Heroscape was getting harder to find near my house, but Border's still carries D&D miniatures, so my son's starting getting D&D figures to use with Heroscape. As special rewards, I bought some online and packaged them in boxes and waves.
Since Photobucket changed its policies, my old links are dead.
File can be found in the link below until I get the chance to create new links:
WK's D&D customs
Wave 1, Box 1: Archers and Contructs
Imperial Archers
Hammerers
Wave 1, Box 2: Minions of Graybar Crypt
Wights
Mezzodaemon
In his frustration and obsession to expand his kingdom and capture the Wellsprings of Valhalla, Utgar opened one too many gates--the gate to the infernal realm of the Viranti. The Viranti are demonic-like creatures--completely evil and almost impossible to control.
There are some beings (I'm working on a summoner figure) that can gate in Viranti and control them, but that control is tenuous at best.
Viranti fall into four categories:
Pawn (less than 100 points)
Minor (100 to 200 points)
Major (200+ points)
Lord (lots of points)
I'm also working on a Grazz't figure. Grazz't is a Viranti Lord and is one of the few being that can summon and really control a Viranti. In his home world, he rules vast stretches of territory.
Most Viranti can teleport and regenerate.
Shard Vortex
Gargoyles
Wave 1, Box 3: Ambush in the Eastern Marshes
Greenvise Vine
Troglodyte Brutes
Troglodyte Bonecrushers
Wave 1, Box 4: Dwarves of the Taglor Mountains
Dwarven Battleragers
Gold Dwarves of the Great Rift
Wave 2, Box 1: Creatures of the Sonara Caverns
Grick
Ethereal Maurauder
Bulette
Phoera
Wave 2, Box 2: Battle for Dark Pine Forest
Bugbear Engagers
Tarkurzak--Hobgoblin Warcaster
Timberwulf--Ranger
Centaurs of the Forbidden Forest
Wave 2, Box 3: Riders of the Green Shard Plains
Ankar Mounted Archers
(I give credit to chaoserver for his ideas on mounted warriors.)
Wave 2, Box 4: Creatures of Red River Swamp
Ankar Sword Riders
Gorm
Troglodyte Guard
Since Photobucket changed its policies, my old links are dead.
File can be found in the link below until I get the chance to create new links:
WK's D&D customs
Wave 1, Box 1: Archers and Contructs
Imperial Archers
Hammerers
Wave 1, Box 2: Minions of Graybar Crypt
Wights
Mezzodaemon
In his frustration and obsession to expand his kingdom and capture the Wellsprings of Valhalla, Utgar opened one too many gates--the gate to the infernal realm of the Viranti. The Viranti are demonic-like creatures--completely evil and almost impossible to control.
There are some beings (I'm working on a summoner figure) that can gate in Viranti and control them, but that control is tenuous at best.
Viranti fall into four categories:
Pawn (less than 100 points)
Minor (100 to 200 points)
Major (200+ points)
Lord (lots of points)
I'm also working on a Grazz't figure. Grazz't is a Viranti Lord and is one of the few being that can summon and really control a Viranti. In his home world, he rules vast stretches of territory.
Most Viranti can teleport and regenerate.
Shard Vortex
Gargoyles
Wave 1, Box 3: Ambush in the Eastern Marshes
Greenvise Vine
Troglodyte Brutes
Troglodyte Bonecrushers
Wave 1, Box 4: Dwarves of the Taglor Mountains
Dwarven Battleragers
Gold Dwarves of the Great Rift
Wave 2, Box 1: Creatures of the Sonara Caverns
Grick
Ethereal Maurauder
Bulette
Phoera
Wave 2, Box 2: Battle for Dark Pine Forest
Bugbear Engagers
Tarkurzak--Hobgoblin Warcaster
Timberwulf--Ranger
Centaurs of the Forbidden Forest
Wave 2, Box 3: Riders of the Green Shard Plains
Ankar Mounted Archers
(I give credit to chaoserver for his ideas on mounted warriors.)
Wave 2, Box 4: Creatures of Red River Swamp
Ankar Sword Riders
Gorm
Troglodyte Guard
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