Ceremony by Shurrig: I have now played a lot of games on Ceremony, it's my go to map when I want to play a fast game, the whole map get used every game. The high center really incent everyone to gather in the center but the ranged figures sometimes want to stay away from it and try to used the sides to kite, leading to a very interesting and balanced melee vs range machup in my opinion. The choice for the range to either go for level 4 and camp there or kite is very interesting.
The Los blockers are excellently placed too, they significantly block some vision AND movements paths, for such few los blockers that's great use of them.
I found no way to abuse the map in any of my games.
The aestetics are very nice and extremly convenient for tournament play with one level corresponding to one color. The only thing I don't like about this map is the water lines that are mostly useless and are annoying to build and take space on the table, but like it's whatever lol.
YES to induct!
Olympus by RainyDays: I have a bit less games played on Olympus but all of them where excellent and nail biting, the whole map get used, I'd say that despite the road this map is very sightly on the range friendly side, but nothing concerning, completely playable for melee (no need for a Nilfl glyph lol). This is also a map that incent to move forward and keep moving, you can try to setup on the level 2 plateau on the left but this spot it completely "attackable."
The aestetic is excellent, finally some mirror symmetry map that looks like a landscape and that doesn't scream "MIRROR". The combination of "double lines" startzones and mirror symmetry is actually a great thing to not have the fight cater onto one side and an underused feature in competitive mapmaking.
One minor downside is that the trees aren't super effectie at los blocking, and en d up helping range more than disturbing it, the big tree does a little job but not that much, but to be honest we know that we need double forest to have some significant los blocking going on anyway.
YES to induct!
The Los blockers are excellently placed too, they significantly block some vision AND movements paths, for such few los blockers that's great use of them.
I found no way to abuse the map in any of my games.
The aestetics are very nice and extremly convenient for tournament play with one level corresponding to one color. The only thing I don't like about this map is the water lines that are mostly useless and are annoying to build and take space on the table, but like it's whatever lol.
YES to induct!
Olympus by RainyDays: I have a bit less games played on Olympus but all of them where excellent and nail biting, the whole map get used, I'd say that despite the road this map is very sightly on the range friendly side, but nothing concerning, completely playable for melee (no need for a Nilfl glyph lol). This is also a map that incent to move forward and keep moving, you can try to setup on the level 2 plateau on the left but this spot it completely "attackable."
The aestetic is excellent, finally some mirror symmetry map that looks like a landscape and that doesn't scream "MIRROR". The combination of "double lines" startzones and mirror symmetry is actually a great thing to not have the fight cater onto one side and an underused feature in competitive mapmaking.
One minor downside is that the trees aren't super effectie at los blocking, and en d up helping range more than disturbing it, the big tree does a little job but not that much, but to be honest we know that we need double forest to have some significant los blocking going on anyway.
YES to induct!