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#181
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Re: Heroscape.org - New Software Support for Heroscape
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A couple of the cards have `NaN` for points. I think one of them is on purpose but Shredder looks like he should be 250. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#182
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Re: Heroscape.org - New Software Support for Heroscape
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If anyone sees an issue with the data, they should reach out to the individual project's members to get it fixed. For this one I'll tag the C3G member I've been in contact with. @Karat |
#183
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Re: Heroscape.org - New Software Support for Heroscape
Thanks for the heads up! I'll work on getting it corrected.
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#184
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Re: Heroscape.org - New Software Support for Heroscape
Should be fixed now. Please feel free to PM me with anything else that you come across!
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#185
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Re: Heroscape.org - New Software Support for Heroscape
New Generation Customs (NGC) just went live. https://ngc.heroscape.org/builder/
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#186
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Re: Heroscape.org - New Software Support for Heroscape
Just pushed a series of changes to .org based on feedback & experience from ScapeCon & Sir H's online 'live' events.
The biggest thing is that tournaments no longer automatically "Start" at the specified start time or "End" at the specified end date: TDs now have buttons to explicitly start & end tournaments. This was needed for 2 reasons: 1) Players in Australia were 1 day ahead of the US for Sir H's live event, which broke the way the site was designed 2) This lets TDs at large events (like ScapeCon) delay armies being publicly released by a few minutes when needed without having to edit the tournament start time (which is more complicated). Smaller Changes: - Players can now drop themselves from a tournament (but cannot re-add themself, only a TD can do that) - TDs can "hard drop" a player before round 1 starts, meaning totally remove them (as opposed to greying them out and just not pairing them in) - Players can edit their own game result to fix errors until the round is concluded - "Streaming" maps are now indicated on the public pairings table and in the pairings email sent to players Note: You may need to force-refresh (hold the 'ctrl' button while doing the refresh) the site/pages to get all latest changes. If anyone sees issues / errors / etc., please let me know. |
#187
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Re: Heroscape.org - New Software Support for Heroscape
Latest Delta update is live.
Changes can be viewed here: https://heroscape.org/builder/?delta...2=alphabetical |
#188
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Re: Heroscape.org - New Software Support for Heroscape
Can't remember where the Delta thread is on here...will the changes be posted on there as well? I like to see what actually changed (up/down) rather than just the new price.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#189
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Here You Are
My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#190
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Re: Heroscape.org - New Software Support for Heroscape
Very minor update - added a challenge question to the 'Contact' page to try and cut down on bot spam that's been blasting my inbox.
Question is similar to the one on the 'Create Account' page, which has worked well so far. This one is 'How many lives does the Hydra have?' and the answer is 4. The challenge question only appears if you are not logged in, however, as the bots don't have accounts. Fyi |
#191
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Re: Heroscape.org - New Software Support for Heroscape
Feature request for the army builder.
Allow sorting figures by size (Small, Medium, Large, Huge) and by single or double based. Size is useful for formats where specific sizes of figures are required, and single/double base is useful for formats with limited startzone space, so that you can avoid double spacers. A third level of filtering would also be appreciated, though admittedly it's only occasionally necessary. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#192
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Re: Heroscape.org - New Software Support for Heroscape
To clarify, do you mean adding 2 additional sorts (size & height, separately) instead of the one, unified sort that's currently there (which combines them into "Huge 17")?
If so, I could see the argument either way on that. The status quo version does still keep all the "Huge" sections together at least, but I could see wanting to see all 'Height 6' figures together as well. Without adding the 3rd sort though, separating them would then make it not feasible to, say, see all "Huge 8" figures in descending point order, which is actually something I use currently (albeit infrequently). Would appreciate other's thoughts on these 2 options as well - which would you find more useful (assuming I don't add the 3rd sort, as in that case separating them out would clearly be better)? In general, I tried avoiding adding binary sorts, as the ensuing groups were just too large to do much with. It's possible that the double-space group is small enough to be useful though. Will think about it more, and take any input others have here as well. I'm probably inclined not to do this, mostly because of the space it would take up on mobile trading off with how infrequently it would be used. |
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