Highways and Dieways, Swarm Edition
This is a good map, and I'm glad it exists. In some important ways the gameplay is preferable to its predecessor (no spider denial in the SZ, ability to go to the right out of the SZ). It has a few minor drawbacks as well (most notably the outside sand isn't level 3).
But overall the build just looks ugly, in my opinion. The sand 3-hex creates a weird empty space that is surrounded by 5 spaces, which is a weird look. There are random rock and grass hexes outside the SZ on the left which look like they're just leftovers (because they are).
To me, this is a fine map that ought to be used if you want H&D but can't spare enough RotVs for it. We have H&D inducted (rightfully so), but despite its merits I don't think H&D Swarm deserves a separate induction.