Viegon
Power abusing superplaytester
Viegon's & Family's Tournament Style Maps -- new maps 6/12
I finally did it, I finally took the time to figure out how to make PDFs and the such, and here is the finished result. In this thread I shall be displaying all the maps me and my siblings have created in the tournament style (i.e. smallish, made for 300-600 points, generally symmetrical and hopefully well balanced). I will note that while we all love to make maps and I like to believe they are perfectly balanced, they have not been "tested", really, just played on for a handful of games. I would also like to note that some of these maps are not made with terrain limits, so please don't frown too much when you come across a map requiring a Ticalla Jungle set simply because a single tree was used.
We have quite a lot of them on VirtualScape, and are making more by the day, but I'll only start with one of mine for now, and update it quite frequently (at least until I get all of the ones we have now on here).
So, without rambling on any longer with the good chance of losing your interest, I present to you, our Crew's Maps:
CROWD HAD RUSHED TOGETHER:
Date Added: 6/12/12
Author: Viegon
Sets: RotV x1, TT x1
Suggested Glyphs: A suggested Treasure Glyph pool of: Potion of Healing, Elixir of Speed, Scarab of Invulnerability, Bracers of Teleportation, Giant Hunter Stone, Heroic Rune, Talisman of Defense, and Brooch of Shielding, with 2 glyphs sitting out; but really, any 6 Treasure Glyphs can be used
Treasure Glyph Trap: Your opponent must choose 3 figures he/she controls on Grass or Rock spaces, if possible. All chosen figures receive 1 wound.
Notes: As normal, the 6 Brandar glyphs represent Treasure Glyphs. The Treasure Glyphs and the above Trap are necessary for map balance, because without them range rules. As for the terrain, Heavy Snow but Normal Ice.
MARRO BATHHOUSE:
Date Added: 6/12/12
Author: Viegon
Sets: SotM x1, FotA x1
Suggested Glyphs: Any 2 Power Glyphs and 2 Treasure Glyphs
Treasure Glyph Trap: The player controlling the hero who set off the trap must immediately place that hero on any empty space in their startzone. If there are no empty spaces in your startzone, that hero instead receives 2 wounds.
Notes: As normal, the 2 Brandar glyphs represent Treasure Glyphs.
SLUDGECANO:
Date Added: 5/22/12
Author: Viegon
Sets: SotM x1, RotV x1
Suggested Glyphs: Any 2 Power glyhps
Notes: If you're looking for a very competitive map, don't choose this one. While it's fun and decently balanced, there are definitely certain units that will be quite powerful on it.
SELF CENTERED:
Date Added: 5/18/12
Author: Viegon
Sets: SotM x1, RotV x1, FotA x1
Suggested Glyphs: Designed to be played with the Defense +2 Power Glyph
Notes: Unfortunately, I find this is one of those maps that just don't translate well unto VirtualScape. I mean, it's hard to tell but this map has uber-drastic-height change.
SWAMP SWINGabout:
Date Added: 4/17/12
Author: Viegon
Sets: SotM x1, TJ x1
Suggested Glyphs: Wannok and two Initiative +8 glyphs
SOMETIMES, THINGS REALLY ARE JUST BLACK & WHITE:
Date Added: 4/3/12
Author: Viegon
Sets: Marvel x1, TT x1
Suggested Glyphs: Attack +1 works well
Notes: Normal Snow and Slippery Ice
FLAMIN' TOPS:
Date Added: 3/28/12
Author: Zettian Juggernaut
Sets: RotV x1, VW x1, TJ x1
Suggested Glyphs: Any 2 Treasure Glyphs. Attack +1 and Move +2 work well for the power glyphs
Notes: Plays best with 2 large ruins instead of one small/one large.
A HOLE IN THE WORLD:
Date Added: 3/25/12
Author: Viegon
Sets: RotV x1, RttFF x2
Suggested Glyphs: 2 Wannoks by the bridge walls, 2 Dagmars on the heights
SETTLING ASHES:
Date Added: 3/21/12
Author: Viegon
Sets: BftU x1, Marvel x1, VW x1 (with 2 extra Mika Connour shadow tiles)
Suggested Glyphs: any 4 treasure glyphs
Treasure Glyph Trap: When activated, you opponenet gets to remove all figures on shadow spaces and replace them anywhere on any shadow spaces.
THE FIRE AND THE FILTH
Author: Viegon
Sets: SotM x2, VWx1
Suggested Glyphs: the 2 Dagmar's on there, and any 2 Treasure Glyphs in place of the Brandars
Treasure Glyph Trap: When activated, choose a figure you control on Swamp Water and give it one wound
HER ICY EMBRACE:
Author: TrollBrute
Sets: BftU x1, TT x1
Suggested Glyphs: Any
RUNNING FROM SHADOWS:
Author: Viegon
Sets: BftU x1, RttFF x1
Suggested Glyphs: Wannok
WHERE CHAOS BREEDS:
Author: Viegon
Sets: SotM x1, RttFF x2
Suggested Glyphs: Unique Attack +1 and Wannok
I finally did it, I finally took the time to figure out how to make PDFs and the such, and here is the finished result. In this thread I shall be displaying all the maps me and my siblings have created in the tournament style (i.e. smallish, made for 300-600 points, generally symmetrical and hopefully well balanced). I will note that while we all love to make maps and I like to believe they are perfectly balanced, they have not been "tested", really, just played on for a handful of games. I would also like to note that some of these maps are not made with terrain limits, so please don't frown too much when you come across a map requiring a Ticalla Jungle set simply because a single tree was used.
We have quite a lot of them on VirtualScape, and are making more by the day, but I'll only start with one of mine for now, and update it quite frequently (at least until I get all of the ones we have now on here).
So, without rambling on any longer with the good chance of losing your interest, I present to you, our Crew's Maps:
CROWD HAD RUSHED TOGETHER:
Date Added: 6/12/12
Author: Viegon
Sets: RotV x1, TT x1
Suggested Glyphs: A suggested Treasure Glyph pool of: Potion of Healing, Elixir of Speed, Scarab of Invulnerability, Bracers of Teleportation, Giant Hunter Stone, Heroic Rune, Talisman of Defense, and Brooch of Shielding, with 2 glyphs sitting out; but really, any 6 Treasure Glyphs can be used
Treasure Glyph Trap: Your opponent must choose 3 figures he/she controls on Grass or Rock spaces, if possible. All chosen figures receive 1 wound.
Notes: As normal, the 6 Brandar glyphs represent Treasure Glyphs. The Treasure Glyphs and the above Trap are necessary for map balance, because without them range rules. As for the terrain, Heavy Snow but Normal Ice.

MARRO BATHHOUSE:
Date Added: 6/12/12
Author: Viegon
Sets: SotM x1, FotA x1
Suggested Glyphs: Any 2 Power Glyphs and 2 Treasure Glyphs
Treasure Glyph Trap: The player controlling the hero who set off the trap must immediately place that hero on any empty space in their startzone. If there are no empty spaces in your startzone, that hero instead receives 2 wounds.
Notes: As normal, the 2 Brandar glyphs represent Treasure Glyphs.

SLUDGECANO:
Date Added: 5/22/12
Author: Viegon
Sets: SotM x1, RotV x1
Suggested Glyphs: Any 2 Power glyhps
Notes: If you're looking for a very competitive map, don't choose this one. While it's fun and decently balanced, there are definitely certain units that will be quite powerful on it.

SELF CENTERED:
Date Added: 5/18/12
Author: Viegon
Sets: SotM x1, RotV x1, FotA x1
Suggested Glyphs: Designed to be played with the Defense +2 Power Glyph
Notes: Unfortunately, I find this is one of those maps that just don't translate well unto VirtualScape. I mean, it's hard to tell but this map has uber-drastic-height change.

SWAMP SWINGabout:
Date Added: 4/17/12
Author: Viegon
Sets: SotM x1, TJ x1
Suggested Glyphs: Wannok and two Initiative +8 glyphs

SOMETIMES, THINGS REALLY ARE JUST BLACK & WHITE:
Date Added: 4/3/12
Author: Viegon
Sets: Marvel x1, TT x1
Suggested Glyphs: Attack +1 works well
Notes: Normal Snow and Slippery Ice

FLAMIN' TOPS:
Date Added: 3/28/12
Author: Zettian Juggernaut
Sets: RotV x1, VW x1, TJ x1
Suggested Glyphs: Any 2 Treasure Glyphs. Attack +1 and Move +2 work well for the power glyphs
Notes: Plays best with 2 large ruins instead of one small/one large.

A HOLE IN THE WORLD:
Date Added: 3/25/12
Author: Viegon
Sets: RotV x1, RttFF x2
Suggested Glyphs: 2 Wannoks by the bridge walls, 2 Dagmars on the heights

SETTLING ASHES:
Date Added: 3/21/12
Author: Viegon
Sets: BftU x1, Marvel x1, VW x1 (with 2 extra Mika Connour shadow tiles)
Suggested Glyphs: any 4 treasure glyphs
Treasure Glyph Trap: When activated, you opponenet gets to remove all figures on shadow spaces and replace them anywhere on any shadow spaces.

THE FIRE AND THE FILTH
Author: Viegon
Sets: SotM x2, VWx1
Suggested Glyphs: the 2 Dagmar's on there, and any 2 Treasure Glyphs in place of the Brandars
Treasure Glyph Trap: When activated, choose a figure you control on Swamp Water and give it one wound

HER ICY EMBRACE:
Author: TrollBrute
Sets: BftU x1, TT x1
Suggested Glyphs: Any

RUNNING FROM SHADOWS:
Author: Viegon
Sets: BftU x1, RttFF x1
Suggested Glyphs: Wannok

WHERE CHAOS BREEDS:
Author: Viegon
Sets: SotM x1, RttFF x2
Suggested Glyphs: Unique Attack +1 and Wannok
