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-   -   The Book of Steel (https://www.heroscapers.com/community/showthread.php?t=37405)

A3n August 26th, 2011 05:41 PM

Re: The Book of Steel - Designing
 
Yea

Griffin August 26th, 2011 05:52 PM

Re: The Book of Steel - Designing
 
Quote:

Originally Posted by Griffin (Post 1468688)

Thanks.

SirGalahad August 27th, 2011 03:15 AM

Re: The Book of Steel - Designing
 
yea

Spidey'tilIDie August 28th, 2011 03:29 AM

Re: The Book of Steel - Designing
 
Yea.

Good Pig August 28th, 2011 09:24 AM

Re: The Book of Steel - Designing
 
This passes!

Griffin August 29th, 2011 01:55 PM

Re: The Book of Steel - PLAYTESTING
 
Thanks.
Quote:

Originally Posted by Scapemage
Fun fun!


Quote:

Originally Posted by Griffin (Post 1120697)
C3G PLAY TEST FEEDBACK FORM

Quote:

Originally Posted by Griffin (Post 1120697)

NAME OF THE TEST UNIT Steel

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass at 260-280. Steel has incredible offensive potential, and using Smart Hammer on turn 3 of a round is a wise choice. Bolt Gauntlets won’t do very much against heavy hitters, but again squads and low defense heroes it should be quite good. Steel also has the defense to keep himself alive, even with low life.
Map: Ticalla Sunrise
Units: ]Steel, Hawkman, Hawkgirl, and Solomon Grundy (1000) vs. Hal Jordan, John Stewart, and Kilowog.
Spoiler Alert!
Spoiler Alert!


_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass at 260-270. Steel still performed offensively great, but when you break through his defense he dies rather quickly. His powers still provide options, and his normal attack is useful too.
Map: Ticalla Sunrise
Units: Steel, Swamp Thing, Killer Croc, Aquaman, and Namor (1175) vs. Fantastic Four and Beast (1170).
Spoiler Alert!
Spoiler Alert!



IAmBatman August 29th, 2011 02:11 PM

Re: The Book of Steel - PLAYTESTING
 
OK, I was thinking 280 was still a possibility before those tests, but I wouldn't put him over 270 now (or under 260). That was a really nice army he helped take out in game 1, though, so I don't think 270 is off the table yet.

Griffin August 29th, 2011 02:51 PM

Re: The Book of Steel - PLAYTESTING
 
I think 270-280 is doable and very likely to happen.

IAmBatman August 29th, 2011 03:03 PM

Re: The Book of Steel - PLAYTESTING
 
There'd have to be two pretty impressive showings in the next one for me to be sold on 280. Especially with you coming in at 260.

Griffin August 30th, 2011 09:26 AM

Re: The Book of Steel - PLAYTESTING
 
I actually meant 260-270. Sorry - fat typing. :lol:

IAmBatman August 30th, 2011 12:18 PM

Re: The Book of Steel - PLAYTESTING
 
:lol: Gotcha. That makes more sense to me.

Griffin September 6th, 2011 04:00 AM

Re: The Book of Steel - PLAYTESTING
 
Thanks.
Quote:

Originally Posted by johnny139
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Steel

- THEME TEST
/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS (Point-wise, he feels a bit puny to me - I'd expect a guy who took over for Superman to be closer to the high 300s. But as I thought about it, it doesn't really bother me much, and in the grand scheme of things really should be more in line with Iron Man.

Also, he seems more of an Inventor than an Engineer, but I won't split hairs.)


- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS (He's not a headliner, but he makes for a fantastic heavy hitter to slip into an army.)

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS (Smart Hammer? Brilliant. Great way to take down tricky targets like Invisible Woman, nice placement strategies [how do I get the most out of the extra space dice but stay on the high ground?], so on, so forth.)
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES!
- What should be the unit's point value? 260 POINTS
- Give a brief summary. Pretty much a perfect match. He made a great anti-swarm unit, and even with some awesome luck on Lex's side, the iron men were able to clean up with easy. Definitely feels good at 260.
Map: Swamp Lab
Units: Steel, Iron Man: Marvel (500 Points) vs. Lex Luthor: Business Suit, Hired Guns, Street Thugs x3, Bodyguards x4 (495 Points)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES!
- What should be the unit's point value? 270-280 POINTS
- Give a brief summary. Well well well! Steel really had a great showing; did major damage to Fatality, killed Loki just about on his own... a really super versatile unit. He could use a point boost - his team dominated, even against an army specifically designed to counter it!
Map: Swamp Lab
Units: Steel, Superman, Green Lantern: Hal Jordan (1010 Points) vs. Lex Luthor: Battle Suit, Loki, Fatality (1000 Points)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES!
- What should be the unit's point value? 270 POINTS
- Give a brief summary. Wow, that was terrible! The Four absolutely steamrolled - but, all things considered, it was surprisingly close. Thing was the biggest threat, throwing out two allskulls rolls; if it weren't for that phenomenal luck, it easily could have gone the other way, or been closer at least. My belief he's underpriced stands.
Map: Swamp Lab
Units: Steel, Superman, Wonder Man (1010 Points) vs. Mr. Fantastic, Invisible Woman, Human Torch, The Thing (1000 Points)
Spoiler Alert!


FINAL THOUGHTS: Overall? He's fantastic. Strong melee, strong special, solid defense, nice crowd control. Worth every penny... but a bit too cheap. I could easily see his price going up as high as 280 or 290, pending other tests, but 270-ish feels right to me.



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