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What Board Game Are You Currently Playing?

Yesterday I played Middle Earth Quest at the new FFG event center.

Then I got to play the just announced Battles of Westeros with the designer. It was a really cool experience.
 
Yesterday I played Middle Earth Quest at the new FFG event center.

Then I got to play the just announced Battles of Westeros with the designer. It was a really cool experience.
Awesome! How does it compare to its predecessors (Battle Lore, Memoir 44, C&C)?
 
Yesterday I played Middle Earth Quest at the new FFG event center.

Then I got to play the just announced Battles of Westeros with the designer. It was a really cool experience.


*ears perked*

What is Battle of Westeros?

EDIT: A google search has told me it is a new announced game like Battle Lore, which I am also unfamiliar with. I'd love to hear anything you can say about Battles of Westeros.
 
Battle of Westeros is an upcomming release by FFG which was announced yesterday and which is based on Richard Borg's Command and Colors system (Memour 44, Battle Cry, Battle Lore, C&C Ancients) but based in the world of G.R.R. Martin's A Game of Thrones.
In fact, looking at the picture the box actually says it's "A Battle Lore Game".
 
Got in a couple games of Thunderstone, as well as played Dominion and Arkham Horror.

AH was quite the match as the monster came out rather fast and with quite a bit of luck we ended up winning. Final mythos card that released him allowed us to role for blessings which 4 of the 5 of us achieved. Along with a unique item that kept the monster from attacking for a single round and one player being able to attack regardless of physical and magical immunity, we were able to eek it out. As they all have weird names, this one was from Innsmouth and was a giant tentacle monster that you had to kill twice. Every two rounds the first player gets devoured. Great game...
 
I own and have played quite a bit of Battlelore, Memoir and Battle Cry. Battle of Westeros is actually quite a different beast and I enjoyed it. We only played the introductory scenario, so we didn't get to try all the new mechanics out, but after the game he showed us a bunch of the other things that were coming with the core set. Be forewarned that I am probably not remembering all the exact rulebook terminology for everything, so I may call things different names than they will actually be and I believe things are probably still subject to change.

The core set will pit Starks against the Lannisters and comes with 138 figures and lots of cards, plus the terrain tiles and dice and various other punch card tokens. We were playing with a beta copy that didn't have the final components. But the final components we did have were typical FFG quality.

One of the first very noticeable differences is the 8 sided dice rather than the familiar six. This I believe is a great change and makes a lot more sense. If I remember correctly green units have 4 sides of the die, while blue and red each have one and the other two sides have a rally and a wild symbol.

The boards will not have anything on the edges so they can be placed adjacent to each other for larger games.

Also, the victory point track is gone. Now games will be won with specific objectives or a rout. In our scenario the Starks started with two objective hexes under their control that I as the Lannister player needed to control at the end of the fifth turn. The other way to try and win would be a rout. In order to rout your opponent, there is a morale track off to the side that swings back and forth typically when you lose a unit you lose favor equal to its rank. A green unit swings it one space, with blue moving it two and a red moving it three spaces. There is also a way to force march your troops and you can lose morale that way as well. There are also colored ares of the track that you can reset your morale to at the end of each round, so your opponent needs to really kill a lot in one round in order to knock you back to the next level.

Another huge difference is no left, right or center zones and no shared order cards. Instead each player has their own basic deck that has the same cards in it and then gets to add to it more cards depending on the leaders they choose for their army. There will also be different versions of the leaders to represent them at different times with different cards. These leaders also have reference cards and are an actual figure on the board within one of your units that provide special abilities in the game. One is a multi-use ability and the other is a once per game ability.

At the beginning of your turn you can draw three cards from your deck and roll four dice. You will then take a token matching each color die you roll each turn. Then on the round you will issue orders in one of two ways. You can play one of your tokens to order one of the matching colored units on the board anywhere or you can play a card. Each of these cards has a cost of generally one command point which you move onto the reference card of the leader you want to use. That leader can command any of the untis within 2 hexes of it's space including it's own unit. The first player to take a turn each round is determined by who spends less of these command tokens, so there is some strategy there as well. The players will take turns orderin units back and forth until both players pass, once a player has passed they will not be able to play again until the next round. Also, each unit must rotate it's banner after it has been ordered to signify that that unit can not act again until next round. There are some cards thatn can rally these units which allows them to act again, also if any of a player's rolled dice at the beginning of the turn earned them a rally token they can use it to force march any unit on the board which decreases the players morale one spot and rotate the unit's banner back to active, also this rally token can be used to move a players morale back up one space. At the end of the turn players have to discard down to one card and one token.

The terrain overall is pretty similar as well as the dice and movement of the figures based on their colors. One difference is that pursuit is only able to be done once.

Battles of Westeros also add flanking and disengagement. When a unit attacks another unit from an adjacent hex, the player places one of their engagement tokens in betweent the units. Then if another unit attacks from another adjacent hex they get flanking this allows them to reroll any dice of the same face. Also, if either of the engaged units wants to move away or attack a different adjacent enemy, they will suffer an attack from the unit they are engaged with before they make their attack.

I am probably forgetting things and I am sure some of my rambling is unclear, so ask questions and I will try to get more information out of my brain and clarify things.
 
Thanks for the details.
I don't know much about Battle Lore, though I'm looking into it now. Where would you rank it on a difficulty to learn/teach scale?

As for Battles For Westeros, how much does it actually capture from the GRRM Series? is it really just a war game with the names Stark and Lannister attached, or are there named hereos involved, and scenarios that feel related to the novels?
 
I would say it is a fairly easy game to grasp the main concepts and mechanics of.

I actually asked Rob about the scenario thing and he went through the book and showed them all to me and most of them are direct battles from the book, like Whispering Wood and the battle at Riverrun. Some of them are battles that didn't necessarily occur in the book but were maybe eluded to or could have happened.

All of the leaders are actual characters from the books with their own deck of cards to fit their flavor and give them their own play style.
 
Played Settlers of Catan today with 5 players. At the end of the game, I had two points. Unfortunately, you start the game with two points. The dice were certainly not kind today... Oh well, had fun anyway!
 
Had a great long weekend of gaming....

Heroscape
Pandemic
Bootleggers
Last Night on Earth
Summoner Wars
Tsuro
Space Station Omega

(Not enough time to play all the other games we brought along though :-( )
 
Nice list, Ona. Sounds like fun.

The last couple of days were simpler here. For the first time ever, each of us in the family (as we got our turn to pick the game) chose Dominion--Intrigue and original mixed together. So, 4 games of Dominion (plus 2 more after hours with my wife and I alone). Along with finishing up our battle royale of Kyrie factions on Eclipse's Temple of Freya.

All in all, a good weekend.
 
I would say it is a fairly easy game to grasp the main concepts and mechanics of.

I actually asked Rob about the scenario thing and he went through the book and showed them all to me and most of them are direct battles from the book, like Whispering Wood and the battle at Riverrun. Some of them are battles that didn't necessarily occur in the book but were maybe eluded to or could have happened.

All of the leaders are actual characters from the books with their own deck of cards to fit their flavor and give them their own play style.

What worries me is that most of the flavor for Game of Thrones is not in the battles really, but the politics, drama, conspiracy, betrayal, etc. :?

Anyway, played Chinatown x2. Cool game.
 
Can't think of a time I've ever felt like I exhausted my list of games I wanted to play :).

Sounds like you gave it a good run though :thumbsup:.
 
Slow weekend for me -

Dungeon Run x 3
Thunderstone

Also got 4th place in a dodge ball tournament ;)

How did you like Thunderstone, Matthias? I've heard such conflicting reports on this I'm not too sure what to think.

I just got FFGs reprint of Cosmic Encounter yesterday...can't wait to unleash my little UFOs upon the universe! The Cincinnati Gaming Group (at least that's what I call it) is playing over in Milford tonight, but I don't feel like going.

This weekend I had my usual group over plus two teenagers (BAD IDEA - 17 and 16 year old SISTERS who bickered constantly..) and played Balderdash (Again, bad idea) then Heimlich and Company. Due to the drama with the 16 year old we ended up playing Halo for the rest of the night on the Xbox. I had an accumulated 46 kills versus their combined (including their dad) kills of 13. It was a slaughter. The 16 year old just stood there half the time and I must've pistolwhipped her 3/4 of the times I killed her. The only one that was any good was their dad, and even he's no match due to a nerve disease he has that affects his hands.

Sort of a bust. Would've rather got naked with the wife by the fire to some Jack Johnson songs and a bottle of wine.
 
Did you get in on the BN sale Pete?

ON FPS games, I don;t know why, but I get very nervous on Halo and whenever I get shot at I go wild and shoot all over the place. Meaning, I suck. I'm a bit better at L4D
 
No, pi55 on Barnes and Noble. Their sale here sucked. I went to Yotta Quest in Cincinnati and payed 60$ for it. It's OK, though, even though I could've got it cheaper online it was in-stock and I can play it tonight rather than in a week or two. Hoping to have some people come over to play tonight, but probably not.
 
Jormi,

Thanks for the write up on the new Battlelore game. Sounds awesome!

Newb.
 
The Song of Ice and Fire Battle Lore game has me more excited than any non-heroscape game release ever has. I am a huge ASOIAF fan, and the thought of playing out the battles is hugely appealing to me. Of course I will also attempt to paint up the little soldiers to their house colours.

I can't wait for this, was there any talk of its release date?
 
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