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White Knight's D&D customs

White Knight

Heroscapers Project Extraordinaire
Site Supporter
Heroscape was getting harder to find near my house, but Border's still carries D&D miniatures, so my son's starting getting D&D figures to use with Heroscape. As special rewards, I bought some online and packaged them in boxes and waves.

Since Photobucket changed its policies, my old links are dead.

File can be found in the link below until I get the chance to create new links:
WK's D&D customs


Wave 1, Box 1: Archers and Contructs

Imperial Archers
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Hammerers
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Wave 1, Box 2: Minions of Graybar Crypt

Wights
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Mezzodaemon
In his frustration and obsession to expand his kingdom and capture the Wellsprings of Valhalla, Utgar opened one too many gates--the gate to the infernal realm of the Viranti. The Viranti are demonic-like creatures--completely evil and almost impossible to control.

There are some beings (I'm working on a summoner figure) that can gate in Viranti and control them, but that control is tenuous at best.

Viranti fall into four categories:
Pawn (less than 100 points)
Minor (100 to 200 points)
Major (200+ points)
Lord (lots of points)

I'm also working on a Grazz't figure. Grazz't is a Viranti Lord and is one of the few being that can summon and really control a Viranti. In his home world, he rules vast stretches of territory.

Most Viranti can teleport and regenerate.

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Shard Vortex
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Gargoyles
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Wave 1, Box 3: Ambush in the Eastern Marshes

Greenvise Vine
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Troglodyte Brutes
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Troglodyte Bonecrushers
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Wave 1, Box 4: Dwarves of the Taglor Mountains

Dwarven Battleragers
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Gold Dwarves of the Great Rift
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Wave 2, Box 1: Creatures of the Sonara Caverns

Grick
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Ethereal Maurauder
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Bulette
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Phoera
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Wave 2, Box 2: Battle for Dark Pine Forest

Bugbear Engagers
_BXTL27wOLf_UCU6ZgCzHtXt1jGRwGEH-BgwoTb18E0z9Av_gCf855V8wNxoQA4urO8hZB9A2mqu77R3GgXyl4G9TkQ2X9JcXN_NV7FqtHncHlOqJX00pMxR54ziXn8yIT-jTUWRPMD18TzaM9FbIaPPm2jwBtDF0yQbkigR6UBc0L72P98mTowBo85WAqFmd6yzNH-RXtWEbULVoJ4eSbI-vuIypiyZrLFerd3Umg2g-cZxdanjd5vr6sxjEk27EInqsY__R395fZTbgFUSNi334SDFqr9SuaxmKUrzDH4jMZw4ZAvrpIPWb1TCjELERxtt2HXCiuEMJg0YF9AsJszcJrKjgBZDpIpQruuuDRdULDPV4dNzgtnQxbl-Lt5ld6nqptuL19QFofvm4tJjNHow0lU3ll-7_ntS3oo6RFKrczVLN6eRzqmbJd5k18QqXCi_eKaAliIst1k93kr-d5d4WDalaENEqvcA1zcPGFRTlJiHhxJnMacCbRAAX4gcSWaB6oFvKGT9Fv1QOnRUtNumHoqYeOBq-3v8zgaqM2C5D1hcxlkSP2vYvDGOzzqdj7YV0-F_8Z32j5bO8eG0TIjz505TPy1umXEBLm0=s774-no


Tarkurzak--Hobgoblin Warcaster
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Timberwulf--Ranger
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Centaurs of the Forbidden Forest
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Wave 2, Box 3: Riders of the Green Shard Plains

Ankar Mounted Archers
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(I give credit to chaoserver for his ideas on mounted warriors.)

Wave 2, Box 4: Creatures of Red River Swamp

Ankar Sword Riders
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Gorm
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Troglodyte Guard
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Last edited:
More D&D Customs

Aboleth
9j0sxuDMhV3eL1Mrtz4rpQB_bKzsc4fxC9rsdvuOGdGViv1mx3cj-BWmhn_ZNtePDA4_9i86otR1BHzh5CFGZMiMyJ1_mJUUtllo8ws6p2_Ne6Hu8sQ3RlgKeZxvH65iwWVrCiU_O9zkf_tLNpDPz8Sb6MbfeJ_E_fd5eNHKbLzjQ9oY63gceN-X1nyuJ4ak0csN5p-2uW4GYsS_AZmLj--27E6qrYxVpNchuWqrpgZzjmCoJ_k34Yj-OgWGyZh5R81K0qu8dY9v3rUWtwB9Huj0S1jUIIFb8NXl7rpOcrTPaGW_TZycG1uW5p3V6bgXhciziW2P-189erAv4Qa2uS25o501-BgW2ENZX4HEjoG485lRMXhRjtz73Uk2Rzz0FNWLRPwHXptire2cg9T5yaDtO50c6YQYYhDwoOY4c_HcSc9F0cHhvAotFGeZ-h0-3ORwOKwxlaekR_RybiGeocAlasN3M1wPtHMas8YQjkaAIGxMUzubjc8cs5SAlWouZSGAWHXmWeUDMSl4mq4Jv3WpS_zui44M39a8SN4itAc706D2okle4HqXoe0DbBNlBghQe0ei1Xih9UfgMnm5e6kGggi6xFrKQUGGd7M=s774-no




Gnoll Archers
FRLFgJ4-6IkBpwQh7w0A1KUaaRLCRrCGgOifomjWrRsDBRmJ0gi_FlPfC5iH_JIf-sEjdRwVFd8OVEeH3ePbx6Owc8ftXZAF-gnCpsod4Y7J1SIb8YxUNZp1QMfi9H5xAA8nQpmqj1K8_Skk6_TTggqaa0WxD4nD0zH3lTaj6M5yg0xlzvh2oCHFwA7_JM9kq3Vbn3aFsG0OuBYELcpdQ6mMiLozb9SC6x2NKqlc8tov_q5BFDGn5T1wgC1BB-D9WTJjukmqwtYXdrIrd11ho7WG3qOduEMjdwjO58Ltq6sMw_60Ii1ZmKxz5-YFMDRUE4jYRXa9ZmffCB8_WTZuS4JHcri97G3HYTF0dN6h9BQ6pOBsvZt9ntSJLTjl1XZaOFXUu4UyKF9fuz9wfrwp3q36Txa_azrBdJ0H-OvYUdSwNkz7n_a9-ekeFivO5masjNLQhWF0n3oIfggvFwKSOrR0GpHkliLuHFmvL36ROA4XGQiez2j4_RLw0MdjoavxyFoxkIMsFuLE6w-fHAQ0QRO6HTqWmLb0M9RmZtVs-OhwPmBw7GY3o9V9YRPWBahCInsrT0ywqhuqBZa52ZMEfO16shJBdWgScIO05fk=w800-h774-no


Remorhaz
02tdWQc6bvEgaNBWnxpV4f20UprsVxoFNJIsorjeqt3nyQb5avlFqMIkXqqLK_jD9gsL4uBx7WbwC01iusNbSUutx7cA5KI1PW1N0aeHEgLdXZ1SEq8BJwaf2-5UqePIp8XJeGg7aFLMkD5XP12GPZiw6WVsVXQcbcPtnfO_0-SXXVD5C3Kp2J5CSOw-e6Oefrnimo6dZJ4DP2nl-32JRWEbjhzmk00-EH4xs8ZMqI3-lstsoH50NIk8DHsVvHctBhZAiOP26H2RgwZqQZ7XcnanRkRQsecEjAEPvBSiPV5-Wnm14BuRs2ofsV5kS55KU3kzlcuEv2neZ9JLVdEtr56p8z-3dAzJoBdAdahMU9qgBPQrfMRy9IeoFEFxJMIiNlYkk-IJJ57l4jLUWuGzJh_yhJmwLoO-6ebcodXLS9YB_5yPIEyKyKmt4BQNCExto_q5BNNQmQcAX_AtGWijcSHqnmpTBG6RMXGj9Tsjl_hWQaCZV9JuTuzO3HWQ4q4uBFIL-s689tqSX-0QGjaKRWxmL8bysnroCbKJtppKZU3FGan1tq_QEQBDJHEWxqlALeIwYA1_ppuZzTIE3u817Ot3_s54ABQ1En2d7Ec=s774-no


Blue Slaad
_2Rc6w-cEp5ye2C0eLBu2KqunpNKN6gQHqUnGDx407VIAiJx5ShlTAJdP2Cfsm_wTmYvWwtaJYMmItLIzyyTwhTNyunXAy2dSQnlH2L9jUiE2pNXMxKSeM5UGgGqI82ENYrHeLP0w7McJCXuPBfFTuQUGTREPEPWJPYt_W8ezzmG5IaT2ZOrO7Q-lIqqOVmq9OYknpErtQ8sl0AwpJjSDNNyoGXn5yE1_WZWB9BGkD8Z8_RTHANdXuKcpAo5GEFrEPbcBNN5jXdFzZ6ILWvuNE_VkBD-lJUecj6VW7_g5UlXAM7misr5Wz4EHniw50FZ6X0JToSosuZpdwjxGB80eLieU9_PNBbW0G7MA8PJGm7eAkhUiz067I9tqNr5zk5c2MPc3nt5vrH6xQZe6LhmET6KpkH-fclPwRgszkhMd9ycXphhGm2FUVdLXVcSBJPdqL4rBC47e1clw2M1_MKhRa_DwQ4ZmBV0YK7F8p6W87EoJr2o3EXuAoGSD_r24q0SC3HQ-pJ6v3-j0saIeaevxpSYWo8GYzfktS14hDbVwSWVtvsB5hCfBDm24Stz9XUh2zQwg8N0uGKXAIrNPGyMj96HnFIj48Ic0LdqIe8=s774-no


Frost Titan
pmIBJj32Z0X2iKU93atxjQOokemZrxvpq8k7AQsebfvOJdfY4tTsyq2sj5PUQ8rRjLj_h1VjU0dESKf1-OTgrV-E_AbENizbydv6ClKUcQ1sCk6bTsuy9xWJgVhRM9zdEdwtuAUBZra5Fb15WykO8l8iV1JUrADPpeDAJCgJV1dTpqF0uIAblvvM51rTmaTNrORQi4Y36UYi3p9lB2RutPu4suNVgRpCTRpX67pj0qTFglPOr_UDONTN57LguYtiTgX_ZIMOdjBWg_M3LYrbPwh__cIzS8LBZWb78rJ8GMLwq3jYSgeT-T9cyKMk9xcSYhwlSip_jhMfiltCT5bYEwsmGF1VfRv3VFLsuB9pgDk7xazCQ52UN4ul8PKvnM5PkoMXy6FBPSdaxBEmO6sdbu7gNwuRDMcsbMNNQQKPzGfEZ5PEaH_83O4waIF_7Ow7NvEtvx-Z--8JxEgnktmgSri140xKySYeGrtTluK1G3D66AVel7UADmstv77PSW8lZMmQ5dKBXf8qqLuD9PTBvvjB2ZmBHDI3ZWXopluWCjDQ1T7_LvulyVJRnHj2ZSaet8AfiGzHenggJEk7ZunFjezQJ8TLEEyi3gBab7E=w800-h774-no


Ninja
My 11 year old loves Ninjas and wanted a Ninja hero.
Wv_tI1-JXoRNEdUqwf67bgACMzj3WZ-WLPi_dPWEvg1DOueEB6_pycvv5bdQZeAGTpSBupZ1EFuQZcS2j6oKc0JgvqrEJBm3QCuVCCDK37tgBffESiiItGo82OwIJmwRVnI1LGXLF1hmQ0zw7CVlFJnuRRC7Av6sav0o4Bhwg7PPMPqndQpPgsj4u-BFh8MWGWdEiBxOAoK9iIaNGULteafwtOqREy9sevrGDsfTCR32-Epd5fIWhjjODk6QWBL56mgwxHRzRivGO1utFcDZlpKC6Bu7QwQqBPrfjTppyebflHYslE7q_4i-jOjtm-rNGxQPqizHGwci9xtMVAiGKxCrjsk3TACyRupPLcZ-Mvz6s2MreJzBt-Dt9EMwmAQ-YJMOaqBRsmo7sJRKv8elvjH7hdfpY43LmA8J2t2KXhBe_TP6nBwzMxrL6GIGZL4LctRwEAObv7iEASn7Ap66H6NMB9wH_wUGxO9dIgakW7IgS4cZGKRvfwLFg3RMSpiwDfiRgGBmT8YQAQZBMoaow1E9tUPAJgJRTrKxmtDdbpI5oL7xjoBtGB94vlhL8GfCyY3bQ8-i34bdg0aiayC1g8c6g4lNMi_lkP-oa8g=w800-h774-no


Swordmage
_QcoJ_LgcnIx6E6o2OhxVK4CI5XjbXhc25JDPAQqweABDhZhg2Fhov4IdkLXh6TqjUXdAkhSTzim98OFNzP3OC3mt8uf82Afhq57_dy9f6MAx2RhF-E4X7KB9u6bT87B44BzbdpjVZXynbj83v70bjVgcrF2d4Ixf-i6nvHY0KnqWfVdso_FY0VaCIbEK87qHqCYgQuy5GyPbv5j5-nF-73M48qjzbRLvgf5t6bERsNvH6fiw6496mQiW7bcGHbYWgqi8v_cJvq8L2w2J1wDZ2_BRphff3ed4gH2zdhxLiHW18aJ83cA0Nia8dswQaTqEMplV776tPPyCdW10pm76NZH6H7QEQ6wZ5F4A3lcJYgCojhm_b9uSnzERqwZpVljifHP9kVhdR1evi3X14fiObOthobQm-BLV77XZUiJPDO3QRUwlc-yOLeEesxZ_cLtacHqDDs37QJZPLG2nAXTwVtPC0-1A1191hMciAc_NEWx9oMKz0zsFrP8D2G9jKwj7T3EPK6WxnwYJfo_sRE12Yqj5Y3wEFj7xOsZm9wQTMnGYQoN_yq7ub_x7RXoCf92w5w8kc63L4mehtOZQQhavpB7Ym7Hp1LrVnOxahA=w800-h774-no


Specter
qy0C1oRTpUFf7AGgGv7TNx-sfoF0oKub8cCmjpWGYgHUe2Ef10V3rScpWzEetgjDr3DqbyjctExSp6Jb8d1l0AnKusFAmndk5iOPjIzhzWqeRNt8qj34tkhXC_zAF7aly9e2g1qWMJXeKJh3gWUWavwNJ6-AZsJ3GWPXVl01zbGV1duG2VlSS2G8Lic60sFP7V0r-TFZV-uizS-ulf-ciikh_vWG_lN9LiMk_uf--26b8D6k4CcLVSslU9-By5U8fKyt7uzYF2-htDpPLJqhejCDLKBYuAo-G0BX1D2QPJfVNAilhq9BeuQD2i7xa3aSLI4l70UWUvLH1ALTiwaCuH2hJqQU8jvK2Je-MfAHlw2WqUjTEdai_9h1xutNPwU0qSw_IKXFKmZ0qW3K_MLYKvkZuPDPNWXtrnw4NZqAdwQAow50ze0WOVZDIVDlq5-d_DNwZh_3SqtiJf1cMMvSnDXAtvVC7JYjNQI2TfyrkJciE6mkBk9MtXvknwPaDHcmuCuMCXRpVTGBFfDwYJ59YmcQlf7_f3IKWtv6qTf-mY_9s0cJ0Lr4AHXoOLrPVkYOPs1sdwfrC7LCxCurpa5nACxFZDrE9S1dSxmRmM0=s774-no


Elven Swordmaster
This elf figure is pretty small (a lot smaller than Syvarris). I gave him a Legend of Zelda flavor.
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Gryphillon--Green Dragon
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Armored Guulvorg
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Skeletal Cyclops
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Sorrowsworn Reaper
I needed an Undead Boss for a final battle in a scenario. The Sorrowsworn Reaper worked really well.
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Summoner
I wanted someone who could summon and control Viranti, but maintaining control is always difficult with extraplaner creatures.

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VIRANTI
(see description of Viranti in my first post)

Mardamba
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Kazzad
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Grundor
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Veetum
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Blatzu
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Grazz't
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Thanks! I've been saving up for a while until I could find some time to share. I tried to capture the D&D flavor of the figures as much as possible.
 
After seeing your work in Pokescape I felt I ought to check out your customs, and boy am I glad I did. I didn't look at all of them quite yet, but I did notice something on the Aboleth, under enslave it says "if Aboleth dies". It should be "if Aboleth is destroyed". That's all that I noticed offhand. They seem to be balanced and the cards themselves look great. The only thing I'd recommend are bios. Such as something to explain why the Slaad has a different background. Also Grick has three life, it can't be a common hero. Just noticed that.
 
It should be "if Aboleth is destroyed". Also Grick has three life, it can't be a common hero. Just noticed that.

The only thing I'd recommend are bios. Such as something to explain why the Slaad has a different background.

Good catches--I'll fix the cards on Monday.

Good idea about the bios as well. I knew I should have explained the Viranti! I'll work on it.
 
How did you go about basing the armored gulvorg? I have the figure and am completely at a loss for implementing it.
 
What is the figure for the ninja??? MUST FIND OUT!!!!!!!!!!

I took a Hand Ninja #003 Heroclix (Hammer of Thor Series), cut off the fingers, drilled a small hole, and then inserted (and super-glued) a bayonet from an army man. Then I painted it black and the bayonet gray. The figure I bought was $.69 at the time. My son really, really loves it.
ry%3D480


I liked the sculpt for the D&D Dragonblade Ninja, but the figure was just too small.
 
How did you go about basing the armored gulvorg? I have the figure and am completely at a loss for implementing it.

I haven't re-based it yet (or any of the huge figures). I'm thinking of cutting the sides, which should bring it in just enough for a 2-space figure, but I haven't been brave enough to try it yet. My other option was to cut it completely off its circle base and put it on a double base.

Let me know if you come up with a clean way to do it.
 
How did you go about basing the armored gulvorg? I have the figure and am completely at a loss for implementing it.

I haven't re-based it yet (or any of the huge figures). I'm thinking of cutting the sides, which should bring it in just enough for a 2-space figure, but I haven't been brave enough to try it yet. My other option was to cut it completely off its circle base and put it on a double base.

Let me know if you come up with a clean way to do it.

I don't know about cutting this figure in particular, but I've found wire cutters to be very good for cutting dnd bases. I used them with the Balrog figure and the Sacred Hunter figure. You could probably cut the base to fit on two hexes, then just sand the edges to give it a bevel and some smoothness. If you really wanted to go the extra mile you could even repaint the base to match a heroscape base, but that seems a little extreme. The figure still wouldn't fit very well on most maps, but that way you wouldn't have to make up new movement rules. Now that I've written this out I've got to actually try it :lol:.
 
Wow! I gotta say I like what you've done. Not really all into the DnD scape, but I could change my mind. I really dig the Ranger that follows Jandar.
 
These customs look pretty good.

What, or who, is Viranti (I assume it is a loose collection/faction/organization of chaotic destructive creatures dedicated to the utter annhilation of Vahalla because of the beings who follow it, but I'm not sure.)
 
Added bio for Viranti. I lumped all D&D extra-planer evil creatures (demons, devils, slaad) into the Viranti category.

I have 5 or 6 more Viranti to upload once I update their cards (to a better format) and add point costs.
 
Added mounted goblin archers and swordsmen to the first post and undead heroes and unique Viranti to the second post.
 
Some of the pictures posted are kind of small and make for hard reading for the visually impaired. Would love to give feedback if I could.
 
Some of the pictures posted are kind of small and make for hard reading for the visually impaired. Would love to give feedback if I could.

I updated all the pictures on the first page to higher resolution versions! :D

They should be easier to read now.
 
Ok. Cool cards, actually great cards, but much wording issues. Or "many", I should say. It's "inflicts a wound", not "causes a wound". For Grapple Smash it should say: When a Hammerer attacks a figure, if that is the only figure engaged to that Hammerer, that Hammerer rolls two extra attack die.
Mezzodaemon:
Cursed Spear
If this Mezzodaemon inflicts at least 1 wound, roll two attack dice. Each skull rolled counts as one unblockable hit against the attacking figure.
Regeneration
There already is a power with that name, so you should just use that wording with "Mezzodaemon".
Teleport
Instead of moving normally with this Mezzodaemon, you may place it on any unoccupied space up to 6 spaces away. When this Mezzodaemon starts to Teleport, if it is engaged, it will take no leaving engagement attacks.
Avoid Attack
If this Mezzodaemon is attacked and would receive at least one wound, you may roll the 20-sided die. If you roll a 14 or higher, ignore all wounds and this Mezzodaemon may immediatly Teleport.
Shard Vortex:
His first power should say "roll attack dice once for all figures".
He also should be around 160 points, as the two figures with 6 attack and 4 defense are 170 (Sgt. Drake) and 185 (Nilfheim).
Gargoyles:
Probably more around 105. The Sentinels have 4 defense with double shields, so a potential of 8. The Gargoyles have a potential of 6. They also have more attack than the Sentinels.
Greenvise Vine:
Death Fog- should probably be reduced to 4 spaces. And it would say: each space within Death Fog's range counts as two.
That's all I've looked at for now. Great customs man, keep 'em coming.
Troglodyte Brutes:
Stench should say: All figures adjacent to a TB roll 1 less attack and defense die. This Special Power does not affect Troglodyte figures.
Javelin Special Attack: Start the game with 2 Javelin markers on this Army Card. When a Troglodyte Brute attacks with Javelin Special Attack, remove one Javelin marker from this card. A TB may only attack with this attack if they have moved this turn.
Troglodyte Bonecrushers:
Same thing with Stench.
Dwarven Battleragers:
Battle Rage: When a Dwarven Battle Rager is destroyed, place him on this Army Card. Add 1 to each Dwarven Battle Rager's attack value for each figure on this card for a maximum of +3.
(And by the way, parenthesis are never used in Special Powers.)
You also don't need to say "add +1", you can just say "add 1". Order Marker is always capitalized.
Grick:
Grick Bonding: There is no need to say "but before taking a turn". That is just implied.
Ethereal Marauder:
Ethereal Escape: I don't know if you were being lazy, but you don't say "d20" on a card. You might want to say "after attacking, you may roll the 20-sided die", just to give the player an option to escape.
I just realized almost everything you have is Uncommon. Is there a reason to that? Because, for the price of most of these figures, it would be useless to have multiples.
Phoera:
Fire Creature: You can't say "fire based special attack", as there are no "fire-based" attack. I know what you are trying to say and may want to word it as: When Phoera is attacked by a Special Attack with Fire in its name..., as that would be "allowed".
She, (is it a she?) is way overcosted. She comes back on an 18, and is resistant to "fire" special attacks and only has 4 life and 3 defense? She (again, I'm assuming it's a she) is better around 150.
Tarkurzak:
Hide: When Tarkurzak is adjacent to a Common or Unique Troll, Orc, Goblin, Hobgoblin, Trollkin, Ogre, or Bugbear Squad or Hero, roll 1 additional defense die.
Centaur:
Battle Axe Special Attack: Range 1. Attack 4. If this Centaur starts his turn more than 2 spaces away from the attacked figure, roll 1 additional attack die.
The bonding power again does not need "before moving and attacking".
The Ankar Swordsman are worth more around 110, due to their 4 attack and 5 defense.
I'm done for now. Hopefully, you find that you may use these changes. In the meantime, however, great job. :thumbsup:
 
I just realized almost everything you have is Uncommon. Is there a reason to that? Because, for the price of most of these figures, it would be useless to have multiples.

Thanks for the help with the wording on the cards. :D I'll update my cards when I get a chance.

As for making figures Uncommon, I tend to play dungeon crawls and other scenarios with my kids where I'm the Game Master and control all the bad guys. I wanted to leave it them Uncommon in case I want more than one of these figures in an encounter. (For example, I just ran a scenario where the heroes were fighting Shurrak, but I added his twin brother Johrlak to make it a better battle.)
 
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