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War Machine (James Rhodes) (Avengers)

Ericth74

Setting the Table for Super
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War Machine (James Rhodes)

C3G2_WarMachine-Avengers.png


Card PDF

NAME = WAR MACHINE
IDENTITY = JAMES RHODES

UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = AGENT
PERSONALITY =DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 6
ATTACK = 4
DEFENSE = 6

POINTS = 260


ASSEMBLED AVENGER ATTACK
When attacking normally, War-Machine has +1 Attack, to a max of +4, for each ally in the Avengers faction or with the Power Armor keyword that could also attack the defender with a normal attack.

ARMORED ALLIES
Before activating War Machine or an allied Tony Stark, you may maneuver the other up to 4 spaces.

AIR ASSAULT 12
After War Machine uses Flying, you may choose up to 2 figures he passed over. Roll a d20 for each figure. On a 12+, the chosen figure receives a wound.

CLOAKING 2
If there are 2 or fewer wounds on this card, War Machine gains Stealth and is never in clear sight of non-adjacent enemies.

FACTION = AVENGERS
PUBLISHER = MARVEL
KEYWORDS = Power Armor
SYMBOLS = FLYING, SUPER STRENGTH

WORLDS COLLIDE: War Machine is the "bestie" of Iron Man, packing heavy artillery and a sarcastic wit. When he's not saving the world with the Avengers, War Machine can be found fueling up with coffee and listening to heavy metal.

Resources and Rulings
  • The suggested figure for this unit is a Heroclix figure: Invincible Iron Man #029b / War Machine
  • See this card's wiki page for synergies and strategies!

  • Q - How do you determine if an Avenger or Power Armor ally can attack normally, for the purpose of adding to War Machine's Assembled Avengers Attack ability?
  • A - Each figure would follow the normal process and rules to determine if they are able to add to his attack dice. This includes accounting for their Range number, engagement, clear sight, and any additional opposing ability qualifications as they would normally face if it were them attacking the defending figure with a normal attack.

    Examples:
    (1) If they aren't engaged with the defending figure and they are engaged with a different figure, then they would not be able to attack the defending figure unless they specifically have an ability that allows them to do so, thus they would not add to War Machine's attack.

    (2) If they are unengaged but only have a Range number of 1, and no ability that can add to their Range, they would not be able to attack the defending figure, thus they would not add to War Machine's attack.

    (3) They are engaged with the defending figure but they are also engaged with a figure that has Daring Decoy, which would prevent them from attacking the defending figure, they would not be able to attack the defending figure, thus they would not add to War Machine's attack.
Credits
  • Legacy design: Arkham
  • Card art: Arkham
  • Comic creators: David Michelinie, John Byrne, Bob Layton
Updates
  • N/A
 
Last edited by a moderator:
Re: War Machine(Avengers) - Design

On the first power, I don’t think we need to call out both Power Armor and Tony. I personally think it’s fine if non-Armored Tonys are left out cause they don’t do much attacking anyways, so I’d probably go with just Power Armor.

Second power I actually prefer the flipside, with it being more of a specific “Rhodey and Tony are friends” power.
 
Re: War Machine(Avengers) - Design

On the first power, I don’t think we need to call out both Power Armor and Tony. I personally think it’s fine if non-Armored Tonys are left out cause they don’t do much attacking anyways, so I’d probably go with just Power Armor.

Second power I actually prefer the flipside, with it being more of a specific “Rhodey and Tony are friends” power.

I agree on both accounts. Updated those 1st 2 powers.
 
Re: War Machine(Avengers) - Design

With this wording Armored Allies doesn’t triggerAir Assault anymore correct?
 
Re: War Machine(Avengers) - Design

Some little wording things here and there, but bigger picture question first: Do we want power armor stuff to have Electric Weakness? There was talk of doing that with Avengers Tony as a synergy with Thor.
 
Re: War Machine(Avengers) - Design

Some little wording things here and there, but bigger picture question first: Do we want power armor stuff to have Electric Weakness? There was talk of doing that with Avengers Tony as a synergy with Thor.

I could see that working here.
 
Re: War Machine(Avengers) - Design

Small edits to address a couple of issues.

ASSEMBLED AVENGER ATTACK
When attacking normally, War-Machine may add +1 Attack, to a maximum of +4, for each allied Avenger or figure with Power Armor that could also attack the defender with a normal attack.

ARMORED ALLIES
Before War Machine, or a friendly figure named Tony Stark activates, you may maneuver the other up to 4 spaces.

AIR ASSAULT 12
After moving War Machine, you may choose up to 2 figures he passed over. Roll the d20 once for each figure. If you roll 12 or higher, the chosen figure receives a wound.
 
Re: War Machine(Avengers) - Design

With this wording Armored Allies doesn’t triggerAir Assault anymore correct?

Yeah I don't think we want that to go away.

Agreed but until I get the full understanding I’m not going to assume anything when it comes to figure displacement. So I wanted to check on the maneuver / after moving dynamic here
 
Re: War Machine(Avengers) - Design

ARMORED ALLIES
Before War Machine, or a friendly figure named Tony Stark activates, you may maneuver the other up to 4 spaces.

AIR ASSAULT 12
After a move action with War Machine, you may choose up to 2 figures he passed over. Roll a d20 once for each figure. On a 12+, the chosen figure receives a wound.
I’d do that?
 
Re: War Machine(Avengers) - Design

Tweaks of tweaks:

ASSEMBLED AVENGER ATTACK
When attacking normally, War-Machine has +1 Attack, to a maximum of +4, for each Avenger or Power Armor ally that could also attack the defender with a normal attack.

ARMORED ALLIES
Before War Machine or a friendly figure named Tony Stark activates, you may maneuver the other up to 4 spaces.

AIR ASSAULT 12
After moving War Machine, you may choose up to 2 figures he passed over. Roll the d20 once for each figure. If you roll 12+, the chosen figure receives a wound.
 
Re: War Machine(Avengers) - Design

I’d probably look at the wording on Tiny Stealth for Wasp as a template for the Cloaking ability.
 
Re: War Machine(Avengers) - Design

I’d probably look at the wording on Tiny Stealth for Wasp as a template for the Cloaking ability.


CLOAKING
If there are 2 or fewer Wound Markers on this card, War Machine is never in clear sight of non-adjacent enemy figures and will not takes swipes.
 
Re: War Machine(Avengers) - Design

:up:

Could probably even say "enemies" instead of "enemy figures."
 
Re: War Machine(Avengers) - Design

Thanks for taking this one on Eric.

Edits are good for me. Might want to get @Arkham in here to sign off and make sure things work as intended.

Do I need to update Wasp with 'enemies' as well then?
 
Re: War Machine(Avengers) - Design

Yeah, I might go with that to be consistent. Enemy figure isn’t “wrong,” it can just be shorter while still being understandable, IMO.
 
Re: War Machine(Avengers) - Design

Power set looks good. I'd say you may want these wording changes:

AIR ASSAULT 12
After moving War Machine, you may choose up to 2 figures he passed over. Roll a d20 once for each figure. On a 12+, the chosen figure receives a wound.

CLOAKING
If there are 2 or fewer Wound Markers on this card, War Machine gains Stealth and is never in clear sight of non-adjacent enemies.
You may also be able to drop "once" from AA 12? I think we've just been saying roll a d20 for each figure? Not sure.
 
Re: War Machine(Avengers) - Design

Those are good changes. :up: And, yeah, I'd cut the "once." Good call.
 
Re: War Machine(Avengers) - Design

Updated the OP. Solid ideas, I think you guys really cut all the fat on this one. Well done.
 
Re: War Machine(Avengers) - Design

This might be record time but do we think we are ready to send War Machine to final editing?
 
Re: War Machine(Avengers) - Design

this should answer the question...

PRE-YEA
 
Re: War Machine(Avengers) - Design

I think the reason I put this into the 'may need testing' pool of conversions is because his powers were expanding to work with all Power Armor cards from just Tony. The 3rd power has returned to just working with Tony though, so really only AAA opened up a bit more. I'm not sure it would change his value though as AAA already is pretty easy to boost via Avengers Allies, so building a Power Armor team around him shouldn't really change much about his own cost. So I'm personally okay with moving forward without any sanity tests, but I won't speak for others.
 
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