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Welcome to C3G! – Directory

Re: The Life Of A C3G Design

I think that what we can do Balantai, is release Scenarios and campaigns that will show case figures that are finalized. Then we can relive this experience again in that way.


That's a great idea Griff. :thumbsup: It makes sense to get more units out first and have more units to build the scenarios and campaigns around. I think once we go ala carte, we'll be able to get many more good units out to build around.

I love the idea of getting the passed units out once they've gone through the process and stamped. I would hate to wait, as I'm sure much of the community would, 4+ months for a release of 10 units. We've been starving for more heroes and villains since the Marvel set came out, we don't need to dangle the carrot any longer than necessary. Getting them out there sooner will allow for those that introduce good units and put hard work in the project will get the opportunity to introduce another unit when theirs passes.
 
Re: The Life Of A C3G Design

I don't really like this "Release" process and would like to fight to get it changed.

1. I understand why the process was initially changed and I completely agree with why it was done. It is completely unfair on Hahma, Griffin and yourself to playtest figures you have no interest in. On the other hand, I don't think this change to the release has any effect on that logic.

2. If including an official release meant a bunch of extra work for GreyOwl, I would be against having an official release. But I don't think that will be the case either. Everything should be pretty much finalized anyway through the actual creation process.

3. If we don't have official releases, this project will be most likely become invisible to the typical Heroscaper. The main reason we got so much attention this time around was because of the front page access. Now I don't expect to receive front page similar to what we just had ever again. For this reason, we will need word of mouth to generate excitement and I don't think it will exist if we release figures one at a time with no particular timeframe.

4. Having the release is fun! Having these polls with imput from the community is a blast. Everyone is having a great time.
 
Re: The Life Of A C3G Design

So how are you imagining the "release" taking place in a way that would generate excitement?
 
Re: The Life Of A C3G Design

I don't really like this "Release" process and would like to fight to get it changed.

1. I understand why the process was initially changed and I completely agree with why it was done. It is completely unfair on Hahma, Griffin and yourself to playtest figures you have no interest in. On the other hand, I don't think this change to the release has any effect on that logic.

2. If including an official release meant a bunch of extra work for GreyOwl, I would be against having an official release. But I don't think that will be the case either. Everything should be pretty much finalized anyway through the actual creation process.

3. If we don't have official releases, this project will be most likely become invisible to the typical Heroscaper. The main reason we got so much attention this time around was because of the front page access. Now I don't expect to receive front page similar to what we just had ever again. For this reason, we will need word of mouth to generate excitement and I don't think it will exist if we release figures one at a time with no particular timeframe.

4. Having the release is fun! Having these polls with imput from the community is a blast. Everyone is having a great time.
I am starting to see Balantai's side here.
 
Re: The Life Of A C3G Design

I would hate to wait, as I'm sure much of the community would, 4+ months for a release of 10 units. We've been starving for more heroes and villains since the Marvel set came out, we don't need to dangle the carrot any longer than necessary. Getting them out there sooner will allow for those that introduce good units and put hard work in the project will get the opportunity to introduce another unit when theirs passes.
I don't think this will be an issue. It won't take us 4 months to get 10 units finalized. Also, when a unit passes, the creator can still immediately begin work on another figure. There should be no limitation to the number of figures you introduced being in a release. If I go on hiatus and Bats creates and finalizes 3 figures, it's feasible that all three would end up in the release. Besides, these aren't our figures, they're C3G figures. :D
 
Re: The Life Of A C3G Design

I think that what we can do Balantai, is release Scenarios and campaigns that will show case figures that are finalized. Then we can relive this experience again in that way.
This is a fantastic idea, Griff, but I feel like we should do both.
 
Re: The Life Of A C3G Design

So how are you imagining the "release" taking place in a way that would generate excitement?
Create a thread with the release date on it. We can put the release date in our signatures. We can ask Truth to just add a blurb to the front page about our new release. There are lots of possiblities.
 
Re: The Life Of A C3G Design

So how are you imagining the "release" taking place in a way that would generate excitement?
Create a thread with the release date on it. We can put the release date in our signatures. We can ask Truth to just add a blurb to the front page about our new release. There are lots of possiblities.

So a new thread that we'd use for about a week each time we release 10 or so designs? Doesn't seem like a very economical use of forum space ... I'd almost rather just change the name of the release thread for each of these "releases" and put some actual pictures up in it during that release time instead of just the links to catch people's eyes.
And then change the name of my link in my sig instead of linking a whole different thread.
 
Re: The Life Of A C3G Design

I could feasibly see us having a release every 3 months.

Imagine a pool of figures that have been officially C3G approved but not yet released. They would sit in the Googlewave thread until then. In the pool sits:

Wolverine
Green Lantern
Wonder Woman
Flash
Deadpool
Robin
Thor
Lex Luther
Kang
Vulture

But really close to being finished were:
Sabertooth
Sinestro
Riddler

We could wait two more weeks until the other three were finalized and vote on releasing a set that contained any 10 of the 13 already released figures. I would insist on a rule that states that the three that were passed over must be included in our next release though. That way a figure doesn't get stuck in the pool. Plus, this would influence what figure I chose. If Wonder Woman was left in the pool, I would be more likely to create a Cheetah.
 
Re: The Life Of A C3G Design

So a new thread that we'd use for about a week each time we release 10 or so designs? Doesn't seem like a very economical use of forum space ... I'd almost rather just change the name of the release thread for each of these "releases" and put some actual pictures up in it during that release time instead of just the links to catch people's eyes.
And then change the name of my link in my sig instead of linking a whole different thread.
Symantics. :p
 
Re: The Life Of A C3G Design

Balantai, can you think of any other ways to achieve this level of excitement and envolvment with the community without having to dangle our units :lol: in their faces for a whole month before we release them? :rofl:

I am trying to be serious though.. what do you think?
 
Re: The Life Of A C3G Design

I could feasibly see us having a release every 3 months.

Imagine a pull of figures that have been officially C3G approved but not yet released. They would sit in the Googlewave thread until then. In the pool sits:

Wolverine
Green Lantern
Wonder Woman
Flash
Deadpool
Robin
Thor
Lex Luther
Kang
Vulture

But really close to being finished were:
Sabertooth
Sinestro
Riddler

We could wait two more weeks until the other three were finalized and vote on releasing a set that contained any 10 of the 13 already released figures. I would insist on a rule that states that the three that were passed over must be included in our next release though. That way a figure doesn't get stuck in the pool. Plus, this would influence what figure I chose. If Wonder Woman was left in the pool, I would be more likely to create a Cheetah.
I really hate this idea. Hiding units in the wave for months is not how to get the community involved...
 
Re: The Life Of A C3G Design

Balantai, can you think of any other ways to achieve this level of excitement and envolvment with the community without having to dangle our units :lol: in their faces for a whole month before we release them? :rofl:

I am trying to be serious though.. what do you think?
Word of mouth is probably our next best asset. Bats is the best at that. He was able to bring up our release in a whole bunch of threads while remaining relevant to the topics.
 
Re: The Life Of A C3G Design

I really hate this idea. Hiding units in the wave for months is not how to get the community involved...
I'm sorry, I was unclear. I'm not suggesting we design them in the waves. After they're designed and finalized, they're moved to waves where they just sit until release. This might only be a week or so.
 
Re: The Life Of A C3G Design

Balantai, can you think of any other ways to achieve this level of excitement and envolvment with the community without having to dangle our units :lol: in their faces for a whole month before we release them? :rofl:

I am trying to be serious though.. what do you think?
Word of mouth is probably our next best asset. Bats is the best at that. He was able to bring up our release in a whole bunch of threads while remaining relevant to the topics.
Well then that plus some front page love ever few months should be more than enough. Plus this release put us on the map, now everyone has us on their radar. I don't think we need to worry about sets, unless we agree to pause on Ala Cart to do another Master Set, and that aint gonna happen for a long time.
 
Re: The Life Of A C3G Design

I really hate this idea. Hiding units in the wave for months is not how to get the community involved...
I'm sorry, I was unclear. I'm not suggesting we design them in the waves. After they're designed and finalized, they're moved to waves where they just sit until release. This might only be a week or so.
I understood you. But if the unit is hidden, then people wont be able to play it, and that is how you alienate them.

Balantai, lets just calm down, and not assume that the site will loose interest in what we are doing without this big set idea. Lets give our new Ala Cart way (that we haven't even started yet) a chance before we decide that we need sets to maintain excitement and attention.
 
Re: The Life Of A C3G Design

Well then that plus some front page love ever few months should be more than enough. Plus this release put us on the map, now everyone has us on their radar. I don't think we need to worry about sets, unless we agree to pause on Ala Cart to do another Master Set, and that aint gonna happen for a long time.
I guess we just disagree. I really don't think interest will stay if we're releasing figures every week or so. Afterall, this is Marketing 101. Why do you think Heroscape releases figures in Waves? It's to generate excitement.
 
Re: The Life Of A C3G Design

Well then that plus some front page love ever few months should be more than enough. Plus this release put us on the map, now everyone has us on their radar. I don't think we need to worry about sets, unless we agree to pause on Ala Cart to do another Master Set, and that aint gonna happen for a long time.
I guess we just disagree. I really don't think interest will stay if we're releasing figures every week or so. Afterall, this is Marketing 101. Why do you think Heroscape releases figures in Waves? It's to generate excitement.
There is something to be said about consistency though. For example: showcasing 1 unit per week, will keep people coming back to see the next new thing each week, instead of once every 3 months.
 
Re: The Life Of A C3G Design

There is something to be said about consistency though. For example: showcasing 1 unit per week, will keep people coming back to see the next new thing each week, instead of once every 3 months.
We shall see. I will drop the issue.
 
Re: The Life Of A C3G Design

I think we need to remember who it's most important to keep interested in this project - us.
If we stay interested and do good work, the community interest will come. And if it doesn't, but we're still interested, does it really matter?
Manufactured delays in releasing sounds like the kind of time waster that is apt to make people designing things a little less interested.
 
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