Originally Battlefield 23 rubbed me the wrong way. There were a lot of little things I wasn't liking. Overall it was a good map, but I was glad to see it make it's way back into the consideration of the judges for a 2nd run.
This time around Flash has provided rather significant changes to the map design WITHOUT disrupting the overall original footprint. i.e. it looks like the original. That takes a lot of time and effort to rework a map so that it maintains the integrity of the original design but make the changes necessary to balance it. This version does that in a much nicer way. The development feels more natural and both sides (whether with slow figures or fast), have equal opportunity to grab power glyphs. The hills on each side aren't really hills and do a good job with road and jungle and LOS blockers to make camping on one side NOT the obvious decision. Development through the center was much faster, and did lend itself to more conflict, but that's more an observation than a nitpick. I like maps that pull the tension between fast low ground and more developing time on high ground. The pitfall for most maps like that is that the hills can tend to be too strong, but the case is not here. The hills are still very accessible from the center if the conflict starts to evolve toward height/glyphs and that is a very good thing.
Overall, what was a good map and didn't make it in, is now a great map that has made it in. Thank you
@Flash_19 for taking the time to be meticulous and prepare something great.
for Battlefield 23