defend as needed, Giermund missed a few classes growing up. His style is more of a "hit it until it stops moving" style. Giermund was taught to hit, hit hard, and keep hitting, no matter the cost to himself, and that is the philosophy he lives (and dies) by. Even after death, he continues to hassle his opponents, making it harder for them to know which attacks are real, and which attacks are phantoms.

FIGURE = http://www.auggiesgamesonline.com/Hu...il_p_1137.html

DESIGN NOTES:
I had debated making the spirit subtract 2, but I thought that might be too powerful (especially in a DK army). At the very least, it would require a raising of the points. (And yes, you can place spirits like this on an opponents card. You just don't usually want to (until this one). Actually, you could probably argue for putting your warriors armor spirit on an opponents krug in certain weird circumstances, but not many I can think of, and most of them are too convoluted to imagine)

You can definitely pull some big attacks if you get lucky. But, he's got a very low defense, so you've got to use him carefully. The bonding options help, though, since he usually won't be taking the order markers directly.

I would appreciate any feedback. The points are a total stab in the dark, but I don't think they're too far from reality. (I'll make a card after I hear some feedback, I think, since I'm almost certain some things will need changed).


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Old May 14th, 2012, 09:04 AM
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Re: Personwholives Randomly Updated Customs Thread

Personwholives,

RELENTLESS ATTACKERS SPIRIT 1 is one of the easiest to apply and understand, but still it is surprisingly the most classic in style (and innovative and should have been obvious to create--like a "why haven't many people considered this yet?" moment) special ability that I have seen in a while.

I'll give more feedback later, when I have more time to analyze the entire card.


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Old May 14th, 2012, 09:14 AM
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Re: Personwholives Randomly Updated Customs Thread

Ditto. That looks like a solid card. Maybe a little under-priced for his attack, but he looks like he's easy take down, so its tough to tell. I would compare him to James Murphy, Shotgun Sully, and the cast of 80-point heroes to see where he fits.


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Old May 14th, 2012, 11:10 AM
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personwholives personwholives is offline
 
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Re: Personwholives Randomly Updated Customs Thread

Quote:
Originally Posted by 1moreheroscaper View Post
RELENTLESS ATTACKERS SPIRIT 1 is one of the easiest to apply and understand, but still it is surprisingly the most classic in style (and innovative and should have been obvious to create--like a "why haven't many people considered this yet?" moment) special ability that I have seen in a while.
Yeah, I thought of that. I figured somebody would have made a similar power already. To be fair, I didn't go digging for one, so it could have already been done. But I thought it was a good, straightforward, and interesting idea, that could definitely bring some strategy to the game.

He's enough of a heavy hitter that you want to take him down, but once you do, he can really hurt you. Knock one defense off your Krav... that could be a big turning point.

I was trying to keep the points under 80, but I may have given him too much oomph for that. If that is the case, dropping the attack to 4 would be my preference over punching the points to 75+. But, glass-jaw. So I'm not sure.

Also, I'm hoping to get some playtesting games in this weekend, so that should help me get a better sense of him and his value.

ETA: I have no idea how to make a card, so this might show up in MCC or the like soon.


Last edited by personwholives : May 14th, 2012 at 04:04 PM.

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Old May 20th, 2012, 01:33 AM
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Re: Personwholives Randomly Updated Customs Thread

Managed to get a single playtest in today. He felt pretty good. The spirit works well, and the low defense makes him really hard to get into the front lines.

I'll admit, it was sort of an odd game to use him in... 3 player kill the player on your left. He made an impact, but mostly because I let him go hassle the third player instead of killing him on his way there. He was used as a target for shotgun sullivan.... that was just a weird game. I'll need to do some more playtesting to confirm the points.

Actually, my other thought is that I'll be looking for a different figure. The one I picked is more of a knight and less of a viking. So that's on my list.


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Old May 20th, 2012, 12:18 PM
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Re: Personwholives Randomly Updated Customs Thread

Just looking over everything, I think it might be appropriate to price him at the same price as all the other RotV viking heroes. Put him at 80 points and add one life point.

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Old May 20th, 2012, 12:23 PM
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Re: Personwholives Randomly Updated Customs Thread

Cool idea.

Why Utgar instead of Jandar?

Pricing might be a bit of a beast on this guy. His Spirit's pretty powerful, and, while he's fragile, he has a built incentive for opponents to not attack him (including Leaving Engagement strikes, so he'll be difficult to pin down).


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Old May 20th, 2012, 01:08 PM
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Re: Personwholives Randomly Updated Customs Thread

I liked using this guy this weekend with you. He has a great, unique spirit affect. Once he was at only 1 life and my knights were gone, it was just too tempting to use him as a target for Shotgun Sully, then get him on Tandros's card. At 3 life, I only really wanted to over-extend him once. If he had 1 more life and was 80, I may have used this one more time, but I think I like the idea of a cheaper viking hero. Plus, he is pretty great after he dies, too. I didn't really see any reason to change him after playing him yesterday. Great custom.


Last edited by vikinglad : May 20th, 2012 at 01:13 PM. Reason: Nice Bio, BTW!

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Old May 20th, 2012, 08:19 PM
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personwholives personwholives is offline
 
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Re: Personwholives Randomly Updated Customs Thread

As for Utgar v Jandar, I thought he didn't really feel right with the other Jandar guys, since he was a bit less of an honorable sort, like I feel most of Jandar's units are.

As for the pricing, I wanted to actually have him be a middle ground between Eldgrim and the 80 pointers. I could up his life and make him 80 points, but I kinda like the tradeoffs I made: high attack, so you have a reason to kill him, low defense, so you can, but that spirit means you might not want to kill him just yet....

On the other hand, that spirit only helps you kill one hero/squad. I feel like the other spirits are more useful long-term, since they affect more than one opponents unit. I'd love to hear more thoughts, though. I'm going to playtest him a bit more, hopefully, then see what other kind of feedback I can get on him.

Of course, that won't happen for a few weeks, I think.


TL;DR: I put a lot of thought into my posts. Please read them before responding, even if they seem long. I try to make my posts useful and worth the time.

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