NAME = WAR MACHINE
IDENTITY = JAMES RHODES
UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = AGENT
PERSONALITY =DISCIPLINED
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 6
RANGE = 6
ATTACK = 4
DEFENSE = 6
POINTS = 260
ASSEMBLED AVENGER ATTACK
When attacking normally, War-Machine has +1 Attack, to a max of +4, for each ally in the Avengers faction or with the Power Armor keyword that could also attack the defender with a normal attack.
ARMORED ALLIES
Before activating War Machine or an allied Tony Stark, you may maneuver the other up to 4 spaces.
AIR ASSAULT 12
After War Machine uses Flying, you may choose up to 2 figures he passed over. Roll a d20 for each figure. On a 12+, the chosen figure receives a wound.
CLOAKING 2
If there are 2 or fewer wounds on this card, War Machine gains Stealth and is never in clear sight of non-adjacent enemies.
FACTION = AVENGERS
PUBLISHER = MARVEL
KEYWORDS = Power Armor
SYMBOLS = FLYING, SUPER STRENGTH
WORLDS COLLIDE: War Machine is the "bestie" of Iron Man, packing heavy artillery and a sarcastic wit. When he's not saving the world with the Avengers, War Machine can be found fueling up with coffee and listening to heavy metal.
Resources and Rulings
- The suggested figure for this unit is a Heroclix figure: Invincible Iron Man #029b / War Machine
- See this card's wiki page for synergies and strategies!
- Q - How do you determine if an Avenger or Power Armor ally can attack normally, for the purpose of adding to War Machine's Assembled Avengers Attack ability?
- A - Each figure would follow the normal process and rules to determine if they are able to add to his attack dice. This includes accounting for their Range number, engagement, clear sight, and any additional opposing ability qualifications as they would normally face if it were them attacking the defending figure with a normal attack.
Examples:
(1) If they aren't engaged with the defending figure and they are engaged with a different figure, then they would not be able to attack the defending figure unless they specifically have an ability that allows them to do so, thus they would not add to War Machine's attack.
(2) If they are unengaged but only have a Range number of 1, and no ability that can add to their Range, they would not be able to attack the defending figure, thus they would not add to War Machine's attack.
(3) They are engaged with the defending figure but they are also engaged with a figure that has Daring Decoy, which would prevent them from attacking the defending figure, they would not be able to attack the defending figure, thus they would not add to War Machine's attack.
- Legacy design: Arkham
- Card art: Arkham
- Comic creators: David Michelinie, John Byrne, Bob Layton
- N/A
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